Yazo: But sometimes, these corn mazes feature monsters that want nothing more but to water corn with your entrails! Yup, we're in for a doozy, ladies and gentlemen! We should've done this battle like, two months ago, but who cares?
Yazo: Love 'em or hate 'em, Fazbear Entertainment really knows how to come back from a career-ending incident. The fact that this company has managed to stay afloat from, at the very least, 1983, is pretty god-damned impressive. Especially considering that they lost both of the original founders, and that something tragic happens like... every freaking day.
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Carl: After losing yet another pizzeria to a fire, set off by one of the original founders and the other founder's son, burning most of the animatronics under Fazbear Entertainment's ownership, the company needed a new way to keep their company and brand afloat. So, naturally, they started to make another pizzeria. But in the meantime, Fazbear Entertainment turned to what many entertainment brands have.
Yazo: Video games! They figured since some game developer was created games based off of their urban legends and rumors, they figured they could do the same. So, soon enough, they compiled a VR game! Because VR games are soooo worth it, mostly filled with tech demos and other crap like that.
Carl: Thankfully, The Freddy Fazbear Virtual Experience was not one of those. Released by Fazbear Entertainment and developed by Silver Parasol Games, they made it to make light of the rumors surrounding the Fazbear brand.
Carl: Debatable. But, rumors and bad press aside, the game was released... well, sorta. The game was never actually released for the public. Instead, you play as someone play-testing the game, and play through the simulated versions of prior Five Nights at Freddy's. There was what you'd expect. VR remakes of FNaF 1, FNaF 2, FNaF 3, along with some new things. Levels where you'd have to survive in the dark, fix animatronics, repair ventilation, and levels based on FNaF 4.
Yazo: Yeah, but apparently, that wasn't enough. But rather than adding Sister Location or FNaF 6 or something like that, they added completely new levels, that being the Curse of Dreadbear DLC! This added a bunch of characters from prior FNaF games that were excluded from the original game, namely the Withered Animatronics, the main four Nightmare animatronics, the Jack-O-Animatronics, and two new ones.
Carl: There is Dreadbear, who the DLC is named after. Who's height is strangely inconsistent. He goes from a slightly-above-average height for an animatronic to, uh, 82 feet tall. But we're not here for Frankenstein's animatronic here. We're here for the second other new character. The stand-in for Jack-O-Foxy, it's Grimm Foxy.
Carl: That is true. Grimm Foxy appeared twice in Help Wanted and then made a cameo appearance in Security Breach. Here's hoping he appears in Help Wanted 2, although my hopes aren't high. FNaF has a tendency to... waste characters.
Yazo: The Missing Children, The Toys, The Phantoms, Ennard, Lolbit, Yenndo, Bonnet, Vanessa, and now Grimm Foxy. Hell, you could add all of the Nightmares to that list as of Dittophobia! And you could even argue that He-Who-Shall-Not-Be-Named was wasted, considering that we were all gaslighted into thinking he was Glitchtrap and Burntrap. But nope, we got the Mimic instead. Man... fuck the Mimic.
Carl: Our... transgressions with FNaF aside, we still must admit that Grimm Foxy is quite cool. Sure, he only made two appearances, but it's still enough to make an impression. In the game, Danger! Keep Out!, Grimm Foxy acts just like his counterpart from the first game. He peaks out from the curtains in Pirate's Cove and prepares to charge. Use the light to keep him away when he's fully visible.
Yazo: But his by far best appearance is his solo appearance in the Corn Maze level in the Afraid of the Dark mode, which, fun fact, is the first free-roam FNaF ever introduced. Suck it, Security Breach! He wanders around the maze, dragging his sickle on objects and singing in a demonic voice.
Carl: In the maze are four gates and four keys. With each collected collected, Grimm Foxy becomes more aggressive and can find the player much faster. The only way to survive an encounter with Grimm Foxy is to hide from him as he charges at you.
Carl: Being a FNaF character, Grimm Foxy is likely quiet stealthy. While we never see him do it, animatronics like himself are known for using the darkness to their advantage, hiding from their prey to jump them and kill them. Again, Grimm Foxy is never seen using it, but he probably could, given the chance.
Yazo: Sure, he ain't winning a game of Hide-And-Seek as a hider, but as a seeker? That's a whole different story! Especially with his sickle! Most variations of Foxy have a hook of some sort, unless you're a special case, like Funtime Foxy, Mangle, or Lolbit. But Grimm Foxy? Rather than a hook, he's got a sickle attached to his hand.
Carl: Sickles, also known as a grass hook, originate from the pre-Neolithic age, used to harvest and reap crops, such as grain. They've been dated back all the way to 18000 BC! And since, they've only improved.
Yazo: I'm sure those ancient people can rest easy, knowing that their invention that was instrumental to agriculutre is now being used as a murder weapon for a on-fire robot. Speaking of, Grimm Foxy's on fire. And fire burns at a standard temperature of 900 degrees Celsius. That's gonna burn you on touch. So yeah, you gotta aim pretty specifically when trying to hit this conflagarant canine, make sure you're hitting the metal parts and not the fire.
Carl: As for Grimm Foxy's last ability, he possesses the ability to teleport around the maze. No real reason as to why, but the reason was most likely... balancing. Avoiding Grimm Foxy would be nigh impossible if he didn't vanish after hiding from him.
Yazo: He also appeared in Security Breach in one of the Princess Quest games... and that's it. End of the sentence. He doesn't get anything from his brief cameo in that game. So, yeah, ending the arsenal on a high note, eh?
Carl: Grimm Foxy should scale to animatronics like Fredbear, who was capable of crushing skulls with his jaw. While you may be believed that since it was a child's skull, it's not as impressive, as children's skulls are not as sturdy as a normal adult's skull, all you need to do is turn to FNaF 2 and analyze the actual Bite of '87. It's implied that Mangle crushed the skull of one Jeremy Fitzgerald. While Jeremy's exact age is unknown, it can be presumed that he is within the young adult range, eighteen to twenty years old. So yes, this feat is still legit. This feat would require 2,300 newtons.
Yazo: But when it comes to actual physical strength, Grimm Foxy should scale to, uh, the Man behind the Slaughter, who could rip metal apart with his bare hands. That takes about 17 tons. Plus, he's super fast. He should scale to animatronics from the main series, who can move between cameras faster than a human can react.
Carl: Being made of mostly metal, Grimm Foxy can tank roughly around 20 tons of force. He can scale to Ballora, who took a few hits from the Scooper, a device specifically made for dismantling animatronics. And the Scooper is extremely impressive. One blow from the Scooper was enough to immediately empty out Michael Aft- I MEAN, Michael's body, scooping out all of his organs.
Yazo: But for as cool as he is, he does his weaknesses. Like the fact that light makes him retreat, which is something I find dumb. He's on fire, but light makes him retreat? What the fuck? And his other weakness is even dumber! He's a dumbass! He walks by the player even though he SAW them enter the damn cutouts!
Carl: Starting development in 2018 and releasing the game 2020, the YouTuber known as SwankyBox, known for covering Nintendo Games and even horror games on another channel, created the game known as Zardy's Maze, a indie single-player horror game. The initial story is about as simple as can be.
Yazo: In the game, ya play as a farmer that owns a large cornfield. But one night, during the dead of night, the farmer notices that several large weeds have grown in their cornfield. So, arming themselves with their trusty axe and weird crank flashlight thing, the farmer ventures out into the maze, prepared to cut down the weeds. In and out. Twenty minute adventure, right?
Carl: Far from it. Because the farmer is not alone in the maze. Eight unique antagonists roam the maze, plus a few more, being strange creatures of different shapes and sizes. Some try and kill you, while others merely try and hinder your progress. And multiple of the same entity can exist, with one exception. Not even in the editable Challenge mode are you allowed to change this one specific enemy.
Carl: Now, bear with us for a moment, because Zardy's Maze lore is a bit complicated. The base game has nine endings. And that's not even mentioning how many endings that the second game is gonna have.
Yazo: Yeah, a few of this game's endings are something straight out of an ARG. Ya see, in one of the endings, you get a link to a video that shows some sort of meteorite falling from the sky and landing in the farmer's cornfield. A few seconds later, the meteor thing begins to glow blue, creating a beacon of sorts.
Carl: A few seconds later, Zardy appears on screen, staring at the camera. This gives the implication that Zardy and the rest of his minions are some sort of alien or extraterrestrial, or maybe he was a normal scarecrow that was turned into a living one by the meteor? It's a bit confusing and not entirely clear.
Yazo: So yeah, Zardy's some sort of otherworldy being from beyond the stars, supposedly. Looking at a few of the endings, Zardy's goal is to get something back that belongs to them, presumably stolen. What is it? Hell if I know! And in order to do that, they have to grow a bunch of weeds for some reason. And I thought FNaF lore was confusing.
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