BLOK MASTER SERIAL

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Vida Hubbert

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Jul 11, 2024, 9:01:25 PM7/11/24
to nesslaperfu

They are grayed also when you view a Layout, not only with Master Layouts. And it is because when you are in the Layout Book, they do not apply, except for Layers, which is enabled.
Most of the Quick Options apply to Viewpoints in the Project Map and saved Views in the View Map.

I have a similar problem. I recently upgraded from Archicad SE 2017 to SE 2022 and for projects that I started in SE17 when I view them in SE22 the title block in the master layout looks normal - black writing with my coloured logo - but all the project layouts have the title block all in red including my logo. How do I change it when the master looks fine? The drawings are in the correct pen colours.

BLOK MASTER SERIAL


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London is currently in a housing crisis; demand is far outpacing supply resulting in increasingly unaffordable housing. To help meet the housing demand KPFui developed an ideal block typology and master planning principles to achieve higher densities while balancing access to daylight.

Because a higher density than is typical throughout London is necessary, it is not possible to rely on existing block typologies to meet demand, a new typology is needed. We started by analyzing historic block typologies, most specifically looking at density, or Floor Area Ratio (FAR.) We found that the block typologies that Londoners were familiar with are typically between 1 - 3 FAR , while our target density to meet demand is 4 - 6 FAR. Next, we increased the heights of the historic block typologies to 6 FAR, the upper end of the target density, and analyzed them for daylight access to residential units (Vertical Sky Component,) sky exposure on public spaces (ambient daylight,) and site coverage (efficiency.) What we found was that all the typologies, except for the Barbican, performed poorly when taken to this density, while the block typology we were proposing, split courtyard building with towers, performed much better.

In the design of new neighborhood understanding the physical capacity of the site is crucial to being able to maximize density while creating an attractive, vibrant and livable area. Here we tested various block sizes deployed across a hypothetical London site, all developed to the target floor area. We were able to determine the range of block sizes that performed best. In the end, the dimensions of a London block, Bloomsbury, was best suited to the site and block typology and variations on it were developed in the design of the plan.

Concurrent to the urban scale block study, we worked to optimize the performance of the proposed block typology for a number of criteria (outlined below,) but most importantly, to maximize density while maintaining residential and public space daylight levels.

Once the performance criteria was defined we ran a series of optimizations, testing tens-of-thousands of block configurations, to determine not the single optimal solution, but rather, a range of high performing block configurations that allowed for flexibility in the design process. That range was then turned into a set of rules-of-thumb to be followed within the design of a master plan.

Next we applied results of the optimal block study to a hypothetical site and varied the street grid to test out a range of street configurations to demonstrate how master plan can be calibrated within a specific context.

In the end, the application of data rich models and analysis tools helped to develop block and master plan typology can help meet London housing demand while maintaining proper daylight access to residential units and streets. Ultimately, the characteristics that will make a lively and well functioning neighborhood will come from the architectural and urban design, but grounded on rigorous, data driven analysis.

BLOCK: no changes to how the game explains. Just hold Q to block everything EXCEPT combo finishers which go through. Various guides on gaming sites advice to match the direction of your weapon to the direction of attacker but it does not seem to be needed at all which is odd in my opinion as blocking is stupidly easy.

MASTER STRIKE: pressing Q right when opponent starts an attack animation (even before the green shield appears) seem to trigger this. Very easy to execute on first attack of my opponents, hard to execute on my opponents counter made from perfect block. Does not seem to care for the direction of my weapon.

From what i understand master strikes require the weapon to face the same direction as the attack and make a perfect block however i have noted that i could occasionally preform one by making a perfect block and in the slow motion move the weapon towards his before the block connects but it doesnt always work and i may be mistaken.

I just tried practice fighting captain Bernard (real swords) and can confirm what i said. I perfect blocked then moved my sword towards his and did a master strike 80% of the time. Also i made him surrender by master strikes alone

I can confirm through an hour of experimenting with Bernard that the only factor that determines whether your block is a perfect or Master is speed. No matter which direction my sword was facing, my block would be a master strike provided I was fast enough.

I had the same impression, yeah. The Help section of menus mentions that in order to make it hard for opponent to perform a perfect block you should aim at section which he is not covering with his sword. Not sure if the same applies for the player, since I have same conclusion as you do.

It is a shame, I love the game, but if blocks, perfect blocks and master strikes took into consideration your weapon placement, it would be much deeper and more difficult combat system, which I would love even more.

I like these ideas it would make combat very interesting indeed. This is how i actually thought the combat was going to be. I was hoping for a challenging experience for example i am not sure if it is already there but people with shields should be hard to hurt but tire easily because of the heavy shield so u have to wear them out

i can walk into rattay with a cheap sword and no armour and be an unstoppable god killing all in my way (except nightingale who is unkillable). The trainer who at first was a challenge i can defeat with two master strikes
and i swear the enemies rarely attack you they just stand there ready to defend i would also like to see increased aggression in them

U get a perk called bloodlust where u kill one enemy and get some buffs i would like to see the opposite in enemies e.g the more u kill the more enraged they become because u killed their friends. but this might be a bit complicated i am no game designer

Also another change i would like is in targeting. I have this mod installed because i find fighting more then one enemys hard not because of combat bit trying to switch targets
Nexus Mods :: Kingdom Come: Deliverance More Responsive TargetingLoosens up the targeting system and makes it easier to move around in a fight and engage multiple opponents at once.

From a YouTube vid I saw he suggested that the matching of direction successfully causes the green shield to last longer thus giving you a longer window to react. This is due to your sword being in the proper placement and not having to come from further away.
If so then matching direction adds some difficulty to combat, but sadly if its not that hard to hit that green shield window then its not really needed and moot. Not to mention you can match direction just by tapping the block button. Cheese way

As Paul also noted, all options, including enforced options are easily bypassed. A user can change the master key of any database that they can open by using a copy of KeePass that does not have the option set that would prevent the user from changing the database master key.

You can help protect all databases against accidental alteration of the Master Key but allow users to deliberately change database Master Keys. Uncheck, and enforce, the Policy Do not require entering current master key before changing it.. Policies are in Tools>Options>Policy(tab).

In season five, episode three of Rock the Block, we see the designers move upstairs to design and build out some lavish master suites in their homes. These spaces included master bedrooms, bathrooms, and closets, along with an outdoor balcony space. While Lyndsay and Leslie succeeded in creating a winning master suite in season three and were eager to do it again, the other teams had missed the mark in previous seasons and were determined to learn from past mistakes and redeem themselves this time around. The competition was definitely tough in this episode.

As far as I know, the master behind this substrate recipe is T.R. Davis from Earth Angel Mushrooms. I first heard of it while browsing some of his videos on his YouTube, where he describes this beautifully uncomplicated substrate recipe while standing in front of some pretty impressive looking oyster blocks.

You can play around with different ratios but most growers note that a 50-50 mix is ideal. Any more than 50% Soy Hulls, and your mix will be too nutritionally dense, and you will have a higher risk of contamination, or deformed mushrooms. Using less than 50% will diminish expected yield due to insufficient nutrition.

These rock-hard pellets are not as easy to break up as hardwood fuel pellets- which naturally break apart as soon as you add water- so you are best off to soak them in water overnight, which makes them easy to mix with sawdust.

Add 700ml of water to the fuel pellets until they are evenly broken up. Using hot water can speed this process up significantly. If you use cold water, just use your fingers to break up all the pellets into a nice even sawdust.

Mix the hydrated soy pellets and hardwood sawdust thoroughly and pack into a large autoclavable mushroom grow bag. Fold over the top of the bag and pressure sterilize at 15PSI for 2.5 hours. I am sure that you can get away with a shorter sterilization time, but I have not experimented with this too much. I like to play it safe, and 2.5 hours will be sure to kill whatever contamination might be lurking in your substrate.

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