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Lawrence Chiu reviews Game Doctor SF VI (GDSF6). Backup/copier.

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Lawrence Chiu

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Jun 13, 1995, 3:00:00 AM6/13/95
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=============================================================================
Attn.: GDSF/GDSF2/GDSF3 owners. Upgrade to GDSF6 with Lawrence Chiu!

If you own GDSF, GDSF2, or GDSF3, you can upgrade to the newest and greatest
Game Doctor SF: GDSF6, for as low as $124.50. Consult the chart below to
calculate the price:

GDSF 169.00*
GDSF2 159.00*
GDSF3 149.00*

* If you bought the unit originally from me, you qualify for a special low
price of just $124.50.
=============================================================================
A videogame cartridge copier copies videogame cartridges to ordinary 3-1/2"
DS/HD floppy disks. The original videogame cartridge is not needed to play
the videogame.

All videogame cartridge copiers have built-in support for battery backed-up
videogames, real time save, Gold Finger, which is a feature comparable to
Game Genie, and slow-motion modes to make videogames easier to play by
slowing them down. Real time save data and Gold Finger codes can be saved to
disk. On DPFX, real time save, Gold Finger, and slow-motion modes are
available on SNES only. On SSC, real time save and slow motion modes are not
available.
============================================================================3
Game Doctor SF VI (SNES) 16M min./128M max.

- Abbreviated GDSF6
- Available in memory capacity/capacities of:
16M, 24M, 32M, 64M, 72M, 80M, or 128M

Parallel interface is standard equipment. DSP option is optional.

1. GDSF6 has memory capacity expandable to 128M, available right now in this
configuration. You do not send the unit back to the dealer for memory
upgrades under most circumstances, as the unit utilizes plug-in modules.
With other systems such as the DPFX, PFXT, SUFO Pro.7, SWCDX, etc., the unit
has memory capacity expandable to only 32M and you send the unit back to the
dealer for memory upgrades.
2. GDSF6 can load multiple videogames into memory and switch between them
with the Y and X buttons at the main menu. Load your favorite videogames
into memory and play them whenever you want, without the need to re-load from
disks each time. The number of videogames the unit can load depends on
memory capacity M, and is equal to M/8. For example, a 32M unit (M = 32) can
load 4 videogames (M/8 = 32/8 = 4). With other systems such as the DPFX,
PFXT, SUFO Pro.7, SWCDX, etc., the unit can load only 1 videogame into
memory.
3. GDSF6 can maintain memory contents even when SNES is off. This feature is
particularly useful in conjunction with feature #2 above. Large videogames
such as Super Street Fighter II (32M, 4 disks) require a long time to load.
With other systems such as the DPFX, SWCDX, etc., the unit cannot maintain
memory contents when SNES is off and you re-load every time you turn the SNES
on. To the PFXT and SUFO Pro.7's credit, this feature is available as
standard equipment.
4. GDSF6 can copy up to M/8 (M is as defined above) videogame cartridges
without disks. The copies are maintained in memory as long as the unit
remains plugged into the power supply. Write the videogames to disks at YOUR
convenience. With other systems such as the DPFX, PFXT, SWCDX, etc., the
unit cannot copy a videogame cartridge without disks and you must have blank
disks ready at all times. To the SUFO Pro.7's credit, the unit can copy a
videogame cartridge without disks.
5. GDSF6 has superior error-handling. For example, you are copying a 32M
videogame cartridge onto 4 disks. While writing on disk #4, the unit reports
"Verify Disk Error !" No problem! Simply replace the disk with another.
With other systems such as the DPFX, PFXT, SUFO Pro.7, SWCDX, etc., the unit
has inferior error-handling. The entire process aborts and you have to start
over with disk #1 again.
6. GDSF6 can suspend a task when working with multiple disks, perform other
operations, and resume the suspended task afterwards. For example, you are
copying a 32M videogame cartridge onto 4 disks. When prompted for disk #4,
you realize that disk #4 is not formatted. No problem! Press the SELECT
button to suspend the process. Format disk #4 and then resume copying at
disk #4. With other systems such as the DPFX, PFXT, SUFO Pro.7, SWCDX, etc.,
the unit cannot suspend a task when working with multiple disks, and resume
afterwards. You have to start over with disk #1 again.
7. GDSF6 can anticipate your needs and responds accordingly. Insert a disk
and turn on the SNES. The unit will load the first videogame on the disk
with no intervention on your part. It will run the first videogame in memory
if there is no disk with no intervention on your part. It will run the
videogame cartridge if there is a videogame cartridge in the unit, no disk,
and no game in memory. It is a joy to use. With other systems such as the
DPFX, PFXT, SUFO Pro.7, SWCDX, etc., the unit cannot anticipate your needs.
You have to navigate the menus.
8. GDSF6 can copy a videogame cartridge's BRAM (battery-backed-up RAM) to its
internal BRAM, so if you have a cool save game stored on a videogame
cartridge, you can transfer it to the unit's BRAM and use it with a copy of
the videogame. The unit can also copy its internal BRAM to a videogame
cartridge's BRAM. With other systems such as the DPFX, PFXT, etc., the unit
cannot copy a videogame cartridge's BRAM to its internal BRAM or vice versa.
To the SUFO Pro.7 and SWCDX's credit, this feature is available as standard
equipment.
9. GDSF6 can test its memory, BRAM, ROM, and disk drive for defects. With
other systems such as the DPFX, the unit cannot test its memory, BRAM, ROM,
or disk drive for defects. To the PFXT's credit, the unit can test its
memory and BRAM for defects. To the SUFO Pro.7's credit, the unit can test
its memory and ROM for defects. To the SWCDX's credit, the unit can test its
memory, BRAM, and disk drive for defects.
10. GDSF6 has CD-ROM drive option. With other systems such as the DPFX,
PFXT, SUFO Pro.7, and SWCDX, etc., this feature is not available.
11. GDSF6 has DSP option, so that DSP-enhanced videogames can be played.
With other systems such as the SUFO Pro.7, SWCDX, etc., this feature is not
available. To the DPFX's credit, this feature is optional. To the PFXT's
credit, this feature is standard equipment.
12. GDSF6 has parallel interface. On the SUFO Pro.7, this feature is not
available. To the DPFX and PFXT's credit, this feature is optional. To the
SWCDX's credit, this feature is standard equipment. You can transfer
videogame, BRAM, and Gold Finger code data in both directions. With other
systems such as the DPFX or PFXT, you can transfer only videogame data TO the
unit. To the SWCDX's credit, you can transfer videogame, BRAM, and real time
save data in both directions.
13. GDSF6 has artificial intelligence to defeat copy-protection. The
following copy-protected videogame cartridges can be copied by the unit
without the need for a patch:
CLAY FIGHTER
DEMON'S CREST
DISNEY'S ALADDIN
DONKEY KONG COUNTRY (Yes!)
EEK! THE CAT
FINAL FIGHT 2
GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
HAMMER LOCK WRESTLING
LAMBORGHINI AMERICAN CHALLENGE
MEGA MAN X
MIDWAY NBA JAM
ROCK N' ROLL RACING
SUPER MARIO ALL-STARS
TETRIS 2
UNIRACERS
YOSHI'S SAFARI
14. GDSF6 supports 3 languages: English, Chinese, and Japanese. It chooses
filenames automatically. It can use alphanumeric (uppercase), and space
characters in filenames. A portion of the filename is fixed and cannot be
changed. The first 2 characters must be "SF" and the eighth character must
either be a space (single-part file) or A, B, C, or D (multiple-part files):
"SF_____x" where x is space, A, B, C, or D.
15. GDSF6 has disk functions:
Format Disk (720K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
Delete File
Copy File (single, multiple copies)
Copy Disk (single, multiple copies)
Rename File

rev.950602
---
Lawrence Chiu lc...@netcom.com
- Videogame Cartridge Copiers, Videogames, and Videogame Accessories -
Since 1991 Visa/Mastercard/American Express
(800) 742-5784 (US/Canada)
(510) 799-3875 (elsewhere)
FTP: ftp://ftp.netcom.com/pub/lc/lchiu
WWW: http://ftp.netcom.com/pub/lc/lchiu/httpfiles/index.html

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