Upcoming NerfedButtons 3.4

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NerfedWar

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Mar 17, 2011, 3:53:50 AM3/17/11
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Looking for suggestions, big fixes and the like for the next point release of NerfedButtons. Post all your comments on the forum here.

NerfedWar

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Mar 17, 2011, 4:39:33 AM3/17/11
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  • Redo all the condition lists, lots of abilities have changed and stuns no longer exist at all!
  • Add a facility to set a sequence ending macro via the UI
  • Add a settings page to the UI where you can set things like togglepages, toggledisabled, toggleblankbuttons and other things
  • Make toggledisabled to be enabled by default.
  • Add a sequence import/export feature that will allow for seqeunces to be posted on the NerfedButtons website under "Player Submitted Sequences"
  • Remove the command-line interface and any dependencies on other addons

DotDotBoom

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Mar 17, 2011, 9:08:04 AM3/17/11
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A range condition would be handy

D4N1EL

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Mar 17, 2011, 1:46:40 PM3/17/11
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I don't know if this is already available, but maybe a check if a
player is dead and can be resurrected.

On Mar 17, 4:39 am, NerfedWar <nerfed....@gmail.com> wrote:
>    - Redo all the condition lists, lots of abilities have changed and stuns
>    no longer exist at all!
>    - Add a facility to set a sequence ending macro via the UI
>    - Add a settings page to the UI where you can set things like
>    togglepages, toggledisabled, toggleblankbuttons and other things
>    - Make toggledisabled to be enabled by default.
>    - Add a sequence import/export feature that will allow for seqeunces to
>    be posted on the NerfedButtons website under "Player Submitted Sequences"
>    - Remove the command-line interface and any dependencies on other addons

Tony Hoyt

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Mar 17, 2011, 3:48:39 PM3/17/11
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The Resurrection powers don't show up active if the player is alive.  So the power state itself of a test.

Honestly, I can't think of any additional triggers I would want or enhancements.  One thing I had noticed in the past (not sure about lately) is that sometimes I try to add a power and the wrong power would show up.  I would sometimes have to juggle the power to the toolbar and back to the NB editor to get it to work, but I can't repeat the situation very easily.

One thing I might like is a way to easily add a power into the middle of a sequence but that might be in there already, I don't know.

I might want something like branching logic or looping but that would require a completely different interface/language no doubt.  We're getting into real scripting at that point and that might really be pushing thing.

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NerfedWar

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Mar 17, 2011, 6:02:54 PM3/17/11
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yes, the drag and drop logic was a bit flakey in the past but should work somewhat better now.

There is still and issue with drag and drop for the NB predefined macros when you put them into your action bar. They do appear but you don't see the icons when being actually dragged.

NerfedWar

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Mar 21, 2011, 3:36:44 AM3/21/11
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Add a new UI button called export/import provides a popup window from where you can copy and paste your sequence into the NerfedButton forum for others to see and use.

D4N1EL

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Mar 21, 2011, 10:06:31 AM3/21/11
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This is what I was looking for!

Tony Hoyt

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Mar 21, 2011, 11:13:30 AM3/21/11
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Okay I'll admit, that's a perfect idea.  That's exactly what we could use, specially around here.

D4N1EL

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Mar 21, 2011, 8:37:27 PM3/21/11
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What about AOE? like it checks if there are more than 2 enemies then
it pops that ability like fiery blast?
Looks improbable to me though.

NerfedWar

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Mar 22, 2011, 5:12:02 PM3/22/11
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check for 0 health?

NerfedWar

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Mar 22, 2011, 5:12:32 PM3/22/11
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ohh yes, as above res skills are auto disabled so no check needed

doog stoos

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Mar 26, 2011, 6:21:39 AM3/26/11
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thanks NW...love this addon...

Feeeble154

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Mar 28, 2011, 10:11:07 AM3/28/11
to nerfed...@googlegroups.com, D4N1EL
I agree, it makes this laggy-beyond-belief game playable. It's the reason I'm still playing WAR. =)

Good work! 

D4N1EL

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May 5, 2011, 9:25:48 AM5/5/11
to NerfedWar

I just came up with this, I don't know if it's implemented already but
here it is anyway.
So taunt, and vicious slash can interrupt building or channeling
abilities, I hope
theres a check that would make this abilities only pop when a enemy is
channeling
or building up an ability. That way I can get rid of dok's using rend.

D4N1EL

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Jun 3, 2011, 10:11:22 PM6/3/11
to NerfedWar
More ability slots. I've maxed out the 12 available slots and have a
couple of more abilities I'd like to sqeeze in.
Maybe add 3 more slots to make it 15.

NerfedWar

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Jun 6, 2011, 4:29:45 AM6/6/11
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will do

D4N1EL

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Jun 6, 2011, 1:25:15 PM6/6/11
to NerfedWar


About interuppting abilites. I think it's like Effect check, but I',
though not sure if it's possible for
the addon to detect if an enemy is channelling or building up an
ability.

D4N1EL

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Jun 30, 2011, 5:33:23 PM6/30/11
to NerfedWar
Expand ability slots up to 20, I just counted how many damaging
abilities my IB has it was 12 and that's excluding taunt, and other
situation abilities.
So yea I think expanding slots up to 20 would be ideal.
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