TheEU4 to Vic3 converter is a tool that converts a Europa Universalis 4 save into a generated a Victoria 3 scenario (mod) from it. It can be downloaded from this forum thread or from Steam.
It is compatible with CK2 and CK3 converted savegames, allowing the player to play a continuous megacampaign from Imperator through CK2/CK3 onto (eventually) HoI4.This project is a successor of the EU4 to Vic2 converter project.
Here is a general list of Converter capabilities and conversion mechanic explanations. For more information feel free to ask for clarifications on forums or take a peek at the code.
Note: The converter includes a configurables/ folder that contains all data files with rules it uses during conversion. These files are there for a reason - so the user can view them and modify them according to specific needs. Do not be shy to hack away and change them so the conversion fits expected goals.
Q: When starting conversion, conversion immediately ends, not producing anything.
A: Inside the converter folder there is a file called VC_redist.x64.exe. This is Microsoft's C++ redistributable package the converter relies on. Install it and re-run the conversion.
Q: I loaded my mod, but nothing changed. What's wrong?
A: You probably placed the mod in a wrong location. It needs to go in the My Documents mod folder. For example: C:\Users\User\Documents\Paradox Interactive\Victoria 3\mod\.
Q: The converter crashes after no time with no errors and no log.txt (when running through the frontend). What went wrong?
A: You may need to install this if you are not on Windows 10: -us/kb/2999226. If this does not help upload your save to the PDX forums for further study.
Q: How can I customize my game after converting?
A: Use the guide in after_converting.txt in the converter subdirectory. Scan through configurables/ folder and look into the myriad of configuration files - a great majority of these files is intended to be modified by users to achieve specific conversion results.
Converter relies on configuration.txt, a file inside the converter directory, to load all the necessary resources. This file is uniformly generated by the Frontend every time a conversion is started. However, for non-windows builds the converter has to be ran manually and this file needs to be set by hand as well.
If Victoria 3 was installed from Steam, it will typically be in the Steam folder, and the frontend should find it automatically. If Victoria 3 was not installed from Steam, it will be wherever the game was installed, and the frontend will need to be shown where it is. When properly set in the configurations file, it should look something like the following.
Used to instruct the frontend on which game to convert. It must contain the full path and the save game itself. If the EU4 Documents Directory has been set properly, the browse button should easily lead you to the save.
Which landless nations to remove? Options are:
1 - None - leave all - Remove none of them
2 - Dead - no culture remains - Remove ones without cultural backing
3 - All - dead is dead - Remove all of them
Adjust population size according to dev improvement over EU4 timeframe, buildings constructed and other province modifiers. Options are:
1 - Stick to vanilla pop sizes - Use Vanilla population sizes
2 - Dev push for more people! - Pops are migrated inside same superregion.
3 - Superregional Extreme/Absolute - Redistribute everyone in a superregion according to absolute value of provinces.
Drop literacy and civilization levels for non-europeans? Options are:
1 - Time to sell some opium! - Configurable via techgroups.txt - you can use this file to inverse the world, or do massive alt-fiction changes.
2 - Use EU4 institutions (bad) - Use defaults - this will cause serious problems as virtually all countries will start as civilized due to rapid spread of all institutions and tech in unmodded EU4 games.
The EU4 to Vic2 converter is a tool that converts a Europa Universalis 4 save and generates a Victoria 2 scenario (mod) from it. It can be downloaded from this forum thread or from Steam.
It is compatible with CK2 and CK3 converted savegames, as well as with Vic2 to HoI4 converter, allowing the player to play a continuous megacampaign from Imperator through CK2/CK3 to HoI4. This project, while still active and supported, has been succeeded by EU4 to Vic3 converter project.
If using default configuration files this means Europe (with the exception of Crimea and surrounding lands) will convert as states for whomever holds the provinces. New world provinces will either be territories or states depending on pop composition (if majority is native, they will likely become territories if owned by civilized countries).
Q: Vic2 is crashing at converting history. What do I do?
A: Try going into the mod and deleting history/units. If it now loads, likely a navy got placed badly. Open up log.txt and search for warnings. If any mention whitelisting and blacklisting, open port_blacklist.txt and add the provinces in the warnings to file file. Save it and reconvert. Repeat checking for the warnings and adding the provinces until there are no more warnings. You should now get a working mod. Make sure to inform the team of any provinces you had to add so we can include them in future releases.
Q: Vic2 is crashing at Initializing Maplogic. What do I do?
A: Clear your map cache by deleting the cache folder inside ".../victoria 2/map/" in both My Documents and the Victoria 2 install location.
Q: How can I customize my game after converting?
A: Use the guide in after_converting.txt in the converter subdirectory. Scan through configurables/ folder and look into the myriad of configuration files - a great majority of these files is intended to be modified by users to acheive specific conversion results.
Q: The generated mod was in a different language than my savegame.
A: Go in the mod of the converted save, then in setting.txt and change the line "language=l_english" to the language you need, e.g. "language=l_french"
Q: Some/all country names appear as X25, FRA etc.
A: This is an issue with the localisation. See above if you may have changed the language, if not check the localisation files in the converter for the offending countries. Sometimes Vic2 fails to load localizations and merely needs to be restarted.
If Victoria 2 was installed from Steam, it will typically be in the Steam folder, and the frontend should find it automatically. If Victoria 2 was not installed from Steam, it will be wherever the game was installed, and the frontend will need to be shown where it is. When properly set in the configurations file, it should look something like the following.
The maximum literacy a nation will start with. If a nation would otherwise convert with higher literacy, it will be capped to this value. The default is 100%. Note that setting this to less than 10% will begin to cause counter-intuitive behavior. See the literacy section for more information.
How should we handle one's colonial nations? Options are:
1 - Never, they are puppets - All will be independent
2 - Sometimes, by attitude - Set the threshold manually
3 - All, even disloyal ones - Integrate every dependant colonial nation
The threshold attitude for when colonies are absorbed. Default is loyal. This setting is only relevant is the setting before was set to "Sometimes". Options are:
1 - Absorb Loyal only - Only Loyal colonies
2 - Absorb Disloyal too - Disloyal colonies absorbed too.
3 - Absorb Rebellious as well - All colonies are absorbed
1 - Stick to vanilla pop sizes. - Use Vanilla population sizes.
2 - Devpush means more people! - Adjust population sizes with a variety of factors - dev investment during the course of the game, buildings constructed, life rating of the province and similar. 1 dev increase will approximately translate to 1% pop increase compared to vanilla numbers. However, provinces not invested at all will have population slightly decreased.
3 - Extreme - abs. devsize - Redistribute everyone according to absolute value of provinces - this options is useful for multiplayer games coming from a flat word or similar special cases
Assign cores for nationalities and cultural unions (Can be an issue for CK2 and/or flat dev imports). Options are:
1 - Yes, unification is nigh. - Use defaults - both national (eg. polish) and cultural unions (eg. PLC) cores will be distributed to provinces according to their culture.
2 - No national cores - For primary nationalities - only cultural union ones
3 - No cultural union cores - No Germany, apparently - only national cores for cultures
4 - Don't assign any. - Don't touch anything - relies on EU4 imported cores only
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