Red Dead Redemption 2 Zen Script

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Gwenda Arguin

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Aug 5, 2024, 1:46:51 PM8/5/24
to neoligouzith
Seriouslywhich should i use? WhyEm's Assortment ( ) first tells me to use RDR 2 Asi Loader ( -rdr-2-asi-loader/) then it tells me to use SkriptHook ( -c.com/rdr2/scripthookrdr2) . The Red Dead Offline mod ( -red-dead-offline/page/7/) tells me to use Lenny's Simple Trainer or Outfit Changer which looks like it also contains scripthooks. This is really confusing. Couls someone pleas help me sort this out?

Ok...so which one should we use??

Don't really need the load order info, or data on merging mods. Thanks for taking the time to post that, tho.



Just need to know the right Scripthook. After a R* update, my game is crashing at launch aand I'm wondering if a Scripthook issue is at fault


Hey guys, I recently got the courage to post my mod here. I want to be honest from the start, this is a very amature mod, the code is messy and nearly everything is copy and pasted from other mods but given a blood paint job (This is the main reason I was reluctant to post this, I know someone is going to call this lame/lazy). In a nutshell , this is my personal edit of project reblood but I expanded upon it. This is pretty much a one man project (aside from art) so nothing too fancy. If you are a fan of blood or horror in general you should like this. I dont want to make this thread too long but this gameplay mod has 22 weapons,combined enemies from project malice + project reblood + vanilla doom plus and treasure. Please contact me if you would like to help, I have other ideas but no idea how to implement them.


I know this mod is dead (no pun intended) but I updated it. You can now get the hand cannon without cheating and added aiming to the railgun. Probably other small bug fixes but I forgot. Also nerfed the amount of rivet ammo pick ups.


Sorry the day got away from me and I got buried in both snow and the Dead Space remake lol. I am honestly impressed with this mod, especially if you are new to modding. As the OP says, it may borrow other mods, but the horror theme and "Blood" coat of paint is honestly pretty unique, in my experience. Some extremely cool and unique weapons and sound effects I don't think I've encountered before either.


Like you said, this may be an amateur mod, but more horror themed mods are always appreciated and everyone has to start somewhere! I am excited to see what updates you make to this one next or if you make another mod. Keep it up!


Thanks so much for taking the time to play my mod and to write a review. I am really flattered. Yea, my whole goal was to expand on the blood arsenal. Blood gameplay mods in general are kinda rare and the ones that do exist usually dont add new weapons so I decided to think of weapons that would fit the setting. Did you use my music pack?


The real hard part was trying to balance the mod lol. Most of the weapons damages are unaltered from the original mod I got it from (I just assumed the original author knew what he was doing). I do want the weapons to be better than vanilla doom but not too strong like russian overkill or trailblazer. I played like 6 megawads with my mod and it went fine. My mod even has an inventory system but too be honest 99% of the time I never use inventory items, I only have it there incase my mod made a map too hard and you need a lifeline.


Should I add recoil to the m1 garand? It is able to melt an arachatron in 1 clip if you spam the fire button. I know its semi auto and I dont want to nerf the damage so im thinking adding recoil might make sense.


Nerf the rivertgun? I want it to do similar damage to the super nailgun in quake. However I think it is balanced because it sucks at range and I got the code from realm667 so im guessing it was tested before.


Thought about removing the necronomicon, it looks cool but I rarely find a reason to resurrect something. I mean I would keep it if the "enemy" glowed and followed you around but 0 idea how to code that.


Might postpone/cancel the grease gun idea, overlays are beyond my copy/paste skills. Feel free to post ideas and assets. Assets are hard to come by, most sprites look too futuristic or bland. Im really sticking to this old/occultic/steam punk/flint lock/western vibe.


Short update, I made contact with the author of reblood (the mod that blood dead redemption extended). Nice guy and really smart, he has his own projects but hes to going to help out a bit from now on. Expect an update within the week. Please keep me posted with ideas.


Small update, just fixed sprites for the scythe and increased tommy gun ammo cap from 500 to 600. I know it sounds silly but the grease guns chew through tommy gun ammo fast so I might even increase it again later.


This is a dead thread but long story short I got like 20 comments on my youtube of people saying hey can I play your mod. So im adding a newer version of it. If you're a coder or artist feel free to contact me.


Red Dead Redemption's Undead Nightmare DLC is arguably one of the best zombie games ever made. Unfortunately, it seems like it'll be lost to history unless Rockstar gives it the remaster or sequel treatment. Well, one piece of its past has been dug up on Reddit: a copy of the original script signed by Seth's actor, Kevin Glikmann.


Undead Nightmare was the stand-alone zombie DLC for the rootin' 'n' tootin' cowboy epic, Red Dead Redemption. It added a new story, set during John's days on the farm, and completely transformed the map into a ghoul-filled horror show.


Redditor mysonthinksimfunny (cute name) was cleaning up their bookshelf when they found the script. It's codenamed the "Colt" DLC and has a disclaimer that it's highly confidential and must be returned after the shoot. Good thing Glickmann didn't pay attention to that.


Glickmann plays the role of Seth, one of the major side characters in the game who gets a large role in the Undead Nightmare DLC. On the script you can read the conversation between Seth and John, when John is still trying to wrap his cowpoke brain around what in tarnation is going on.


Glickmann sent this fan the signed copy after they supported a project of his on Kickstarter. He leaves a sweet note, reading "I'm so glad you loved my character Seth in RDR. Here's the script for Dead Rise Again."


The GTA 5 current-gen upgrades have just rolled out, and now fans are hoping Red Dead Redemption 2 will see some much needed love. Those of us with true taste just want Undead Nightmare to be given the limelight again.


Malena is going to finish degree program and she doesn't know what she wants. Her frequent episodes of asthma mean that her parents are always looking after her, often too much. After a severe crisis, they take her to the beach for a weekend to recover. While the need to decide about the future is pressing, Malena is driven by curiosity. She searches for a cove, talks to the owner of the gte, follows a line of ants... Malena finds something beyond what she knows and decides to give it a try.


Supervisors: lvaro Gonzlez and Uxue Pea



Leadership: Kevin Rodrigo

Script: Hugo Lpez and Kevin Rodrigo

Production company: Hugo Lpez Sarasa

Director of Photography: Mikel Gonzlez

teaching assistant of photography: Almudena Rodrguez

Art director: Gabriela Paos

Original music and sound: Marcos Ausejo

Script and editing: Daniela Ontaneda

teaching assistant Director: Cynthia Expsito


Supervisors: lvaro Gonzlez and Patricia Diego



Art Direction/Direction: Mara Fernndez and Aitana Santamara

Script: Mara Fernndez, Aitana Santamara and Csar Prez de Lazrraga

Production company: Silvia Garca Domnguez

Director of photography: Tamara Garcs

Camera operator and teaching assistant photography: Patricia Ramos

Editing and script: Pelayo Arroyo

design sound and original music: Jaime Bayo

Visual effects: Israel Forns

design of wardrobe: Mara Fernndez, Aitana Santamara and Sara Osta

teaching assistant Director: Csar Prez de Lazrraga

teaching assistant of production: Estela Gascn

teaching assistant sound designer: David Martnez Garca


Robles is worn out. He forgets things, gets lost easily and has a bad temper. When at a funeral all the attendees corner him to pay their condolences, he runs away. He has to get out of there. He has to leave the church, the noise and the mourning behind. He puts the pedal to the metal in his Citron Saxo and starts to follow the only road he remembers.


Supervisors: lvaro Gonzlez and Uxue Pea



Director: Daniel de Luis

Script: Daniel de Luis and Alejandro Lpez

Production: Alejandro Lpez

Director of photography: Paula Garraza

Art direction and wardrobe: Adolfo Moreno

Editing and VFX: Gonzalo Araujo

Music: Nerea Merino and Berta Gorena

Sound: Mikel Ibilcieta

teaching assistant of production: Javier Araujo

teaching assistant of photography: William Eddleston

teaching assistant Director: Magdalena Janik


On the third anniversary of the death of his best friend, Antonio meets his group at a cafeteria to commemorate his death. They never made peace and he is burdened with remorse. During the night Antonio gets drunk and sees Felipe leaving the cafeteria. He decides to follow him, embarking on a nocturnal odyssey through the different bars of the city in search of his friend.

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