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Getting past level 27

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Helmut Golde

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Nov 13, 1985, 9:01:51 PM11/13/85
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In a previous message, I asked how to get past level 27. I recieved
three letters in return, informing me that I needed a ring of teleport
control, and scroll of teleport, and a potion of confusion.
(thanx guys ;-])

Is there NO other way to get past level 27? What if you haven't found
a rung of teleport control yet? Is the Minotaur's wand of digging a
complete red herring?

Thanx in advance,
-- Peter Golde

Andrew S. Gerber

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Nov 15, 1985, 1:08:14 PM11/15/85
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Use wand of digging, from Minotaur, to break apart immovable rocks on
the maze level. (Push rocks that can be moved). Under one of these
rocks will be a wand of wishing. You can use this if your luck is
high enough (go throw some gems at a Unicorn if not, good way to catch
up with a unicorn is to drink a potion of speed), to wish for whatever
you don't have. (i.e. ring of teleport control). It's also useful to
get a potion/wand of levitation, to get over the moat to the
hellhound and the Wizard.

Any other questions? I "broke" hack at work last summer, when someone
made it so a) all items are known and b) after eating a dead giant
rat, you go to 31st level. Yes, it was cheating, but yes, it was FUN.

-andy


--
+-----------------------------------------------------------------------------+
| Andrew S. Gerber MIT '87 Systems Manager, Visible Language Workshop |
| ger...@mit-athena.MIT.EDU, ger...@mit-amt.MIT.EDU, ger...@mit-mc.MIT.EDU |
| {decvax, mit-eddie}!mit-amt!gerber {decvax, mit-eddie}!mit-athena!gerber |
+---------------------------------------+-------------------------------------+
| Well we know where we're goin' | And we're not little children |
| But we don't know where we've been. | And we know what we want. |
| And we know what we're knowing | And the future is certain |
| But we can't say what we've seen. | Give us time to work it out. |
+---------------------------------------+-------------------------------------+
| "Road to Nowhere", Talking Heads, from the album "Little Creatures" |
| Copyright 1985, Talking Heads, EMI Records |
+-----------------------------------------------------------------------------+

Andrew Linder

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Nov 17, 1985, 10:13:18 AM11/17/85
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*** REPLACE THIS LINE WITH YOUR MESSAGE ***
Once when i was on the maze level i fell through a trap door to level 28.
After i few seconds i realized it looked exactly like level 27! I didn't
look for another amulet but when i went up, the up staircase was in the same
place proving that the two levels we're identical. Pretty weird huh???

Andrew Linder
AECOM

Ron Christian

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Nov 18, 1985, 5:25:31 PM11/18/85
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>Is there NO other way to get past level 27? What if you haven't found
>a rung of teleport control yet? Is the Minotaur's wand of digging a
>complete red herring?
>-- Peter Golde
***
I wouldn't think so. What happens when you fire it downward?
--
--
Ron Christian (Watkins-Johnson Co. San Jose, Calif.)
{pesnta,twg,ios,qubix,turtlevax,tymix,vecpyr,certes,isi}!wjvax!ron

Oliver's law of assumed responsibility:
"If you are seen fixing it, you will be blamed for breaking it."

N.R.HASLOCK

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Nov 21, 1985, 6:17:39 PM11/21/85
to

Since I acquired my very own set of these imaginary 1.0.3 sources
I have been happily hacking them to pieces.

I got peeved that I couldn't tell where I was when I couldn't see
myself so now my cursor shows where I am, even invisible.

I died a few times, picking up corpses of cockatrices so I added
an option 'pickup'. If set, everything is as it was. If negated,
I have to explicitly pick things up, but moving onto a spot
fakes a look ( ':' command ) so that I know "everything" that is
there.

I am now planning to age inherent abilities, and add teleport
control and speed as the special effects of some appropriate
beasties.

Anyone interested?
--
--
{ihnp4|vax135|allegra}!lznv!nrh
Nigel The Mad Englishman or
The Madly Maundering Mumbler in the Wildernesses

Everything you have read here is a figment of your imagination.
Noone else in the universe currently subscribes to these opinions.

"Its the rope, you know. You can't get it, you know."

Malloy

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Nov 22, 1985, 11:50:20 AM11/22/85
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*** REPLACE THIS LINE WITH YOUR MESSAGE ***
I tried to send mail to Nigel, but my system couldn't find you. So,
YES, YES and YES. I would love a copy. Also I would LOVE the source. Either
before or after the modifications. If you want blank disks, let me know.

From inside the Tesseract of
Clancy Malloy
(ihnp4!ihlpa!freak)

----------------------------------------------------------------------------
| Everyone looked up and realized that we were only tenants of this world; |
| We have been given a new lease, and a warning, from the landlord. |
----------------------------------------------------------------------------


Mail Address:
Clancy Malloy
6813 harvest Avenue
Woodridge, IL 60517
Work Phone: (312) 979-3559

Mike Farren

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Nov 23, 1985, 8:53:14 PM11/23/85
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In article <4...@lzaz.UUCP>, n...@lzaz.UUCP (N.R.HASLOCK) writes:
>
> I got peeved that I couldn't tell where I was when I couldn't see
> myself so now my cursor shows where I am, even invisible.
>
Why stop there? Why not make all the monsters on a level visible
ALL the time, or -2 leather armor totally invulnerable, or, better yet,
why not just have the game say "I KNOW WHEN I'M BEATEN - YOU WIN" as
soon as you start? :-)

Seriously, though, "pickup" is a good idea (Don Kneller implemented
it in PC-HACK), and one he did, which I think was even better, was "caution"
which keeps you from killing your doggie by mistake. (Hit your dog, it asks
if you really want to attack before attacking.)


--
Mike Farren
uucp: {dual, hplabs}!well!farren
Fido: Sci-Fido, Fidonode 125/84, (415)655-0667
USnail: 390 Alcatraz Ave., Oakland, CA 94618

Juerg Wanner

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Nov 26, 1985, 8:59:21 AM11/26/85
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In article <4...@lzaz.UUCP> n...@lzaz.UUCP (N.R.HASLOCK) writes:
>
>Since I acquired my very own set of these imaginary 1.0.3 sources
>I have been happily hacking them to pieces.
>
>I have to explicitly pick things up, but moving onto a spot
>fakes a look ( ':' command ) so that I know "everything" that is
>there.
>
You try to feel what is lying here on the floor.

Touching the dead cockatrice is a fatal mistake ...

--
Juerg Wanner Swiss Federal Institute of Technology, Computer Science

..cernvax!ethz!wanner (UUCP) vlsi@czheth5a (BITNET/EARN)

Kriton Kyrimis

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Nov 29, 1985, 1:16:36 PM11/29/85
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In article <6...@wjvax.UUCP> r...@wjvax.UUCP (Ron Christian) writes:
>>Is there NO other way to get past level 27? What if you haven't found
>>a rung of teleport control yet? Is the Minotaur's wand of digging a
>>complete red herring?
>>-- Peter Golde
>***
>I wouldn't think so. What happens when you fire it downward?

Nothing. "The floor here seems too hard to dig in."
--

Kriton (princeton!tilt!kyrimis)
------
"It is... um... somewhat... uncomplimentary, Captain; Herbert was a minor
official notorious for his rigid and limited patterns of thought."
------

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