My mac starts only on Windows 10 after I installed Bootcamp. I've installed Bootcamp many times, but this is the first time this happens. On the startup page using Option key only Windows appears. Once I try "Restart in MacOS" through windows, and after the applie logo appears, then it jumps into windows. I even tried reseting NVRAM using option+cmd+P+R combination, and still everything is the same! No MacOS loads!
1) Shut down your Mac, then hold down Command+R as you power it back on (hold until you should see the Apple logo), then from Recovery Mode, you can see your drives and partitions in Disk Utility and you have reinstall macOS.
Your suggestion #1 helped! I could run Disk Utility but only through connecting to internet, then I could erase the mac partition and install a fresh version of macOS. I even didn't need to touch my Windows partition and both are working fine now.
I'm running into a frustrating issue where I need to create a Windows 10 bootable USB for my Macbook Pro 2023, but every attempt to use Boot Camp Assistant has ended in errors. This has left me in a bit of a bind, as I'm keen to find an alternative method that bypasses Boot Camp altogether. The goal is to successfully prepare a USB drive with Windows 10 installation files, which I plan to use on a PC. If anyone knows how to do this directly on macOS, avoiding Boot Camp issues, I'd really appreciate a simplified guide or tool suggestions to get this done.
There are many ways and tools can be used to make Windows 10 bootable USB installer on Mac, like rufus, WonderISO or Unetbootin. But for me, I used to installed windows 10 in a VM (vmware i think is what I used) on Mac and then created the USB drive from there. I wish that you had known about this method.
Bootcamp assistant app is removed from Apple Silicon on Mac so you can't create Windows 10 bootable USB on Mac with Bootcamp app. I am using WonderISO on my Apple Silicon Mac running the latest macOS Sonoma and it only takes 3 clicks to create a Windows 10 bootable USB on my Mac.
Parallels Desktop, a popular virtualization software for Mac, allows you to run Windows and other operating systems within macOS without needing to reboot. So you can create Windows 10 bootable USB on Mac in a Windows virtual machine.
Firstly, you need to have a copy of the Windows 10 ISO file. Microsoft provides this file for free on their website, intended for users who need to install or reinstall Windows. Download this file to your Mac before proceeding to the next steps.
With the Windows 10 ISO file downloaded, the next crucial step is to obtain a USB drive with sufficient storage space. Typically, a drive with at least 8GB of space is recommended. This ensures that there is enough room for the Windows installation files and any additional updates or drivers you might need to include in the bootable media.
Once Parallels Desktop is installed, you can use it to create a new virtual machine using the Windows 10 ISO file. During the setup process, Parallels will ask where you want to install Windows. At this stage, instead of installing it on a virtual disk, you'll choose your USB drive as the installation destination. This process effectively turns your USB drive into bootable Windows 10 installation media.
However, it's important to note that directly creating Windows 10 bootable USB on Mac through Parallels Desktop might not be as straightforward as using dedicated software for making bootable drives. It takes more time and storage space on your Mac.
If you want to create windows 10 bootable USB on Mac without bootcamp, you can try using a different tool called Etcher. Etcher is a free and open-source tool that allows you to create bootable USB drives from ISO files. Here are the steps to create a Windows 10 bootable USB on Mac using Etcher:
It becomes much challenging to create Windows 10 bootable USB on Mac as Bootcamp is not available on Apple Silicon Mac. Instead, you can borrow another Intel Mac and use Bootcamp to make a bootable Windows 10 USB on Mac.
Step 1: Open the Boot Camp Assistant in the Utilities folder within your Applications folder. Alternatively, use Spotlight search (Cmd + Space) and type "Boot Camp Assistant" to find and open it.
I found a way to install Windows on system without Mac OS system. You will need a USB with a Mac OS system on it. Reason why you will need to format the HD of the mac. With the system off. Turn on the mac. Access the boot up Options menu. Select the USB with the mac os. You will not be loading the Mac Os system. Don't worry. It will load to install the Mac OS system. You click the desktop and select Disk Utility. Choose the hard drive. Select Partition. Select one Partition. Under the Partition window Select Master Boot Record. This will allow you to format the hard drive that is not GUID partition that is for Mac. Once that is done. You are golden. Make sure you have a bootable USB with Windows on it. I used a bootable CD with Windows 7. When selecting the bootable media, it will load windows. You may receive error that unable to use the hard drive. No worries. Select the hard drive, delete and format. and Try again. This should allow you use the hard drive and install windows. No boot camp and no Mac OS on the system. If you need to get drivers. Try using IOBIT Driver Booster. It is free. Or you can view the devices in Device manager to locate the kind of devices that maybe needed to be updated.
@Delaney_Justin Tried this today. My commands seemed to have worked. Files were created on my USB Flash Drive, but still doesn't seem to be recognized by my new PC. Do you have ideas on how to verify that the correct files were created? Maybe I messed up the path part?
@Tonyhu2255
I got me a hand me down iMac 27" late 2015 from work and just used Ventoy to boot into HirenBootcd. From this Windows recovery environment I started an installation for W11 with the bypass method for the requirement check. I had to manually look up all the drivers and the only one that gave me trouble was the audio which I managed to fix after tons of possible options on the sound driver end.
So now I don't use bootcamp and can install all the regular Windows drivers for the hardware. It runs like a charm and I'm surprised as to how capable of a machine it is this way. It runs some emulators and games pretty good as well.
o, for the M1 chip, Boot Camp should work just fine without any additional software like Parallels. However, if you have an older model with an Intel processor (M2/M3), then using Parallels is necessary in order to run Windows alongside macOS seamlessly on your machine. As for obtaining genuine Windows keys from Microsoft Partner Hypest-key
I have already purchased Affinity designer for PC. I now also own a MacBook and I want to be able to use the software on both Windows and Mac. Depending on what I am doing or if I am traveling, I might be on my Mac or my PC.
Each OS, Windows, Mac or iOS, has its own individual licensing system. The software is platform-specific so if you wish to use any of the apps on a different OS to the one you originally bought you will need to purchase a licence for it and then download and install the OS-specific software.
Long-time user of Serif products, chiefly PagePlus and PhotoPlus, but also WebPlus, CraftArtistProfessional and DrawPlus. Delighted to be using Affinity Designer, Photo, and now Publisher, version 1 and now version 2.
So, for clarity and avoidance of doubt, if I want to run Affinity on my Windows PC and my Macbook then I have to buy two licenses and pay two license fees. Like the OP I was looking for the ability to use the same software on my existing Windows machines and my Macbook so I could use whichever was to hand at the time. I currently use PaintShop Pro on Windows but they don't have a Mac version. My level of usage doesn't justify the cost of a Photoshop subscription so the price point of Affinity Photo was appealing. If you're now saying that I need to pay twice as much then that appeal reduces a lot.
I'm aware that MacOS and Windows are different operating systems and so you need different compiles of the application, 30+ years in the IT/Computing industry, and still going, kinda makes that clear. The norm, however, for cross-platform application development for about 25 years now has been to use abstraction libraries so the same code is compiled for each platform, just using different libraries to abstract the application from the OS services, the developer only needs to think about the application they are writing, not the differences in the OSes they might run on. If your suppliers are telling you they need to code separately for each platform and aren't writing drivers or embedded code (and actually a lot of driver writers are using abstraction libraries these days) then they are ripping you off or need to give their development team a Vegas funeral.
This is the first time I can recall an application where you needed a different license depending on which desktop platform you were running it on for quite some time. It's kinda inherent in the language of software licenses, you're buying a license to run the code, not the code itself. This is why in most cases you can install the same application on more than one machine (same or different OS) and so long as you only run it on one machine at a time you're fine with a single user license.
The price point for Affinity is not that dissimilar to other packages with similar functionality from what I've seen, it's the same as I'd pay to upgrade PSP and about 25 less than the new cost of PSP. I think what you really mean is that 'Affinity isn't a rip off price like PhotoShop can afford to be due to its name recognition." The issue for me (and possibly the OP) is that wanting to run on both Windows and Mac is about convenience. Do I want to double my cost, and learn a new application, to avoid having to carry two laptops once in a while when I need to carry the Mac for some other reason, or do I only pay about the same and stick with the application I know but 4-5 times a year I'll have to carry my Windows laptop and my MacBook or put down my MacBook and go into the other room to get my Windows laptop.
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