I tried 6.4 which crashed sometimes. You also had to press Escape to go the menu, to show full screen. Don't press alt + tab or your hotkeys are stopping to work (but it fixes some screen bugs, which are also fixed by pressing escape). Sometimes you have to restart the games several time, before it works properly.
Version 7.2 works stable, but sometimes the mission does not end and start the next mission, since a black quad is blocking the screen and you can't click anything. Had to save before the mission ends and start 6.4.
Sometimes you get a black screen after the mission finished and you can't click okay. Just start the game with an older lutris version, watch the end mission cinematics (or just cheat) and click on okay. Happens rarely, but it happened one or two times.
Armada is a real-time strategy game in which players select a faction from the Star Trek universe and build fleets of starships and space station bases to conduct battle. Four playable factions are featured in the game: the Federation, the Klingons, the Romulans, and the Borg. A handful of ships from other Star Trek races appear in campaign missions, including Ferengi, Cardassians, Dominion, and Breen. Each faction fields six different classes of starship ranging from scout to capital ship, which also possesses a unique tactical ability. In addition to weapons and shields, players can capture one another's ships and stations. Two primary resources are used in the game: crew and dilithium. Crew is automatically generated over time via starbases. Dilithium is mined from moons by resource gatherers.
The Borg, wanting to secure the particle at all costs, assimilate a Dominion cloning facility and use it to clone Locutus, the former title of Jean-Luc Picard when he was assimilated. With Locutus leading their armada, the Borg take the Omega Particle from the Romulans and assimilate Ambassador Spock, who is trying to mediate between the Klingons and Romulans. Without him, the two empires go to war, and the Borg are able to enter the Solar System. Locutus and his armada defeat the Federation fleet, kill Worf and Demming, and assimilate Earth. However, Picard and the Enterprise manage to escape through a temporal vortex created by the Premonition.
Nick Woods of AllGame gave it four stars out of five, saying, "In summary, Star Trek: Armada is a game that keeps your pulse moving and your mind working as well."[23] John Brandon of GameZone gave it eight out of ten, calling it "an excellent RTS game that's to play. 3D graphics help immerse you into the Star Trek universe, and scripted missions give everything an arcade feel. Never too innovative, the game still ranks as one of the better offerings in the RTS genre."[24]
The environment is varied and important to the gameplay. Asteroids (some of which move in large circles) block access to certain parts of the map, wormholes provide fast travel from one area to another, nebulae give various bonuses or penalties to ships passing through them depending on the nebula type, black holes attract and destroy ships which travel near them, and planets provide a bonus influx of available crew when starbases/nexi are built in their orbit. Aside from the crew, the game's resources are dilithium (gathered from moons, some of which are infinite) and officers (essentially a population cap, can be increased through officer's quarters upgrades in starbases/nexi).
Skirmishes and multiplayer have numerous settings, including the availability of techtrees (one setting allows all players to start with all races' construction ships), starting resources, and the so-called "director's cut" mode which changed the motion of ships to a more "cinematic" dogfighting way. Finally, the cinematic window in the lower right part of the in-game interface, if toggled on, shows the most action-packed area in the player's field of view, if applicable.
The Good
I really liked the games story and graphics. I liked how you can play the Federation, The Klingons, The Romulans, and the Borg. The Federation levels seem like the beginners levels. Then the Klingons and Romulans were for players who been playing it for some time to get the controls just right. The Borg were fun and hard in a way. But both races are both fun too play.
The Bad
I didn't like the control of the game a bit too difficuilt to get down. Plus the annoying ships talk to you when you move them. There is no way to shut them off without turning the volume all the way down.
The Bottom Line
If I need to talk to a non-trekkie about this game I would say it's a great space game. It comes straight out of the Star Trek Universe. It begins right were the Star Trek history is right now. Everything that you saw on Star Trek is in the game , well what you saw in the TNG shows. It's a great Star Trek strategy game. But if your not a trekkie it isn't all what you might think. But if you are a hardcore trekkie this game will keep you playing until your bored with it or done with it.
I just started up the game, and I haven't played the mod (or sins at all, for that matter) in a long time. And right off the bat, I gotta say the main menu music is absolutely incredible. I actually sat and listened to the whole thing before starting my first game.
Here is the issue with this game:
1. First the game tries SetDisplayMode at 16 BPP. It then creates a new surface and gets the attached surface.
2. If any of these fail it then tries SetDisplayMode at 32 BPP and starts the process over.
3. If that fails then it tries SetDisplayMode at 8 BPP. At this point the game is set to some internal "safe mode". Menu animation works perfectly but the resolution is capped at 640x480.
I have read this post fully and have the game working in full screen mode and the menus work properly now minus the animations which is not a big deal. Now when playing the game there is no stars or grids like there is supposed to be as well ships an stations do not show up on the mini Map does anyone know how I can fix this or has anyone else had this issue?
I do not believe I used DxWND to launch i clicked directly on the Armada application to get the game to launch. I have dxWND on my PC and have used it before and have the Armada file extension but I launched directly from the app. That being said I opened the dxw file you posted recenty above and I had the same issue no planets, stars or grid lines
Running the game from DxWnd interface or by clicking on the game exe can make no difference, if DxWnd is running and hooking is active: DxWnd can intercept the game start and hook it.
To help you I need some logs.
I see the problem, but I'll be damned if I can understand why that should happen!!!
I believe the troubles are starting when you get DDERR_SURFACELOST error. All errors before that seems to be somehow recoverable and recovered, mostly surfaces that are tentatively built in video memory and, upon the error, tried again successfully on system memory, so let's forget about these.
On the contrary, the SURFACELOST could be related to a surface that holds the scene background (red planet and grid, it could be just a static image) that should be repainted first on every game frame and fails because of the INVALIDPARMS error, possibly because we're trying to use an invalid surface.
May I ask you a favour? It is difficult for me to track a problem on a old release, I should keep old sources opened in VS2008 and I risk making a mess. Would you mind repeating the experiment and posting again exported configuration and compressed log file but this time using the latest v2.04.50 release?
Another thing: by chance, do you have on your system anything that could automatically make a window switch and be the cause ot the surface loss?
The game takes place on and around stardate 53550 (as well as a brief interlude into 2364), just after the end of the Dominion War. Relations between the allies have deteriorated slightly, with the Romulans and the Klingons once again in dispute.
Having escaped from Worf in "Vendetta", Toral has assembled a formidable fleet, and launches an assault on Martok's starbase. The base must be held until the Avenger arrives, when Martok evacuates to the Defiant-class vessel, and leaves the sector, bound for Qo'noS, to present the Sword of Kahless to the Klingon High Council.
With the Borg in pursuit, Sela's fleet must negotiate the sector to reach a Romulan starbase beyond a wormhole at its edge. The Klingons are also in the sector, and Sela's fleet is too small and too vulnerable to take on a large force. The containment vessel is taken through the wormhole, and Jal'par remains behind to deal with the Borg threat.
The Borg have assimilated Jal'par, and learned the location of the Romulan starbase which is the temporary home of the Omega particle. With limited resources, the Borg must assimilate nearby vessels and starbases to gain enough ships to successfully capture the base. The Borg discover that the Federation is arranging a conference between the Romulans and the Klingons. Such an alliance would jeopardize the Collective's goals, and Locutus dispatches a vessel to intercept the Federation's ambassador, Spock, before he reaches the conference.
To use another civilization's technologies, capture a construction ship and/or an enemy starbase. Example: A Federation player has captured a Borg "Assembler". That player uses it to construct all Borg facilities, including a transwarp gate.
The Venture is one of the newest additions to Starfleet's armada, with production beginning in 2374. It is a lightly-armored, highly-maneuverable scout vessel capable of deep space as well as atmospheric flight. The Venture-class ship has limited space, restricting a large crew complement. The vessel is primarily designed for reconnaissance and short-range exploration. It is equipped with a forward firing pulse phaser, should it need to engage in combat.
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