My questions:
1. Who maintains this and is he/she aware of these problems?
2. Is it likely to be fixed?
(I am really angry at it as it happens generally in promising games at
level 13 or so.)
--
dik t. winter, cwi, amsterdam, nederland
UUCP: {seismo,decvax,philabs,okstate,garfield}!mcvax!dik
When we received "Advanced Rogue Version 2.0", (rogue from Bell Labs)
it too had a problems like that. (i.e. fighting a monster in a maze
(not dungeon) was the surest way to bomb the game.) The remedy to that
was very simple, it has to do with a global varible called `version[]'
in vers.c. It is used by the "save" functions as the "lowest" memory
address for the write to the file. This will only work if it linked first
in the final compilation (i.e. cc -O vers.o ..... -o srogue). When I
first got it wasn't like this, but since I had worked on adding a save
routine to midway (by uc berkeley) I changed it, recompiled it and
haven't had a problem since.
Since the source to 5.{3,4} is not distributed I would suggest you
switch to a rogue clone like hack or any other. Nothing is more frustrating
than `attempting to' play a game with buggy code.
--
Doug Boyce Daemen College, Buffalo NY
UUCP : decvax!sunybcs!daemen!boyce or ihnp4!kitty!daemen!boyce
ARPA : boyce%buf...@csnet-relay.arpa
"Of course the Nielsen ratings are accurate... We proved it in a taste test!"