I do something similar but I wrote my own multi-mixer component connected to DSAudioOut. It is based on TRealTimeMixer but supports 8 inputs. I isolated the Init function for each Input so Input.Init is not called when RealTimeMixer is initialized.
I basically call Init for each input directly from my code so I can control when each player starts.
I can’t send you the code as it’s heavily modified for my specific use.
Ross.
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