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Mufid Bonnet

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Jan 25, 2024, 4:53:47 PM1/25/24
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My situation is that I have a game engine which contains numerous methods that use OpenGL functions that are loaded by glad, such as the shaders, textures, and anything else rendering related. But, I'm exporting the engine as a dll (for various other reasons), and the runtime editor links to that dll. This runtime editor requires access to the glad functions as well because it statically links to imgui, which needs the same window context and everything, and I'm assuming if I called gladLoadGL() in the dll and in the exe I would get different function pointers which means they wouldn't be operating on the same data. Is there any way to do this? I've tried linking GLFW as a DLL as well, but that doesn't help (which makes sense since this is a glad issue). If I don't do gladLoadGL() in my exe I get nullptr exceptions when trying to execute gl functions (because there are just a couple of cases where I use glFunctions inside the runtime editor). But if I do run gladLoadGL() in my exe, it loads new function pointers which throws everything off and I get errors inside ImGui, which I'm assuming is because glad has loaded different function pointers in the DLL and exe.

Edit: So my original question was answered, and you don't have to do anything special (except load the glad functions in the DLL and exe). However this raises a new problem within my code, which seems to be where the actual problem was. Right now I have a class in the DLL that looks something like this:

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DOWNLOADhttps://t.co/bkBz79m9ZA



The GLAD Network and IDA, supported by the FCDO, held a two day workshop in Dhaka, Bangladesh, to address the barriers faced by organisations of persons with disabilities in accessing funding opportunities to enable their meaningful participation in development efforts.

Every august they remove the last year band from the project (when I asked this question it was 2019). If you still want to use other years alerts you can find them under the following project in earthengine : =projects/glad/alert/2019final

The mad sad glad retrospective frames discussion around the emotional journey of by your team during the previous sprint, and is a great way to identify opportunities to improve team morale and job satisfaction. The retrospective asks participants to share what made them feel frustrated or annoyed (mad), disappointed (sad) and what made them feel happy or proud (glad).

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