Open Standards Support

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MetaverseOne

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Jan 12, 2009, 4:41:58 PM1/12/09
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It says in the FAQ that NewLively is compatible with the X3D/VRML97
standards. I have looked at your code and although it does follow VRML
syntax/nodes (along with your custom "Form" nodes), I can not get your
player to parse my X3D/VRML content. Is your player fully compliant
with the X3D or VRML spec? Regardless, great job on this platform in
so little time. Truly demonstrates the power of the 3D web open
standard.

Yichang Liu

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Jan 12, 2009, 7:30:04 PM1/12/09
to newl...@googlegroups.com
Would you pls send your X3d/VRML content to sup...@newlively.com?

Thanks

MetaverseOne

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Feb 12, 2009, 3:04:17 PM2/12/09
to newlively
Hope you all are having a great new year and looking forward to when
you get back to answer those questions I had about New Lively
supporting interactive X3D/VRML content.

cheers,
Damon

On Jan 12, 4:30 pm, "Yichang Liu" <liuyich...@gmail.com> wrote:
> Would you pls send your X3d/VRML content to supp...@newlively.com?
>
> Thanks

Yichang Liu

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Feb 12, 2009, 8:22:28 PM2/12/09
to newl...@googlegroups.com
Damon,

Yes, we are back to answering your questions.   Newlively is based on X3D/VRML, but there are still some works to do to open X3D content directly.  

Best regards
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