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Does anyone know how the old Advanced Wizard rules for magic compare to the GURPS magic rules? Or, in general, how GURPS compares to The Fantasy Trip? This is an excellent system no longer in print, also made by Steve Jackson.
I like the Adv. Wizard system of creating magic items much more then the system of Fantasy Hero. However, the system of creating new spells was the guesswork and approximation seen in games like AD&D.