Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

new version or larn Ver 12.0

32 views
Skip to first unread message

Noah Morgan

unread,
Aug 8, 1986, 1:04:59 PM8/8/86
to
Larn, version 12.0 is now being posted to the net. Larn is a dungeon type game,
you against the machine, that is similar to rogue and hack, but with a different
approach. Many things have been changed from version 11; here are some of them:

- Larn can now use termcap. Larn should now be able to run on any terminal.
- Playerid's instead of userid's are now supported for scoreboard entries.
- Some monsters move with the intelligent monster movement method. This makes
some of those beasties very hard to get away from.
- The spell "gen" has been implemented.
- savefilenames can now be specified in the larnopts file
- no-beep option has been added
- Miscellaneous items can now be sold in the store.
- Spelling errors have been corrected.

as well as bug fixes, and other changes. Consult the file "Fixed.Bugs" for
the complete change list.

James D. McNamara (harvard!bu-cs!jim) has volunteered to keep organized
any bugs and patches that larn may need. Bug reports, source or patch
requests can be directed to Jim or myself (panda!condor!noah), and we'll try
to respond promptly.

Thanks to all of you who helped out in describing problems, and for the ideas
to augment the wish list. I am planning another round of enhancements sometime
this fall. For the moment though, 12.0 will the latest version available.

Happy Larning!

___ Prince of Gems (alias Noah Morgan)
/. \ panda!condor!noah
\ / at GenRad Inc. Bolton MA
\ /
v

James D. McNamara

unread,
Aug 10, 1986, 2:16:18 AM8/10/86
to
In article <12...@condor.UUCP> no...@condor.UUCP (Noah Morgan) writes:
|Larn, version 12.0 is now being posted to the net.

|James D. McNamara (harvard!bu-cs!jim) has volunteered to keep organized


|any bugs and patches that larn may need. Bug reports, source or patch
|requests can be directed to Jim or myself (panda!condor!noah), and we'll try
|to respond promptly.
|
|Thanks to all of you who helped out in describing problems, and for the ideas

TO LARN INSTALLERS ON MY MAILING-LIST:

You have *not* heard from me lately--this was in anticipation of the NEW
Larn 12.0, which is now here! Frankly, I dropped a few of the source
files on the floor, started in a new position (Project Team 9 months
behind schedule), and had to schlock-off Larn for a few weeks. BUT, Noah
came out with 12.0 right on schedule (hat's off), and I am mentally
prepared to resume distribution to those who can't get it from the net.

NOTE: I had a few new requests come in within past 5 weeks that I have
absolutely *not* gotten around to responding to. Appologies, but I will
put you on my new list. (I will send out a distribution test in a week,
and will take distribution requests after that.)

REGARDING BUG FIXES:

My primary interest in Larn 12.0 is to assemble bug-reports from Larn
installers (and players). These have been forwarded to Noah, and most
of the grousing I received from youse guys has been FIXED in 12.0--
so there!

POSSIBLE BUG IN "SH LARN.P6" (Version 12.0):

SH'ing the NEW part6 gave an unexpected shar eof on the first run here
at bu-cs. The part6 file (size 51 under Sun Unix 4.2BSD) was truncated
to size 8. This was caused by our new version of EMACS at bu-cs.

When emacs was used to slice off the headers from the net.sources.games
distribution, it decided to lunch most of the file upon saving (both
C-X C-S "save" *and* C-X C-W "write"). This annoying "feature" of our
happy new editor was circumvented by changing the editor "mode" from
"Fundamental" to "Lisp" (M-X lisp-mode). Why Lisp? Idunno, but hey,
it worked... so there!

TO MY CURRENT CORRESPONDENTS WAITING FOR LARN:

Please be patient. I'm going to try to update my mailing list and
reach all of you; I will ask if you want the Larn 12.0. I will no
longer be distributing *any* Larn 11.0 sources, and I don't see the
point of worrying about bug-fixes for it, but I will accept bug
reports from Version 11.0 if you insist.


___ Price of Jems (alias Jim McNamara)
/$ \ ...harvard!bu-cs!jim
\ / Appraising in Boston, MA.
\ /
v

USNAIL: James D. McNamara
P.O. Box 400 Kenmore Station
Boston, MA 02215-9986

--
===============================================================================
James D. McNamara CSNET: jim@bu-cs
ARPANET: jim%bu-cs@csnet-relay
"Hacking Late Night UUCP: ...harvard!bu-cs!jim
With David Letterman" BITNET: jim%bu-cs%csnet-relay.arpa@wiscvm
===============================================================================

Vallury Prabhakar

unread,
Aug 14, 1986, 11:07:39 AM8/14/86
to
In article <10...@bucsd.bu-cs.BU.EDU> j...@bucsd.UUCP (James D. McNamara) writes:
>
>REGARDING BUG FIXES:
>
>My primary interest in Larn 12.0 is to assemble bug-reports from Larn
>installers (and players). These have been forwarded to Noah, and most
>of the grousing I received from youse guys has been FIXED in 12.0--


This isn't necessarily in response to the above mail, but it seems as good a
time as any to point out one interesting experience that I've been having with
Larn (11.0 or 12.0).

The thing is this. I normally use either a VT220 or a terminal emulator like
the VERSATERM-PRO on the Macintosh to play larn. And have discovered that
one may easily overcome the dilemma or whether or not to give money at the
altars. I'm not overly ambitious of being heard, especially at the risk of
creating an inconvenient demon-lord or any monster for that matter, when I'm
not ready for 'em. At the same time, I have no intentions of giving away most
of my gold for this purpose, greedy capitalist swine that I am. So I have
found this rather convenient way (bug??) of avoiding the whole situation.

When I have to pass across and altar, I first indicate that I want to pray.
However when I'm asked whether I want to give money or just pray, I simply
use the escape key (F11 on the vt220 or ^[ on the mac) which simply puts
my cursor back in the maze as if nothing happened, and I go scot-free.

Maybe I shouldn't have written this. But hey, one gets bored of reaching level
100 every once so often, so here I am. I don't know if this little blessing
in disguise could be rectified to make the game of larn, the cold-blooded,
cruel and brilliant creation of evil master NM even more interesting. Hope it
does. Bye for now.

Note: Date a wraith !!! They're fun...and they drain you in the process too..!!

0 new messages