I've had the idea of implementing a system of something similar to
action points or hero points. You could spend one, for example, to re-
roll a failed hit or active defense. I figure another use could be to
pull out "power stunts". For example, if Roger wanted to get a
distance attack, he could spend a "Master Point" to temporarily take
off the "melee range" on his Innate attack, turning it into a ranged
power. He'd still have only one shot, and he'd have to pick it up
afterward, but like the super cool martial artist he is, he'd get to
hurl that sucker at some unsuspecting shulb.
I still have to see how this would work in game, so as not to
unbalance things. I figure everyone would get one to start, and get
one if they do something suitably heroic.
What does everybody think?