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Ailene Goldhirsh

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Aug 5, 2024, 9:18:07 AM8/5/24
to neusibmala
Thisis great news to hear that the Pioneer DDJ-FLX10 is at least compatible with djay. I had one on order, but cancelled it and went with the Reloop Mixon 8 Pro instead, otherwise, I could probably help you out with the mapping.

This is my fifth review. I fixed the hot cues, press the key to set the cue point, hold it down for a few seconds to delete the cue, hold down shift and the key to jump to the cue. I set the sampler volume and now those work too. I hope someone can try my midi setting so I can evaluate it. I remind you that when you start the program you have to manually reset the various buttons.

DDJ-FLX10 rev5.djayMidiMapping (64.3 KB)


ORIGINAL POST:

Hola, recientemente me compre el DDJFLX10 pero no puedo configurarlo e intentado con algunos midi que he visto en este foro pero quedan muchas funciones que no funcionan, he intentado hacer p que funcione por mi cuenta pero aun no lo he logrado, alguien podra apoyarme? muchas gracia amigos djs


ORIGINAL POST:

Desafortunadamente muchas funciones de la nueva consola no se pueden configurar con comandos midi algoriddim. Intent copiar los comandos de una configuracin similar a flx4 pero no funcionan en flx10. Si me dices qu comandos necesitas, intentar trabajar en ello


Opening a midi file (.mid) in GarageBand is the easiest thing ever, but how do I go the other direction? I want to take a piece I recorded as a midi performance in GarageBand and turn it into a midi file. How can this be done?


One of the biggest drawbacks [of GarageBand] is the lack of built-in support for exporting MIDI data. (...) However, a nice guy named Lars Kobbe has put together a workaround/hack that extracts MIDI data from the reluctant clutches of GarageBand.


Kobbe also created an experimental JavaScript-based version of the GB2MIDI app which works directly in your browser. This is great because, if the application ever stops working (e.g. after updating your operating system), the browser version still works wonderfully!


However, you could consider buying Apple's Logic Pro X, which is the "pro version" of GarageBand. It is quite pricey and might be overkill if you are just dealing with simple MIDI projects but it offers a great deal of features.


The tracks attribute is a list of tracks. Each track is a list ofmessages and meta messages, with the time attribute of eachmessages set to its delta time (in ticks). (See Tempo and BeatResolution below for more on delta times.)


Iterating over a MidiFile object will generate all MIDI messagesin the file in playback order. The time attribute of each messageis the number of seconds since the last message or the start of thefile.


This does the sleeping and filtering for you (while avoiding drift). If youpass meta_messages=True you will also get meta messages. These cannotbe sent on ports, which is why they are off by default.


The save method takes either a filename (str) or, using the filekeyword parameter, a file-like object such as an in-memory binary file (anio.BytesIO). If you pass a file object, save does not close it.Similarly, the MidiFile constructor can take either a filename, ora file object by using the file keyword parameter. if you pass a fileobject to MidiFile as a context manager, the file is not closed whenthe context manager exits.Examples can be found in test_midifiles2.py.


A tick is the smallest unit of time in MIDI and remains fixed throughout thesong. Each quarter notes is divided into a certain number of ticks, oftenreferred as the resolution of the file or pulses per quarter note (PPQN). Thisresolution is stored as ticks_per_beat in MidiFile objects.


Unlike music, tempo in MIDI is not given as beats per minute (BPM), but ratherin microseconds per quarter note, with a default tempo of 500000 microsecondsper quarter note. Given a default 4/4 time signature where a beat is exactly aquarter note, this corresponds to 120 beats per minute.


In case of different time signatures, the length of a beat depends on thedenominator of the time signature. E.g. in 2/2 time signature a beat has alength of a half note, i.e. two quarter notes. Thus the default MIDI tempo of500000 corresponds to a beat length of 1 second which is 60 BPM.


To convert from MIDI time to absolute time in seconds, the tempo (eitherin number of beats per minute (BPM) or microseconds per quarter note, seeMIDI Tempo vs. BPM above) and ticks per per quarter note have to be decidedupon.


If you have a lot of rounding errors you should increase the time resolutionwith more ticks per quarter note, by setting MidiFile.ticks_per_beat to alarge number. Typical values range from 96 to 480 but some use even more ticksper quarter note.


I'm looking for a method to play midi files in python.It seems python does not support MIDI in its standard library.After I searched, I found some python midi librarys such as pythonmidi. However, most of them can only create and read MIDI file without playing function.I would like to find a python midi library including playing method.Any recommendations? Thanks!


Hello All, I've been away from PD for a long time. Was very active in the early to mid 2000's but was focused at that time on creating visuals. Coming back to PD now for audio and wondering if anyone can point me to tutorials about having PD send/receive midi with a DAW. I'd like this for algorithmic composition in PD sent to the DAW as well as perhaps to have PD receive and process midi data from the DAW and send it back. I know there's probably a ton of info on this somewhere but also know how it can get outdated so here at the end of 2021, I'm wondering if anyone can recommend any best methods to look into, any good tutorials, etc on this subject. I have access to PD on Linux and Windows but not mac if that matters. Thank you in advance.


Agreed. I've been playing with Camomile and have written effects plug-ins in Pd that have sent and received MIDI and/or OSC and have been controlled by DAW automation, so that's substantial integration. I defer to @emviveros regarding the support for externals since I'm just a vanilla guy. I've also written effects plug-ins with side-chains for Reaper, so that means your Pd VST patches can be modulated by audio signals from other Reaper tracks. Reaper itself supports fairly complete OSC and MIDI controls (both input and output) so that's another layer of integration that's possible. And for completeness I suppose one should mention using MIDI and audio loopback software, but the flexible MIDI and audio routing capabilities in Reaper seem to make them unnecessary.


In that case Jack server is your friend. Get QjackCtl for easy setup and patching. I do such things as control pd patches from my DAW via midi through jack to PD, translate midi messages from my keyboard in PD and route them to my DAW through jack, route audio from my DAW to PD for processing and back again through jack, the possibilities are endless...


I'm learning Pd since this year and I have to admit that Soud Simulator's tutorials are relatively goor regardless of your OS (he uses macOS).

He made a video on sending midi note from Pd to a DAW here :

I think you might be also interressed by his playlist on Pd :


paris! we used to chat on twitter. I'm a little (couple years) late to the party but check it out - this receives midi clock from anything (including a daw but a drum machine is funner) and lets you make your own sequencers to send notes back to it, I'm just using it for drums because the metronome is a good sanity check. midiclock2sequencemididrums.pd .


All you really need to know in regards to The Wild West is that MIDI files are basically instructions that get read by the game and played in the necessary way. The game goes through the file and plays the note instructions in the sound font of the instrument you are playing it on. For example, this would mean if you're playing on an Accordion it would play the note at the correct pitch, and use the Accordion sounds to make it actually sound like an Accordion.


The following is a tutorial outlining all the steps from understanding where to get MIDIs to playing them with your friends in-game! Make sure you read closely to ensure you don't miss a critical detail that could prevent you from succeeding.


You could get a MIDI file through many means, but what The Wild West needs to be able to play it is a direct public link to the file itself. In layman's terms, the download link to the file. You'll know if you have the right link if the link ends with ".midi" or ".mid" because those are the MIDI file extensions (it might also have a "/" at the very end - ignore that).


Most people will likely want to search for a song they want to play and play that. There are plenty of websites that host links to MIDI files but you aren't just limited to those! You can upload your own MIDIs to the internet and copy the direct link to them from there.


If you're using a website to find MIDIs, the experience will differ depending on what website you go to. It should be mostly the same though - look for the button or link to download the file itself. Once that has been located, right-click on it and select "Copy link address" to get the link.


If you did, re-follow the steps above and if that still doesn't work, try a different MIDI. If you're using a site not recommended earlier in the tutorial, double check that the site does indeed offer valid MIDI links. If it wasn't already obvious, don't download any shady files!


Now, if you'd like, you can stand next to your friends and add them to your band! Make sure they're ready with their instrument before you click play! You'll know if they're ready if the icon next to their name is green. Players in bands can play solos, as well as automatically play with the group. Band leaders can kick members and make them the leader.


It's no secret that playing these, especially with multiple people, can really start to lag out the server, most notably to those around the band. It might be worth noting that the people around you might not appreciate the server lag, so you might want to hold off on the very fast MIDIs. Fast MIDIs may also trigger the "You're playing too fast!" error, which will lag your game, and skip notes.

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