Picture of the EPOC at
http://www.emotiv.com/. Also note the tgdaily
writeup below: IBM is a player!
Emotiv said that the EPOC is advanced enough to detect more than 30
different expressions, including immersion, excitement, meditation,
tension and frustration; facial expressions such as smile, laugh,
wink, crossed eyes, shock (through raised eyebrows), anger, horizontal
eye movement, smirk and grimace (through clenched teeth). The device
is also able to detect cognitive actions such as push, pull, lift,
drop and rotate (on six different axis) as well as a "completely new
category of action based on visualization, the first of which is the
ability to make objects disappear."
The manufacturer is using "non-invasive" electroencephalography to
monitor electrical impulse emitted by about 100 billion neurons in the
brain. "Brain computer interface technology works by observing an
individual's electrical brain activity and processing it so that
computers can take inputs from the human brain," Emotiv said.
As a result, games will be able to respond dynamically to player
emotions, Emotiv said. The company promises that players can more
easily control certain actions and expressions and manipulating
objects in the game using their brains instead of a keyboard or
controller. In addition to these detections, the Emotiv EPOC comes
with a gyroscope, which enables the camera or cursor to be controlled
by head motions.
The headset is expected to ship late this year and carry a suggested
retail price of $299.
IBM apparently has jumped on Emotiv's idea already, saying that it
will explore the potential of the technology into more strategic
enterprise business markets and virtual worlds. Besides making these
environments more "personal, intuitive, immersive and ultimately more
lifelike", IBM envisions applications such as virtual training and
learning, collaboration, development, design and sophisticated
simulation platforms for industries such as enterprise and government.
http://www.tgdaily.com/content/view/36131/135/