Well, maintaining our current momentum should be easy, so long as we don't try to divide by it or anything :)
Let's see ... it (the project) is not dead yet, for starters. We went to PyCon, everyone thought it was a good idea and several people wanted one. But we have not yet built a community ... many of the reasons being self-evident, i.e. complex pitch, still only 1/4-baked, lack of ported activities ... etc. So I pondered the landscape for a while, sought inspiration from a book (Originals by Adam Grant), and half-heartedly reached-out to a couple more free-software communities. I say "half-heartedly" because I spent a lot of energy in the past trying to get FSF and Richard Stallman, personally, onboard and on-the-record as endorsing the credit-meter-ecosystem idea as a means to generate Edu-FLS, but without the success I was after. So there is an ongoing need to "reach-out", of course, but running such campaigns/conversations takes energy from other efforts.
So I located the biggest rabbit-hole(s) I could find and jumped-in: re-adding animated penguins to TuxMathScrabble web app, re-developing TuxMathScrabble entirely in D3js, re-developing ColorMyWorld entirely in D3js, re-developing (and expanding) a network surveillance tool in D3js ... basically I've been trying to master D3js. With success! Software development lately has been like: "Roll in the gurney with the next D3js example. Cut-it-up into parts and apply those various parts to various projects under-way."
I'm working on two projects right now: A re-branded TuxMathScrabble, GIS software and a cyber-security tool, all implemented entirely with D3js (no jquery, no bootstrap, no other deps). The new game, in particular, is the hold-up before I resume "reaching-out" with respect to this project. My thinking is to have a good new product to attract attention to the NetDispenser project. I'm building the game into the NetDispenser, by default. It's just a javascript webapp, but the concept of earning credits is present in the design from the outset. Here is a video of the penguin animation framework I developed so far:
https://youtu.be/QvoN77mIcQU I'm still planning to make it more lively ala Sonny-the Cuckoo Bird (Cocoa Puffs commercials). It should all be complete soon.
So does that sound like a plan, or what? (semi-sarcasm) We have a working prototype. We've got a procedure for easily integrating any Edu-Web-App out there by wrapping in an iFrame. Other things, like figuring out banking to pay developers, have pending ideas which need to be explored, i.e. Patreon and the like. I claim to have a cool new game coming which planning to use to promote NetDispenser. My game diversion might not be the obvious fastest route to community building, I realize, but now is a good opportunity to implement animated graphics in D3 and thus learn D3 at the same time.
For me, find my way out of the rabbit-holes I've entered (TuxMathScabble, Cyber-security tool, GIS projects) and emerge with a host of new products and capabilities. Then wrap a bunch of other people's webapps, write to them and explain that we're investigating if possible to make money (them) this way, and basically start talking-it-up again.
I am open to advice here, and there is some time for strategic planning. Your thoughts, anyone?
-Charles