Cam And Follower Problems

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Jules Altier

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Aug 4, 2024, 5:23:54 PM8/4/24
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Iattempted to download a patch that was suppose to lower the chances of crashes during fast-travel. I forgot to uninstall my mods. I went on skyrim and was baffled with confusing so I deleted items in my skyrim directory that I thought were defective including the mods. I then went on steam and pressed the view integrity of game cache and fixed almost everything. My problem is everytime I try to talk to my spouse, Anneke Crag Jumper, her dialog is constantly in the follower menu (Follow me, trade, part ways, etc) and even though she's a recruited blade member, she still goes to mine in darkwater crossing. My follower at the time, Erik the Slayer, has the opposite problem He won t show his dialog options when I try to talk to him. Sorry for the long description please respond as soon as possible.

1 -i don't know what is this patch you have downloaded supposed to stop crashing, for me (and it's my (oppinion) you don't need it, but i have never view a crash caused only by the vanilla game but whit mod it's possible, this patch is like a mod, so a chance to grash your game,


2 - you use spouse can live anywhere, you use this for what?, make living you wife in a cavern?, you can already make her living whit you in the vanilla (you go whit her in any of you house and you say her to stay here, but we have each our way of playing so ok,


3 - Follower keep up, why?, you have already this in the vanilla version, they will follow even when you are in horse the follower run like the wind, they follow you and if you are to far away or in the up of a rock, they appear on your side, or if you don't view her when you pass a door event if they are in 5 mile they will appear on the same time of you in the other side of the door, sometime on you, but anyway, Lydia can make bumping whit me when they want Ha ha Ha!, the only time it's not working it's when they rest stoke somewhere,


only in this four you have three mod they touch follower, they can be compatible i don't remember, but they mush be in good sorting, but it's depending of your other mod two, if you have only her i suggest you to disable follower equip..., and try if it's change something..., and..., i don't remember what i want to say but anyway begin by this..., if it's not work, try to disable (not delete) one after the other until you find which mod they make this, but i don't know all the story, because it's more complexe, remember the follower don't go anywhere, they have some place like labyrinthe or other place, the follower wait you outside,


for you follower (your spouse) you say they have always the same list of menu of talking, but what they want they have to say more, i am lost on it, me my wife have never say me happy birthay or other thing, the same menu of you?, if you don't want to have it in your menu you need to say her to stay here, do you have a mod they make you able to have 100 follower and more or other thing like that,?


I have this same problem but I didn't load anything new. I was placing some items near my follower and one fell. While trying to pick it back up, holding E, my follower was near and I might of been clicking and holding on her. Not sure. Anyway, now I can not engage her in dialog. I can go into cmd mode and tell her to do things, but she will no longer open the dialog menu. Help please.


It depends on which follower mods you have installed. If you haven't installed any, just type into console "setstage dialoguefollower 400", this should dismiss your follower. You should also get a "dismissal-message". If you have installed any mods affecting follower behaviour, deactivate these mods an try to load your savegame - any follower should return to their usual AI behaviour. But probably they are still in "teammate modus", which means they sneak and draw weapons simultaneously, as you do. To stop that, click on that npc, while in console mode, and type "setplayerteammate 0". If all of that doesn't work you could try "resetreference", which completely resets that specific npc to its origin state, including the inventory. So be careful with that as you could loose things you "stored" in that npc before. If you can't get into dialogue with your follower to get your stuff back, click the npc and type "removeallitems player".


I alwase use NMM for installing the mods and normally everything works like normal but now i have a problem with my followers, if i hire a follower or ask them to join me they join me like normal but if press ( It's time for us to part ways ) then i get the tekst ( I'll turn back home if you need me ) but only te tekst no sound and the won't leave me, also the option ( I want trade somthing ) doesnt work, the same thing i get the message but no sound and the Inventory menuof the follower won't show up.


So i was looking on Google for people with the same problem and some say it's because UFO en the deleted it and try'd again with clean save but then without UFO if i wanted to hire Jenessa the didnt even follow me i got the same thing i press hire for 500 gold and i get the message ( let's go then ) but no sound and she doesnt even follow me.


So i installed UFO again and i try'd to put it up higher in the load order but still same thing as before now se does follow me but the rest of the dialog option like ( It's time for us to part ways ) and ( i want to trade somthing ) doesnt work, the UFO option works fine so it's not UFO that's giving the problems.


I also found out with starting a new game that Feandal from Riverwood will just follow me and all his dialog option are working just fine, But when i came to Whiterun and i try'd to hire Jenessa the same problems appears again here dialog options still doesn't work i only see here reaction text and no sound and she doesn't do what i ask.


I didn't try the other followers in game so i don't know if it's only Jenessa that's bugd or all followers that you can get without side qeust, because Feandel is only availeble with a little qeust like the most know and Jenessa you only have to pay 500 to hire.


It actually only happens for me with one specific follower (which happens to be from a follower pack mod, but I don't think that's the problem since there are other 3 from the same pack following me and they're just ok).


No dialog option works, I mean, if you choose something like "I want to trade some things with you", he answers "Want me to carry something?", as it should, but it stops and the only thing you can do is press Tab to end the conversation (so it is with other dialog options, like dismiss). Great thing he's and archer and I can't give him more arrows; I mean, who needs bows if you've got fists? :confused:


I'm having the same issue and i am pretty sure that it is the springs but it's doing it with multiple mags. They are newer springs and followers (maybe 200 rounds on each). How did you bend them to get them to work?


The other issue is that if I try to render the sequence, the follower does not work and does not make my materials change the way I set it when playing in realtime. I can always record the sequence in realtime, but it would be great to have the option to render it offline.


My recommendation is to update to the latest version. In 4.18 we introduced an actual Envelope Follower Event on the Audio Component, so you just need an Audio Component, and if you look at the Events available for it, there is now one for outputting float amplitude values.


With Dominance Theory, you punish the dog any time that it does not give you the results you are looking for,t hen reward it when it does the thing you want. Because the emphasis is on the negative, this is unpleasant for the dog at best and does little to make it look forward to learning and training. This is about the worst thing you could possibly do to a dog with any aggressive tendencies.


In the course of my observation I noticed that the guardians were rewarding the dog in a way that could potentially confuse him into thinking he had more authority than he actually did. And through our conversation, I learned that they were not providing him with a very structured daily life. Plenty of love for sure, but for some dogs, too much love without leadership and structure can be interpreted as weakness rather than a positive attribute.


Dogs will naturally identify a leadership structure when they live with others. One of the ways that a dog identifies as being a follower position is if they have rules and limits they are expected to follow and corrected when they fail to do so. In this case, the dog really did not have much structure which is almost assuredly part of the reason that he was interacting with his humans the way that he was.


To help the guardians start to change how Jax perceives his authority in conjunction with theirs, I advised his guardians to incorporate some simple rules, one of which was to make all furniture off-limits for 30 days if not longer.

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