Buffering of YouTube clips?

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Fernando Cassia

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Jul 11, 2007, 2:28:29 AM7/11/07
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Hi,

Right now, I only have 256K ADSL. This means that YouTube clips always pause every 10 seconds or so.

Would there be a way to create a "buffer" in the OSD´s YouTube playback so that, say, 25%-40% of the clip´s size is "buffered" before playback starts?.

Or perhaps there could be a setting somewhere in the OSD preferences... like "Enter your broadband speed range", with select values 128-256K, 512-1Mb, 1.5Mbit and up which sets the buffer value?...

Using the SD/USB storage as "buffer" would be another option...

FC

PS: Also, how about offering an option to save YouTube clips? I know YouTube won´t be pleased, but hey, even RealNetworks is adding videoclip saving to RealPlayer 11...
(Another option would be to offer saving as an "undocumented" option).

bsibilsky

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Jul 11, 2007, 10:49:35 PM7/11/07
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I was demo'ing the YouTube support for someone today and I got asked
the very same question that Fernando brought up. "Can I save those
clips and put them on whatever portable device I have." Maybe not a
huge feature, but it does seam like a natural for a device that is
targeted at enabling portable video.

Brian

Fernando Cassia

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Jul 11, 2007, 11:36:17 PM7/11/07
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Agree with your agreement with me. ;-)

After all, WGETing the flv file (the youtube player already has the url, right?) would be a no-brainer from a coding standpoint.

I would only add a nice "progress bar" to the display while the file is being saved , and hitting (enter) would cancel.

0% |=========>                                         | 100%

"downloading file. press (Enter) to cancel or wait until completion..."

FC

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Michael Gao

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Jul 12, 2007, 1:07:07 AM7/12/07
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On Wed, 2007-07-11 at 03:28 -0300, Fernando Cassia wrote:
> Hi,
>
> Right now, I only have 256K ADSL. This means that YouTube clips always
> pause every 10 seconds or so.
>
> Would there be a way to create a "buffer" in the OSD´s YouTube
> playback so that, say, 25%-40% of the clip´s size is "buffered" before

> playback starts?.
>
> Or perhaps there could be a setting somewhere in the OSD
> preferences... like "Enter your broadband speed range", with select
> values 128-256K, 512-1Mb, 1.5Mbit and up which sets the buffer
> value?...
Auto-buffering is built in, it automatically buffers before starting to
play if network is slow.

Or you can choose to manually pause and wait till the buffer is filled
up (up to 6MB so far, this gives about 2 minutes contiguous playback
depending on a/v bitrate).

> Using the SD/USB storage as "buffer" would be another option...

Possible, this can give us a much larger 'buffer', but it takes much
longer to write to this 'buffer' compared to RAM.

> PS: Also, how about offering an option to save YouTube clips? I know

> YouTube won´t be pleased, but hey, even RealNetworks is adding


> videoclip saving to RealPlayer 11...
> (Another option would be to offer saving as an "undocumented" option).

'Won't be pleased' is not a problem, 'get offended' is a big one. ;-)
Saving clip to disk is technically trivial, that is all I can tell.

/MG

Joe Born

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Jul 12, 2007, 9:03:14 AM7/12/07
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>
>> PS: Also, how about offering an option to save YouTube clips? I know
>> YouTube won´t be pleased, but hey, even RealNetworks is adding

>> videoclip saving to RealPlayer 11...
>> (Another option would be to offer saving as an "undocumented" option).
>>
> 'Won't be pleased' is not a problem, 'get offended' is a big one. ;-)
> Saving clip to disk is technically trivial, that is all I can tell.
>
>
from an atty familiar with the issue

"As for downloading FLVs -- I think it's likely to be OK for users in
most circumstances, so long as they haven't agreed to the YouTube Terms
of Service, which specifically forbid downloading. Since the majority of
users are just viewers (not uploaders), I'd say most of them don't
register. Those that do register, however, have a contractual promise to
deal with. And any service that caters just to registered users could
have an intentional interference with contract issue.

PS Every iPhone user clicks thru the YouTube user agreement as part of
their activation routine -- so now all iPhone owners are bound by the
YouTube contract! "

That's the legal situation anyway.

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