One of the nasty bugs that we have is if you designate a sector, say a harbor,
with nothing in it (1 civ or mil, nothing else), and don't update for three
days or so, then set up a delivery route from a neiboring sector (127 civs, no
threshold), and then update, it does the delivery FIRST, then the sector update.
The result is the sector update assumes that the civs where there all the while.
Instant 100% harbor. The updates can be done in chains: when something is moved
from a sector (or even if you say move, and then tell it to move 0 civs), the
current sector is updated, and it delivers the civs. Do this to the next sector
along the delivery route, and so on, for a long route, you can give yourself
several 100% sectors. Not very fair. The game goes from sancturies to huge
countries in a matter of days. Again, not much fun - and too much work for
the diety, if he cares to stop it.
Thanks in advance!
--
Vince Hatem +----------------------------------------+
Bell Communications Research ! "..., isn't that right, Daniel?" !
Raritan River Software Systems Center ! "When you get that look on your face, !
444 Hoes Lane ! Marty, I go prune my roses." !
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{rrux?, pyux?, bellcore, topaz, +----------------------------------------+
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