Will
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The game is well crafted, which is an impression I get of many of
Atari's games - most are original, compared with their previous offerings
at least, and have excellent graphics and sound. The negative tone in
my previous note is due to my annoyance with the other Atari characteristic,
their style of "pattern" games which seem designed to prevent anyone from
gettting good enough to play for a long time. I imagine that video game
owners hate games which people can master and play forever, but I consider
being able to do this a feature of a video game, not a design error,
and it is what attracts me to a game. Thus I was a Williams game fan
for a long time; both their video and their pinball were the best in
my opinion until they were bought out by Bally (*heavy sigh*).
Now their latest pinball, Comet, has the stupid Bally side drains and
the bumpers and lanes finely tuned to aim for them - the kind of game
where five balls can bounce around and drain without touching the flippers.
Atari put massive work into Gauntlet and various other games, but invariably
it is impossible to stay interested in them, as you either finish the
pattern (Marble Madness, Crystal Castles), or tire of feeding the machine
with tokens. I think it works against Atari in the end.
--
Mike Farren
uucp: {dual, hplabs}!well!farren
Fido: Sci-Fido, Fidonode 125/84, (415)655-0667
USnail: 390 Alcatraz Ave., Oakland, CA 94618