Re: Front Defense: Heroes Free Download [Torrent]

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Rounak Wetzel

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Jul 18, 2024, 1:38:34 AM7/18/24
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On the Upper Dungeon map, the trap trigger areas for area C4 remains on the player map. Furthermore, the outline of the secret tunnel between C4 & C13 and the secret door dots remain visible as well. And then there is the small detail of the spiked pits looking as though they are filled with water in C13 and C4.

Front Defense: Heroes Free Download [Torrent]


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Lower dungeon seems to have issues too.
D1: The southwest pillar shows hollow with secret door in player view, as well as the outline of the secret passage to D2.
D5: Playerview shows outline beneath room that belongs to D11
D7: Where there should be a wall (technically the whole room should be covered up if prior player view maps are a guideline) to represent the secret door, it's merely a gap.
D8: Small detail, there is a semi-circle outlines on the west passage of this room, but this doesn't seem to correspond to any effect in the text I can find from a quick scan.
D12: The Secret door S is visible in player view.

P.62. Barzillai's +2 gifts to the PCs. Being the locus of a locate object spell rather than tbere being actual magic on the items, are we to assume that it is going to be impossible to identify that the items are for tracking the players other than by conjecture? Is there some spell which would let you know if there was currently a locate object spell being cast on an item in your possession, or could they be warded from scrying? I can see my players attaching them to the figurines of wonderous power and sending Barzillai on a wild goose chase. (Wild raven chase).

So I'm looking at the lower dungeon (area D) and its underwaterness. I have some concern that so much underwater combat will be frustrating and un-fun for players. But I like the idea of needing to unflood the new lair. Anybody know ways of making underwater combat more fun? Or ideas for making it work better? Turning it into a shallow bog, perhaps?

Once you get the magical water pump working, the rest of if can be done with the room drained. Skull and Shackles has a lot underwater, it seems to work ok when my group did that. Of course, you can always rewrite it, but you would have to do something to make the monsters more powerful to balance it out if you do that. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Scharlata Sep 24, 2015, 09:25 am Carter Lockhart wrote:I'm curious if these are things that can be changed in the Map file and updated, ...Yupp. Stumbled upon it, too. Needs an official fix. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Joana Sep 24, 2015, 09:47 am Scharlata wrote: Carter Lockhart wrote:I'm curious if these are things that can be changed in the Map file and updated, ...Yupp. Stumbled upon it, too. Needs an official fix. I'd suggest you bring it up in the product thread rather than just the GM reference thread. Official Paizo peeps who can make it happen will be more likely to be monitoring. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Darrell Impey UK Oct 25, 2015, 12:16 pm Pathfinder Adventure Path Subscriber Having (finally) finished reading this one, a couple of questions come to mind.

And, with regard to Hetamon Haace, the magic item creating tailor, don't you think he could do with a few ranks in Spellcraft and maybe craft (tailor)? 1. I would presume that this would be seen as a huge insult to Thrune, and he would not react pleasantly. My understanding was that at this point the PCs are still not openly opposing Thrune outright, so if they would want to save face as allies and protectors of the city, it might be more beneficial to go along with it. (I was planning on having one or two allies suggest this if my PCs decided to decline the gifts as well).With that said, Thrune is not stupid. He knows that outright denouncing the Silver Ravens or PCs could be a bad PR move, and might instead try to bribe them (with increased reward). If they refuse a public acceptance of the reward, he might simply tell them of a location to pick up the reward.

A third thing has occurred; is that a skewed Doctor Who reference I see in the intro to the Bestiary? :) Depending on the item, you can use a different craft or profession skill instead of spellcraft. For example, you 'could' do craft (weaponsmith) instead of spellcraft when crafting magical weapons. Spellcraft is technically better, as it covers all item creation feats, but if you only intend to do one, then a craft skill would probably work just as well. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Some Other Guy Dec 16, 2015, 08:49 am Pathfinder Adventure Path, Rulebook Subscriber Does anyone have any experience with the Varl Wex quest? It seems a bit lackluster to me. Both the investigation and the encounter with Wex.

They've heard the rumors about twins going missing from Iudeimus Tenement. I feel like it'll be more fun for them to follow the murder investigation back to that same tenement--the natural conclusion being that Wex did something with the kids. It'll be interesting to see how they try to get that information out of him (information he ultimately doesn't have).

I'm a little worried though that he'll be too much of a fight for 5th level characters. He's a CR 9 encounter (above epic), but of course he's also a rogue without anyone to flank with, and he's got a good chance of losing his primary weapon.

Well, Varl Wex was a pushover, as I suspected he would be. The PCs played smart and left a familiar out in the hall. When Wex arrived at his apartment, the familiar alerted the party that he was circling back around to climb up the wall to his window, and they prepared an ambush for him.

He was welcomed by two invisible PCs taking turns grappling him. He slipped out of one's grasp, only to biff his escape artist check to get free of the other (unlucky roll) and they pinned him and coup-de-grace'd him unconscious.

As for the investigation itself... investigations are very difficult to build in adventures, because what might seem like an obvious train of clues in print when you read it often has a way of becoming indecipherable in play, as the players loose track of clues or get distracted or whatever. When the entire point of an adventure is an investigation, we generally make them more robust and have lots of paths through to the final goal, but for what's essentially a subplot, like Varl Wex, we prefer to set them up relatively simple. If that means your players blaze through it, you should take that opportunity to congratulate them on the fine detective work. Players feel good when they get the idea that they are actually playing the roles of saviors or heroes, and the GM saying "Good job!" is an important and often forgotten aspect of the job.

As for the investigation itself... investigations are very difficult to build in adventures, because what might seem like an obvious train of clues in print when you read it often has a way of becoming indecipherable in play, as the players loose track of clues or get distracted or whatever. When the entire point of an adventure is an investigation, we generally make them more robust and have lots of paths through to the final goal, but for what's essentially a subplot, like Varl Wex, we prefer to set them up relatively simple. If that means your players blaze through it, you should take that opportunity to congratulate them on the fine detective work. Players feel good when they get the idea that they are actually playing the roles of saviors or heroes, and the GM saying "Good job!" is an important and often forgotten aspect of the job. That's the sense I got from Wex, which I appreciated, since it made it easier to use him earlier than the adventure suggests :) He'd definitely be a lot more dangerous for an unprepared group, but I was pretty sure my players would be able to handle the investigation and get the drop on him.I thought the investigation went really well, James. The clues were well designed, and the PCs had a lot of fun picking up on them and following them around the city. I also liked that the investigation helped flesh out the city some more for the players. My players aren't the kind of people who read through the city locations in the Player's Guide, so having an excuse to take them to Vespam Artisans or The Devils Threads and show them the pictures of the NPCs is really helpful.

Off the cuff, he seems an Abadaran sort to me, with his reverence for law as a way to ensure the good of all. Although growing up in Cheliax, it's entirely possible he'd send down a few words to Asmodeus, in his aspect as the ultimate paragon of order - after all, even good-leaning Hellknight orders model themselves off of Hell's rigid structure. You don't have to approve of evil in order to give Asmodeus his due, and it's the faith he'd have likely grown up in. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) James Jacobs Creative Director Jan 19, 2016, 01:05 pm 2 people marked this as a favorite. Eliandra Giltessan wrote: So what god do you think Octavio Sabinus worships? I'm mostly trying to decide whom he asks for patience when he realizes the revolutionaries are his best chance for saving his men. He worships Abadar, but not that devoutly. His primary faith is in the Order of the Torrent, and it's from that that he draws his divine power. He is very much NOT an Asmodeus worshiper, and is insanely proud of the fact that his order of Hellknights does not involve anything with Asmodeus. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Crustypeanut Jan 20, 2016, 03:47 am Would it make sense in any way shape or form to turn the Skum in the Lucky Bones into Deep Ones? Perhaps even change the ABoleth in Book 3 into an Elder Deep one? a cleric necromancer of some sort?

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