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Champions REGENERATION

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Bob Simpson

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Nov 25, 1986, 8:22:35 PM11/25/86
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Recovering BODY is handled in two ways in Hero system games:

Fantasy Hero, Justice, Inc., and Danger International:
REC/30 per day.
*0.5 If you are running around, fighting, traveling, etc.
*0.5 If it is cold, unsanitary, you aren't eating right, etc.
*2.0 If you are receiving appropriate medical care.

Champions:
REC/10 per day
/3.0 If you are running around, fighting, traveling, it is cold,
unsanitary, you aren't eating right, etc.

The Champions power REGENERATION is not integrated into the general healing and
Recovery system. Compared to the above healing rates, REGENERATION is too
powerful for the points charged. The charts below list the number of BODY
recovered via normal healing and with REGEN at SPD 2 and 4.

--------
NORMAL HEALING
Base REC/30 per day

per per per per per per
month week day hour minute second
REC 4 4 1 1/7 1/180 1/10800 1/648000
SPD 2, REGEN 648004 151201 21600 900 15 1/4

REC 8 8 2 1/4 1/90 1/5400 1/324000
SPD 4, REGEN 1080008 252002 36000 1500 25 1/2

--------
CHAMPIONS HEALING
Base REC/10 per day

per per per per per per
month week day hour minute second
REC 4 120 28 4 1/6 1/360 1/21600
SPD 2, REGEN 648004 151201 21600 900 15 1/4

REC 8 240 56 8 1/3 1/180 1/10800
SPD 4, REGEN 1080008 252002 36000 1500 25 1/2

As you can see, an "average" hero with REGENERATION can recover all the damage
taken in less then 5 minutes. In addition there is no provision made for
characters that "heal quickly" without healing instantaneously. Carl Rigney
had a good idea:

> Carl Rigney <cdr@chaos> in article <861006040...@wucs.UUCP>
>
> Perhaps the right way to buy REGEN is to use the "every 5 doubles" rule for
> it. 20 points of REGEN makes you regain BODY at 16 times the normal rate,
> and every 5 points thereafter doubles the rate. This would make more than 20
> points of REGEN useful, which it isn't really, at the moment. This means
> anyone with REGEN will be fine the next day, but flesh won't be reknitting
> even as it's being torn away.

If we take this concept and put the minimum at 5pts instead of 20pts, we get a
much more useful power that provides for slightly improved healing and (at the
high point totals) the miraculous healing normally associated with REGEN.

--------
FAST HEALING
Base REC/30 per day

per per per per per per
points month week day hour minute second
0 / 1 / 4 / 30 / 720 / 43200 /2592000
5 * 2 / 2 / 15 / 360 / 21600 /1296000
10 * 4 / 1 / 8 / 180 / 10800 / 648000
15 * 8 * 2 / 4 / 90 / 5400 / 324000
20 * 16 * 4 / 2 / 45 / 2700 / 162000
25 * 32 * 7 * 1 / 23 / 1350 / 81000
30 * 64 * 15 * 2 / 11 / 675 / 40500
35 * 128 * 30 * 4 / 6 / 338 / 20250
40 * 256 * 60 * 9 / 3 / 169 / 10125
45 * 512 * 119 * 17 / 1 / 84 / 5063
50 * 1024 * 239 * 34 * 1 / 42 / 2531
55 * 2048 * 478 * 68 * 3 / 21 / 1266
60 * 4096 * 956 * 137 * 6 / 11 / 633
65 * 8192 * 1911 * 273 * 11 / 5 / 316
70 * 16384 * 3823 * 546 * 23 / 3 / 158
75 * 32769 * 7646 * 1092 * 46 / 1 / 79
80 * 65539 * 15292 * 2185 * 91 * 2 / 40
85 * 131079 * 30584 * 4369 * 182 * 3 / 20
90 * 262192 * 61170 * 8738 * 364 * 6 / 10
95 * 524384 * 122339 * 17476 * 728 * 12 / 5
100 *1049318 * 244678 * 34953 * 1456 * 24 / 2

So, as a comparison to the above charts:
--------
FAST HEALING
Base REC/30 per day

per per per per per per
month week day hour minute second
REC 4 4 1 1/7 1/180 1/10800 1/648000
( 20/x 16) 64 15 2 1/11 1/675 1/40500
( 40/x 256) 1024 239 34 1 1/42 1/2531
( 60/x4096) 16384 3822 546 23 1/3 1/158
( 80/x 65K) 262156 61169 8738 364 6 1/10
(100/x 1M) 4197272 979363 139909 5829 97 2
^ ^
points multiple

REC 8 8 2 1/4 1/90 1/5400 1/324000
( 20/x 16) 128 30 4 1/5 1/337 1/20250
( 40/x 256) 2048 478 68 3 21 1/1265
( 60/x4096) 32768 7646 1092 45 1 1/79
( 80/x 65K) 524312 122339 17477 728 12 1/5
(100/x 1M) 8394544 1958727 279818 11659 194 3
^ ^
points multiple

If a character wants to be able to heal from minor wounds almost instantly, but
still take days to recover from near-mortal injury, they might set up a
Multipower something like this:

Points Cost
------------------------------------------------------------------------------
Multipower - Healing Factor ( 20) 20

#1 BOD +10 ( 20)m
May not add points past normal max BODY <+1/2>
Must shift multipower to full BODY value <+1/2> 10 2

#2 FAST HEALING x2^4 ( 20)m 4
------------------------------------------------------------------------------
Total 26

If a character with this power had BODY 15, REC 12 and had taken no BODY damage
all the points would be shifted into FAST HEALING. They would heal 15/30*(2^4)
or 8 points (24 under standard Champions rules) per day.

If they take 5 points of BODY, they must shift 10 points into slot 1, leaving
enough points for only 15/30*(2^2) or 2 points (6 under standard Champions
rules) per day.

FAST HEALING is well integrated into the general healing scheme, and the
characters must pay a higher amount for the phenomenal healing provided under
the current REGENERATION rules.

Characters using this power should list their BOD recovery per turn, hour and
day. Anything else will be easy to interpolate.


Well, that's enough typing for one day! Comments?

-- Dr. Bob

INTERNET b...@plus5.COM
UUCP ..!{seismo,ihnp4,cbosgd,yoyodyne}!plus5!bob

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