This second edition presents the current state of knowledge on the occurrence of cyanobacteria and cyanotoxins, as well as their impacts on health through water-related exposure pathways, chiefly drinking-water and recreational activity. It provides technicalbackground information to support hazard identification and the assessment, prioritisation and management of the risks posed by cyanobacteria and their toxins at each step of the water-use system. It also includes practical considerations for developingmanagement strategies, and designing monitoring programmes for cyanobacteria management.
The second edition of the Impact Evaluation in Practice handbook is a comprehensive and accessible introduction to impact evaluation for policymakers and development practitioners. First published in 2011, it has been used widely across the development and academic communities. The book incorporates real-world examples to present practical guidelines for designing and implementing impact evaluations. Readers will gain an understanding of impact evaluation and the best ways to use impact evaluations to design evidence-based policies and programs. The updated version covers the newest techniques for evaluating programs and includes state-of-the-art implementation advice, as well as an expanded set of examples and case studies that draw on recent development challenges. It also includes new material on research ethics and partnerships to conduct impact evaluation. The handbook is divided into four sections: Part One discusses what to evaluate and why; Part Two presents the main impact evaluation methods; Part Three addresses how to manage impact evaluations; Part Four reviews impact evaluation sampling and data collection. Case studies illustrate different applications of impact evaluations. The book links to complementary instructional material available online, including an applied case as well as questions and answers. The updated second edition will be a valuable resource for the international development community, universities, and policymakers looking to build better evidence around what works in development.
By consolidating into a single framework, information that is dispersed across various professional backgrounds, the handbook has enhanced the effectiveness of practitioners working in a team environment. After 10 years of serving as a recognized reference for practitioners and trainers since it was first published in 2011, the StAR initiative decided to develop this updated version by incorporating developments based on the experience collected during this decade, including new legislation and case examples. This 2020 second edition emphasizes the need to utilize innovative strategies and technical tools, including in the context of international cooperation.
Professionals know that it truly is a dog eat dog world. Healthcare organizations find that there is a lot of competition in the industry today. The big question is: how can you put a collar on a larger market share? The answer every organization needs is: patient satisfaction. Small things can have a big impact. A friendly attitude, smile, well run operation, technical expertise and service that accommodates can improve patient satisfaction. All that starts with good training.
The famous bone beds of the Morrison Formation, formed one hundred and fifty million years ago and running from Wyoming down through the red rock region of the American Southwest, have yielded one of the most complete pictures of any ancient vertebrate ecosystem in the world. Jurassic West, Second Edition tells the story of the life of this ancient world as scientists have so far been able to reconstruct it.
Featuring nearly all new illustrations, the second edition of this classic work includes new taxa named since 2007, updates to the naming and classifications of some old taxa, and expanded sections on numerous aspects of Morrison Formation paleontology and geology.
John Ribeiro is Senior Legal Counsel at INPEX Corporation, specialising in dispute resolution and international commercial arbitration with experience of advising clients in arbitration under the ICC, LCIA, JCAA, AAA and UNCITRAL Rules. He holds a PhD in international commercial arbitration and has a particular focus on the pharmaceuticals sector, as well as advising Japanese business conglomerates and technology companies John has been with the Tokyo office for over five years and recently completed a two-year secondment with the dispute resolution team in our London office. In addition to his dispute resolution specialism, John has spent time on secondment to the legal department of a major Japanese entertainment company, advising on general corporate matters. He has published in both English and Japanese on international commercial arbitration, international trade and international IP infringement. He is a founding member of the Young Japan Association of Arbitrators, and an editor of the World Arbitration Reporter, Japanese Yearbook of International Law and Doing Business in Japan.
This is (I think) a first for Retrospective: a look at a different edition of a game that had already been the subject of an earlier post in this series. In the case of the second edition of Gamma World, I think it's more than justified, though, since the 1983 second edition is a very different beast than its predecessor. It's also quite relevant in light of my ongoing look at the setting of Gamma World as detailed in the products TSR released for it.
A good example of what I'm talking about can be seen almost immediately, in the descriptions of the game's physical and mental mutations. In the first edition, mutation descriptions had no standard format, usually being described in a few sentences at most. In the second edition, mutations are presented in a fashion similar to spells in Dungeons & Dragons, with range, duration, damage, and other information arranged in an easy-to-read manner. Even more importantly, the effects of each mutation are often laid out with reference to limitations and edge cases, so that there's less ambiguity on how they operate than was true in the original edition. Of course, these descriptions take up about twice as much space in the rulebook as those in the 1978 version.
The same degree of organization is applied elsewhere. It's particularly evident in the entries for the various mutant creatures, which, much like the mutations, seems to look to D&D for inspiration in its format. There are entries for number appearing, armor class, hit dice, morale, speed, attacks, and mutations, as well as details on the creatures' lairs, behaviors, and attitudes. Even more usefully, there are guidelines for determining a creature's ability scores, which is a vital detail that was often missing from the first edition descriptions of these same creatures. Take a look at the descriptions of technological artifacts, robots, and cryptic alliances and you'll see this pattern repeated, resulting in a much clearer and better presented rules in second edition.
Gamma World second edition is clearly built on the model of the 1983 Dungeons & Dragons line, where clarity, both in its text and in its presentation, is paramount. This edition also benefits from being amply illustrated, primarily by Larry Elmore, whose technical skill as an artist seems a good fit for a more serious science fictional take on Gamma World. Much as I love Dave Trampier's pieces from the 1978 edition, I've long preferred Elmore's tidy, controlled artwork in the 1983 version, since they're closer to my own personal vision of what the game and its setting ought to be.
The other way that second edition is built on the model of the '83 D&D line is its accessibility. This is a game that was written with newcomers in mind, since the boxed set includes everything you need to play the game, including a starting adventure. The first edition was written for those who already possess some knowledge and experience of roleplaying, while the second could, in theory anyway, be picked up by someone who'd never played a RPG before. How successful it might have been in this regard, I leave to those whose first roleplaying game was this edition of Gamma World, since, by the time I encountered it, I'd already been involved in the hobby for more than three years.
Erik Stolterman is Professor in the School of Informatics and Computing at Indiana University Bloomington, and the coauthor of Thoughtful Interaction and The Design Way (second edition), both published by the MIT Press.
The increasingly complex regulatory environment for drones makes for more difficult compliance obligations but also expands the opportunities for companies operating in this space. This second edition of the Guide focuses on practical applications and considerations in real estate, oil and gas, and in the counter-drone/security industries.
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