Maneuvers: You begin your career with knowledge of three martial maneuvers. The disciplines available to you are Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, and White Raven. Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below). A maneuver usable by warblades is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on Table 1?3. You must meet a maneuver?s prerequisite to learn it. See Table 3?1, page 39, to determine the highest-level maneuvers you can learn. Upon reaching 4th level, and at every even-numbered warblade level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver in exchange for the new one. You can choose a new maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st-, 2nd-, 3rd- or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.
Stances Known: You begin play with knowledge of one 1st level stance from any discipline open to warblades. At 4th, 10th, and 16th level, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
Battle Clarity (Ex): You can enter a state of almost mystical awareness of the battlefield around you. As long as you are not flat-footed, you gain an insight bonus equal to your Intelligence bonus (maximum equals your warblade level) on your Reflex saves.
Weapon Aptitude (Ex): Your training with a wide range of weaponry and tactics gives you great skill with particular weapons. You qualify for feats that usually require a minimum number of fighter levels (such as Weapon Specialization) as if you had a fighter level equal to your warblade level ?2. For example, as a 6th-level warblade, you could take Weapon Specialization, since you?re treated as being a 4th-level fighter for this purpose. These effective fighter levels stack with any actual fighter levels you have. Thus, a fighter 2/warblade 4 would also qualify for Weapon Specialization. You also have the flexibility to adjust your weapon training. Each morning, you can spend 1 hour in weapon practice to change the designated weapon for any feat you have that applies only to a single weapon (such as Weapon Focus). You must have the newly designated weapon available during your practice session to make this change. For example, if you wish to change the designated weapon for your Weapon Focus feat from greatsword to longsword, you must have a longsword available to practice with during your practice session. You can adjust any number of your feats in this way, and you don?t have to adjust them all in the same way. However, you can?t change the weapon choices in such a way that you no longer meet the prerequisite for some other feat you possess. For instance, if you have both Weapon Focus (longsword) and Weapon Specialization (longsword), you can?t change the designated weapon for Weapon Focus unless you also change the weapon for Weapon Specialization in the same way.
Pathfinderizing the Warblade probably didn't need to be as big a job as I made it into. For a more minimalistic conversion, just change the levels of the bonus feats, do something about Concentration, reword Battle Skill, and Bob's your uncle. However, this would have left a few things that I was never entirely satisfied with and/or that didn't seem to mesh with the Pathfinder way of doing things:
Warblades are similar to fighters but with a greater appreciation of the value of tactical thought, or at least a wider variety of ways of operationalizing it. Brilliant if frequently undisciplined tacticians, warblades achieve great martial prowess through careful study of fighting techniques and intensive training. Most are motivated largely by the opportunity to get out into the world and prove themselves against worthy, legendary foes.
I'm not sure I understand the question. The maneuver rules in PoW seems pretty much the same as in ToB. If you mean to ask whether it can use elements from PoW, that's explicitly answered in the class description. If you mean something else, you'll need to ask a more specific question. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Cyrad RPG Superstar Season 9 Top 16 Sep 4, 2016, 10:01 am I'm not familiar with the warblade from 3.5e but this looks kind of like a boring class. It's basically just a full BAB, d12 martial class that gets maneuvers. I'm also not a fan of the ability to recover maneuvers just by doing an attack or full-attacking, which goes against other maneuver-based classes that all require some kind of situational game mechanic or forcing you to waste a full-round action.
Freyyr's warbladeProduction informationModelWookiee warblade[1]Date createdBy 3956 BBY[2]OwnersFreyyr[3]Cost29,955 credits[1]Physical and technical specificationsInscriptionsFreyyr's symbol[1][Source]Freyyr's warblade was a powerful double-bladed Wookiee warblade owned by Freyyr, a male Wookiee who served as the chieftain of the village of Rwookrrorro on the planet Kashyyyk. In 3956 BBY, after being ousted from his position as chieftain by his son, Chuundar, Freyyr used the warblade during his exile to the Shadowlands at the bottom of the forests of Kashyyyk. It was with this weapon that Freyyr attacked the amnesiac former Sith Lord, Revan, and the former Jedi Jolee Bindo when they were searching for a Rakatan Star Map in the Shadowlands. At one point before the Dark Wars, the sword, which had Freyyr's symbol carved into it, was taken off the Wookiee homeworld of Kashyyyk.
Freyyr's warblade was a very powerful double-bladed melee weapon, upon which was inscribed the symbol of Freyyr, a Wookiee chieftain of the village Rwookrrorro. Like other Wookiee warblades, it required two hands for effective use. Its blades were silver-colored, and the handle of the weapon was a shade of brown.[1]
Freyyr's warblade was owned by the Wookiee chieftain Freyyr, who lived on the planet Kashyyyk in the village of Rwookrrorro during the Jedi Civil War.[3] In 3956 BBY,[2] he took the double-bladed weapon with him when he was exiled to the Shadowlands, the bottom of the forests of Kashyyyk, after being ousted from his position by his son, Chuundar. While in the Shadowlands, Freyyr became almost feral, to the extent that he would attack anyone he met, even his own friends. When the amnesiac former Sith Lord Revan was searching for a Rakatan Star Map on Kashyyyk, his search took him to the Shadowlands, where he obtained the aid of the former Jedi Jolee Bindo. In the Shadowlands, Freyyr encountered Revan and Bindo, and due to Freyyr's savage behavior, he attacked them with his warblade in spite of his friendship with Bindo.[3]
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