Nerfed broken on the test server for 1.36

10 views
Skip to first unread message

JV

unread,
Jul 23, 2010, 12:58:13 AM7/23/10
to NerfedButtons
first error reported by busted

Script Call failed - Error while calling [NerfedButtons.Initialize]:
[string "Interface/AddOns\NerfedButtons\NerfedTalks.lua"]:809: attempt
to index global 'CoreLanguageDirectories' (a nil value)

second error

Script Call failed - Error while calling [NBSBCore.Initialize]:
[string "Interface/AddOns\NerfedButtons\UI\NBSBCheckTooltips.lua"]:8:
attempt to index global 'CoreLanguageDirectories' (a nil value)

J

unread,
Jul 23, 2010, 9:50:35 AM7/23/10
to NerfedButtons
That sucks. :(

But I guess it's coming... this mod is TOO good and a lot of players
being owned by it are complaining to the devs repeatedly.

Tony Hoyt

unread,
Jul 23, 2010, 9:56:30 AM7/23/10
to nerfed...@googlegroups.com
Let's see if it's just a slight change to the Addon UI. Often times
it's not Mythic trying to break Addon's and prevent them from working.
It's the fact that they fix or modify a few API calls and the addon
makers just need to adjust.

The only types of Addon's they CLEARLY want not to work are the assist
based addon's. They very clearly took away the function to do that.

Tony

> --
> You received this message because you are subscribed to the Google Groups "NerfedButtons" group.
> To post to this group, send an email to nerfed...@googlegroups.com.
> To unsubscribe from this group, send email to nerfedbutton...@googlegroups.com.
> For more options, visit this group at http://groups.google.com/group/nerfedbuttons?hl=en-GB.
>
>

Duck48858

unread,
Jul 25, 2010, 12:18:01 AM7/25/10
to NerfedButtons
Anybody have a workaround for using NB on the PTS?

GCT

unread,
Jul 25, 2010, 7:13:56 PM7/25/10
to NerfedButtons
It looks like it's autoassist that isn't allowed anymore. I sure hope
that's it! I can't live without a cast sequence!

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/113442230/p1/?13

Scaythe

unread,
Jul 26, 2010, 10:49:20 AM7/26/10
to NerfedButtons
I can't connect to the test server with my _eur account, and it won't
let a trial account connect with the RR80 characters you're forced to
make, so i can't take a look (NerfedWar being euro too he's probably
in the same situation).
But by looking at the error you pasted, it seems that they just
changed the way the game tell which language it is run in, so no
worries.

doog stoos

unread,
Jul 26, 2010, 11:20:08 AM7/26/10
to NerfedButtons
You can connect. Although the test servers are actually greyed out,
you can still connect to it. Just select the one that begins with W
(cant remember the name), and click loging. Although it's greyed you
can still go in.

Scaythe

unread,
Jul 26, 2010, 12:09:27 PM7/26/10
to NerfedButtons
I used that trick on a trial account, but once the character was
created it wouldn't let me in. It didn't work at all with my real
account.
That was yesterday anyway, now it works fine.

Scaythe

unread,
Jul 26, 2010, 12:35:14 PM7/26/10
to NerfedButtons
As expected, except for that language change, NB works fine.

Zhaunil

unread,
Jul 26, 2010, 1:18:00 PM7/26/10
to NerfedButtons
If you need anything tested. I have a lot of free time this week so I
would be happy to help.

Duck48858

unread,
Jul 26, 2010, 6:25:35 PM7/26/10
to NerfedButtons
So what needs to be done to get NB working on the test server?

doog stoos

unread,
Jul 27, 2010, 2:34:12 AM7/27/10
to NerfedButtons
fcuking awesome bro! Phew...........................!

Scaythe

unread,
Jul 27, 2010, 3:06:01 AM7/27/10
to NerfedButtons
To get NB working on the PTS, you have to modify 2 files.

First file is NerfedTalks.lua, at line 809 there's these two lines :

Language =
CoreLanguageDirectories[SystemData.Settings.Language.active]
nTl = NerfedTalks.LANGUAGES[Language] -- language pointer

Remove (or comment, by putting -- in front) the first and replace the
second by :

nTl = NerfedTalks.LANGUAGES["english"] -- language pointer

Second file is NBSBCheckTooltips.lua in the UI folder, at line 8
there's the same 2 lines, do exactly the same thing.

It will not detect the game language, but it will allow the mod to
load. We'll try to figure out how to detect the game language by the
time the new version goes live.

I haven't tested every single check, so if you find any that does not
work correctly, please report them here.

Duck48858

unread,
Jul 27, 2010, 1:14:29 PM7/27/10
to NerfedButtons
Fantastic Scaythe, thank you very much.

For others applying the fix:
Don't forget the quotation marks around "english" like I did : )

Shadow War

unread,
Jul 30, 2010, 2:19:57 PM7/30/10
to NerfedButtons
I tried this out just now on the test server, and I'm getting a big
black box in the top left hand side of the screen. I'm going to play
around with those four lines of code to see if I screwed up a step
somewhere.

Shadow War

unread,
Jul 30, 2010, 2:31:26 PM7/30/10
to NerfedButtons
Figured it out, I put the "--" in front of the wrong portion. To
clarify for others who are code-inept, put the two dashes (the "--")
in front of the "Language =" bit.
Reply all
Reply to author
Forward
This conversation is locked
You cannot reply and perform actions on locked conversations.
0 new messages