Someone else mentioned the same problem. I've only installed Kontakt 7 Player, and my Kontakt 6 quickloads are all intact. Looking in Finder I have seperate quickload folders in the Kontakt and Kontakt 7 folders respectively, so it's odd that installing Kontakt 7 is removing the Kontakt 6 folder for people.
EVER!!!!!! Especially in a game that has a subsave feature that saves choices from previous saves and fucks up your quests. I accidentally clicked quickload and lost so much time, and to top it off any choices I made before became set in stone as I continued from the quick load. HULK SMASH!!!
I foolishy forgot to save before breaking a lock and i cant proceed without it, so im trying to quicksave/quickload through it. However when ever i quickload it goes through a loading screen, how do i actually quicksave/quickload to glitch through walls i.e the speedrun tactic
Just getting started in trials and I'm looking at the best way to transport bikes in the back of a van. The proworks quickload system looks like it would be ideal but I'm not sure if trials bikes would be too narrow for the footpegs to fit into the footpeg clamps, the system looks like it's designed mainly for MX/enduro bikes. Could anyone give me an idea of the width of trials bikes from footpeg tip to footpeg tip, or let me know if the quickload system is already in use by anyone on the forum? The bikes I'm looking at are a Beta 80 junior for the lad and a 250/300 (not sure what manufacturer yet) for myself. Below are the dimensions of the 3 proworks quickload systems:
As @Reffus says wouldn't mind a bit more detail on your setup @htrdoug. Looks like a good solution. Any links to where you got the components from would be much appreciated. I'll hold off on the quickload for now and see if I can get any more info, sounds like they might not be the greatest thing for trials bikes.
Quickload(uri = "quickload", create = FALSE): Constructs anew Quickload object, representing a repository aturi. If create is TRUE, and uri iswriteable (i.e., local), the repository is created if it does notalready exist. If it does exist, then a message is emitted toindicate that the repository was not recreated.
You know what I hate? Accidentally hitting quicksave when you meant to hit quickload, leaving yourself trapped in some ostensibly unwinnable situation and sobbing like a child about a terrible turn of events that you can blame no-one but yourself for.
Everyone's done it. We gamers are rarely creatures of patience, and the usually reliable presence of one-button saving and loading has only exacerbated our desire for nownownow. We don't let in-game failure sink in - we immediately want to try again. There are times when I swear I reach for Quickload before I'm conciously aware the situation's gone belly-up. Something in me has already ascertained that I am about to lose my last scrap of health, or fall off a ledge, or fire my last rocket, or say the wrong thing. Something else in me feels that, if the final, fatal act doesn't actually happen, I haven't really failed. So I impatiently reach for quickload before the bitter end hits, and I try again.
The trouble is that the familiar upwards reach towards the central cluster of F5 keys is more muscle memory than concious act after all these years. Sometimes, I get it wrong. When it's a game that thinks making the quickload/save keys adjacent is a smart idea, I get it wrong a bit too often. But I can't blame just that - I've definitely hit F6 when I should have hit F9 in the past.
The only such instance I was truly proud of, though, was Half-Life. I managed to hit quicksave just as the infamous Black Ops assassin ladies showed up for the first time. I meant to hit quickload, because at that point I had only 1% health and these super-speedy guys looked serious. So I reached up towards the saintly F keys and... oops. Yeah, those guys were serious. Especially when 99% of my health was missing.