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Quintin Downing

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Jul 21, 2024, 3:57:34 PM7/21/24
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Has anyone found a way to re-sync the Lumion + Vectorworks file without losing all the materials on Lumion? Every time I have to re-sync a project (e.g. after a tweak to the vws masterplan), I loose all the materials I previously applied on Lumion, but I keep the objects (e.g. peoples and plants).

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I have seen this mapping error happen before but not for a while. If you change the texture/color of an object in VW it breaks the material mapping in Lumion but the wholescale loss of mapping is a different animal.

Very frustrating - we have learned to work it into our time estimates that we will have to retexture the Lumion model 3 or 4 times while preparing a presentation. We have learned to save the lumion textures we create to speed up the process of re-applying - but still nothing worse than having to redo the same work over and over.

I've rendered the following videos at 3 star quality on lumion, HD. The final walkthrough animations however come out with a lot of grain, or some sort of fuzziness especially for interior shots. What can I do to tackle this? Links to the two videos are pasted below:

Yeah, the trade off is always noise for time. The less noise you want, the more time it will take the render. Some off the issues look like you are using too strong of a sharpening filter, especially on the couch shots in the 2nd animation.

I would recommend to just render at max quality and output a larger image to give better pixel size to render. For instance if your final output is HD then render 1440 or 4K then reduce the size in post to HD. I am not a fan of any sharpening filter in any software really.

I got into Twinmotion on the side because it was free for non-commercial use (now its even free for small businesses) and its really a fantastic tool. Very easy to use, and can get great images out of it. Not a lot of set up, not sure where you got that. I thought it looks better than Enscape. The library that comes with it is limited (that also might have changed recently, but is expanded by using the Quixel Megascans library and the Unreal Engine Marketplace ). Since I use sketchup I use a lot of sketchup warehouse models for objects/furniture/fixtures etc. I am trying to bring it into work use also but there we use Rhino so have less options for finding specific furniture and fixtures. Also want to give a try straight from Revit. A plus for me is then I have been delving into Unreal Engine to create VR Game environments, and use the very complex landscape sculpting and material tools. That is a steep learning curve though. For our in-house Viz, we have been finding Twinmotion to be a great option, and certainly the most affordable. I have been using the older version as I had some compatibility issues with my imports with the new one, but those might be sorted out by now.

i tried enscape a couple times and felt good with it but not so much to make me obsessed. twinmotion has always been a safe option to get renders out quickly and decently enough. lumion has the best quality, specially in exterior views, in my opinion but i just feel like you need way too many powerful specs and it crashed too much idk. ive been using D5 for about a year, took me a week to get it all down and in the firm I work we also switched from VRay to D5, the output quality is great, easy to work with, managing settings and setting up textures and materials is pretty straightforward,... yeah D5 all the way here!

Personally, I like the staging in TwinMotion better than in Enscape. The objects and entourage feel more natural and in place whereas my experience with Enscape has been a little more "oh that is an Enscape object"

Maybe it's because I've spent way too much time placing enscape entourage for rendering, but whenever I see a rendering that uses enscape assets it sticks out like a sore thumb because it's suddenly incredibly obvious to me that it was rendered with enscape lol.

we use enscape withe revit and rhino. Tried lumion and twin motion as well, and am not sure there is enough of a difference to declare a winner. Lately I prefer Vray rendered from rhino, which is great for stills. For walk-through enscape is just easy so we are probably going to stick with that. And hopefully one day the chaos/enscape connection will be real, and we will get better lighting and better objects and people.

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