New issue features new miniatures game and "Great Campaigns" theme
MONTREAL-There is something special in the latest issue of
Polymancer® magazine. This month, there is a complete miniatures
combat system, PUMMEL™ (Pick-Up Multigenre Miniatures, Easy to Learn)
along with three combat engagements to play it with.
A spokesman explained how this all came about. "Up to now our
Miniatures feature articles have been about painting minis, not so much
about gaming with them. We thought it would be great to have whole
miniatures combat scenarios in the magazine too, especially if they
could be wrapped up into a roleplaying game. So we came up with PUMMEL
and believe me, the game lives up to its name. It's fast, it's very
simple, and it has enough detail in its rules to satisfy your need for
strategy too."
PUMMEL uses a "one roll, one result" system for attack resolution.
A single roll of a d10 determines both whether or not the attack hit
and whether or not the target dies or if the target has been
temporarily incapacitated. A comprehensive, yet intuitive, list of dice
modifiers is used to simulate different weapons, armor, and other
factors that affect combat.
This issue also has two feature articles with original thoughts on
designing campaigns.
Issue 10 contents
*Jousting With Words: Editorial about recent troubles in the game
business.
*The Lich's Niche - "Why, why, why, didn't I take the BLUE
pill!?": Why nobody has made a roleplaying game based on The Matrix.
*PUMMEL: Complete rules for Polymancer's Pick-Up, Multigenre
Miniatures, Easy to Learn game.
*Spotlight on: Steve Trustrum of Misfit Studios. He's written for
Palladium Books, Atlas Games, and Green Ronin just to name a few. His
own company just turned a year old. Steve Trustrum reflects on his life
as a freelancer and offers us a glimpse of what the future has in store
for Misfit Studios in this interview.
*Gauntlet - "Top 10 Things Not To Do When Planning An RPG
Campaign." A frank and often controversial look at the ways many
gamemasters can needlessly overcomplicate their games.
*Quotable Quotes™ - Gamers say the funniest things. Sometimes and
our artists are ready to turn their repartee into comic fun (submit
gaming quotes to quotabl...@polymancerstudios.com)
*Scenario - "Operation Burning Chain." A complete military
adventure that can be played as an RPG using Mojo or any other RPG), as
a miniatures wargame (using the PUMMEL rules provided in this issue or
another miniatures combat system), or both.
This was supposed to be a simple mission, a "police action" on an
alien planet. Then the locals attacked, a shuttle crashed, and things
are falling apart faster than you can say "no one gets left
behind!"
Three full maps are available right now at www.polymancerstudios.com in
the "downloads" section.
*Plot Fodder - "Secrets Of The Dramatic Ensemble.": The campaign
with over a dozen player characters is easier to run than you think.
Just do it like they do it on TV.
*Designer Interview: Richard Taillon. The designer of "The Only
Sheet" for D&D™ 3.5.
*Dice Quest™: NEW Comic Feature! If our dice could talk, we'd be
laughing.
Volume #1, issue #10 of Polymancer magazine will be exhibited at
FanExpo in Toronto, September 1 to September 3 2006. Demos of PUMMEL
will be run at times to be announced at the convention.
About Polymancer Studios, Inc.
Polymancer® Studios is a publishing company, a printer, a graphic
design house, and a multimedia company. We specialize in different
areas of the publishing, game development and game entertainment
industries. As well we provide development, design, and print services
to new and existing games companies. Polymancer Studios publishes
Polymancer magazine, the only system-independent, multi-genre, general
gaming magazine in print, the newsletter Polyglot™, and upcoming
quarterly adventure fiction digest Polygraff™.
Polymancer Studios's other projects in development include three
roleplaying games, several board games, a complete line of miniatures
games, computer games, and business software.