Roms tested in detail

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Ray-X

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May 6, 2008, 7:42:45 AM5/6/08
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Since I sent this list to Ingra but put here for those who have gone
home more roms posteeis testing results and so can see better as he
goes off the thing, that is drawn from the community "El Otro Lado"...

Tester ROMS: The Roms have been tested with the first version of the
emulator

Their performance is (almost):

2020 Super Baseball -> climbed 55/60 frames and sound.
Alpha MIssion 2 -> 55/60 frames with constant audio screen mode
normal
Art of fighting -> 43/60 frames and perfect.
Art of Fighting 2 -> 40/60 frames and perfect.
Art of fighting 3 -> 42/60 frames and perfect.
Baseball Star -> pefect
Baseball Star 2 -> pefect
Blazing Stars 2 -> 55-constant 60fps with audio screen mode normal
Breakers -> 50 frames constant with audio screen mode normal (in
scaled fell to 45fps)
Captain Tomaday -> 55/60 frames with audio and scaling.
Crossed Swords -> 55/60 frames with audio and scaling.
Cyber lip -> 55/60 frames with constant audio screen mode normal
Double Dragon -> 55/60 frames with constant audio screen mode normal
Fatal Fury -> 50/55 frames with constant audio screen mode normal
Fatal Fury 2 -> 55/60 frames with constant audio screen mode normal
Fatal Fury Special -> 55/60 frames with constant audio screen mode
normal (in scaled fell to 5fps)
Fight Fever -> 55/60 frames with audio and scaling.
Flipshot -> 55/60 frames with audio and scaling
Football Frenzy -> 55/60 frames with constant audio screen mode
normal
Ganryu -> 55/60 frames with audio and scaling.
Garou - Mark of the Wolves -> 45/50 frames with constant audio screen
mode normal
Garou - Mark of the Wolves (Prototype) -> 45/50 frames with constant
audio screen mode normal
Ghots Pilots -> 55/60 frames with constant audio screen mode normal
Gowcaizer -> 50/55 frames with audio and scaling.
Gururin -> 60 frames with audio and scaling.
Joy Joy (puzzle) -> 60 frames with audio and scaling.
Last Blade -> 45/50 frames with constant audio screen mode normal
Bowling League -> 55/60 frames with constant audio screen mode normal
Last resort -> 55/60 frames with constant audio screen mode normal
Last blade -> 38/60 frames and perfect.
Last Blade 2 -> 38/60 frames and perfect.
Kabuki Klashen -> 50/60 frames
King of Fighters 94 -> 46/60 frames and perfectly
King of Fighters 95 -> 50/60 frames and small slow downs unimportant.
King of Fighters 96 -> 44/60 frames and invaluable slowdown.
King of Fighters 97 -> 44/60 frames and perfectly
King of Fighters 98 -> 48/60 frames and perfectly
King of Fighters 2000 -> 48/60 frames and perfectly
King of Fighters 2001 -> 48/60 frames and perfectly
King of Fighters 2002 -> 50/60 frames and perfectly
The King of Fighters 2003 -> 36/60 frames, to climb the image, names
and bars and energy vit trash catch. It is sometimes a bit slows.
Kizuna Encounter -> 41/60 frames and perfect.
Magician Lord -> 55/60 frames with constant audio screen mode normal
Metal Slug 3 -> 34/60 frames, with some slow downs unimportant.
Metal Slug 4 -> 45/50 frames with constant audio screen mode normal
Metal Slug X -> 45/50 frames with constant audio screen mode normal
Mutation Nation ->?
Neo Bomberman -> 55/60 frames with constant audio screen mode normal
Neo Mr.Do -> 55/60 frames with constant audio screen mode normal
Nightmare in the dark -> 55/60 frames with constant audio screen mode
normal
Ninja Commando ->?
Ninja Masters -> frames 49/60, 52/55 almost always stable, and
perfect.
Power Instinct Metrimelee -> 46/60 frames and perfect.
Pulstar -> 45/50fps continuing with audio screen mode normal
Puzlo Bobble 2 -> 55/60 frames and perfect.
Ragnagard -> 45/60 frames and perfect.
Real Bout -> 46/60 frames and perfect.
Real Bout 2 -> 42/60 frames And perfect.
Real Bout special -> 43/60 frames and perfect.
Samurai Showdown -> 55/60 frames with constant audio screen mode
normal
SAMURAI SHODOWN 2 -> Perfect.
Samurai Showdown 4 -> 45/60 frames and perfectly
Samurai Showdown 5 -> 45/60 frames and perfectly
Savage Reign -> 44/60 frames and perfect.
Sengoku -> 48/60 frames and perfectly.
Shock Troopers -> 45/60 frames and perfectly.
Shock Troopers 2 -> 40/60 frammes was slows a bit and the other
perfectly.
Soccer Brawl -> 55/60 frames with constant audio screen mode normal
SNK VS Capcom -> 45/50 frames with constant audio screen mode normal
Super Side Kicks -> 55/60 frames with audio and scaling.
Top Hunter -> 55/60 frames with constant audio screen mode normal
View Point -> 55/60 frames with constant audio screen mode normal
Wind Jammers -> 55/60 frames with constant audio screen mode normal




They have flaws or graphics or sound:

Aero Fighters 2 -> 55/60 frames, apart from the menus in the rest of
the game has no sound. For the rest perfectly.
Aero Fighters 3 -> 55/60 frames, apart from the menus in the rest of
the game has no sound. For the rest perfectly.
Bang Bead -> Boots, but problems with graphics. Is ROM corrupt?
Blazing Stars -> 45/50 frames with constant audio screen mode normal,
a few glitches in funds
Eight Man -> With sound hangs at the start line, without sound OK. Is
ROM corrupt?
Karnov's Revenge -> 60 frames until the VS screen, then hangs.
King of Fighters 99 -> 50/60 frames and bars do not appear life or
credits.
Kizuna -> Boots but with flaws graphics and audio. Is Corrupt ROM?
Metal Slug 5 -> 30/50 frames, missing everything that is the HUD and
the letters. The music is heard something loose.
Prehistoric Isle -> 49/60 frames, when you continue the killing does
not appear on the screen, nor the selector PJ, stays frozen
but give a star and continuing normally. The rest perfect.
Rage of the Dragons -> 45/50 frames with constant audio screen mode
normal, some graphics glitches to realziar supers
Sengoku 3 -> 48/60 frames, removes the background music of the little
start, more over perfectly.




They are not fully playable (not torn or just hanging) :

3 Count Bout ->?
Andro Dun ->?
Agressors of dark combat ->?
Bakatonosama Mahjong ->?
Breakers Revenge ->?
Burning Fight ->?
Fatal Fury 3 -> Cargo and other but fail graphics and just giving a
warning error.
Galaxy Fight -> Cargo well but hangs. Is ROM corrupt?
Garou - Mark of the Wolves (bootleg) -> 60fps on the screen warning
and hence does not pass
Goal! Goal! Goal! ->?
Irritating Maze ->?
The King of Fighters 2004 -> After the screen credits screenshot gives
green and restarts.
Metal Slug -> 50/60 frames, is blocked by launching grenade and
restarts at random.
Metal Slug 2 -> 55 frames, hangs in the selection screen character.
Neo Drift Out -> charge well to the menu, but when you start the game
hangs.
Neo-Geo Cup 98 -> 55 frames continuing to screen for selecting teams,
then hangs
World Heroes -> 60fps constant until the screen VS then hangs
World Heroes 2 -> 60fps constant until the screen VS then hangs
Sengoku 2 -> Boots and after the initial screen stays lock the screen
with 59 frames.
Spin Master ->?
Thrash Rally -> hangs on screen instructions.
Zed Blade -> After the display of Neo-Geo stays in the black screen.

Shabadage

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May 6, 2008, 3:12:35 PM5/6/08
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My KOF2004 works just fine. Possibly your source? I on the other
hand, can't get KOF '98 to work at all. It goes green, then brings up
config screens, with no way to exit them.

Ray-X

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May 6, 2008, 4:19:07 PM5/6/08
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This problem occurs KOF'98 you that you use a rom NeoRagex or another
emulator ... you have to use roms for the emulator mame.

Shabadage

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May 6, 2008, 5:02:35 PM5/6/08
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They were for MAME, at least they were listed in the MAME section,
there were also other kof98 files (n and K I think) could this be a
bios patching issues?
Message has been deleted

Ray-X

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May 6, 2008, 5:24:10 PM5/6/08
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I'm not sure, but the best thing you can do is to look more roms in
the KOF 98 google there are many sites to download ...

Shabadage

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May 6, 2008, 5:51:33 PM5/6/08
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I find the same 2 versions on every site. The one that's 38mb (RageX)
and the one that's 39 (MAME) this is discounting the .bin patches n
and k.

ingramb

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May 6, 2008, 5:52:44 PM5/6/08
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If a rom doesnt work, reconvert it with the converter from version
0.1.1. The old converter used out of data MAME data, so some games
like kof98 wouldnt convert properly unless they were old dumps.

Shabadage

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May 6, 2008, 6:40:43 PM5/6/08
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Excellent! I shall try that!

jimmay

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May 6, 2008, 7:04:42 PM5/6/08
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On May 6, 2:12 pm, Shabadage <shabad...@gmail.com> wrote:
> My KOF2004 works just fine.  Possibly your source?  I on the other
> hand, can't get KOF '98 to work at all.  It goes green, then brings up
> config screens, with no way to exit them.
>
>ummm...how did you get kof2004? i cant seem to find it, i get the bootleg versions (3 of them) and the converter doesnt recognise them.

jimmay

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May 6, 2008, 10:05:41 PM5/6/08
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> >ummm...how did you get kof2004? i cant seem to find it, i get the bootleg versions (3 of them) and the converter doesnt recognise them.- Hide quoted text -
>
> - Show quoted text -

jimmay

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May 6, 2008, 10:06:21 PM5/6/08
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oh yeah, garou mark of the wolves doesnt work after you get to like
the 6th stage in arcade

jimmay

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May 6, 2008, 10:07:02 PM5/6/08
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oh yeah and kof2001 and 2002 dont load with unibios 2.3

Shabadage

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May 6, 2008, 10:31:09 PM5/6/08
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2004 on the geo is a total hack of 2002. It only works if you have
both zips in the directory. 2003 was the final official KOF on the
geo hardware.

kross

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May 7, 2008, 2:48:46 AM5/7/08
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why hasn't anyone told the maker of this rom about samurai showdown 3
crashing when any character attempts to jump in the air.
Samsho3 doesn't randomly crash, it only crashes when someone trys to
leap in the air (in any form) even getting knocked off your feet
crashes the game because you are momentarly in the air before hitting
the ground.

jimmay

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May 7, 2008, 4:43:20 PM5/7/08
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> > geo hardware.- Hide quoted text -
>
> - Show quoted text -

oh yeah, snk vs. capcom freezes on choosing kyo as a character!

jimmay

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May 7, 2008, 5:57:24 PM5/7/08
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> oh yeah, snk vs. capcom freezes on choosing kyo as a character!- Hide quoted text -
>
> - Show quoted text -

wait, somehow i reconverted the rom, and now it works, oh well
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