[_SPONGEBX]
strength = 100.0
widthlx = 0.2
widthrx = 0.2
droplx = 0.1
droprx = 0.1
|spnb_str | real | _spnb:strenght | 0.0 | sponge strength |
|spnb_wl(1) | real | _spnb:widthlx | 0.0 | sponge left section width; dimension X |
|spnb_wl(2) | real | _spnb:widthly | 0.0 | sponge left section width; dimension Y |
|spnb_wl(3) | real | _spnb:widthlz | 0.0 | sponge left section width; dimension Z |
|spnb_wr(1) | real | _spnb:widthrx | 0.0 | sponge right section width; dimension X |
|spnb_wr(2) | real | _spnb:widthry | 0.0 | sponge right section width; dimension Y |
|spnb_wr(3) | real | _spnb:widthrz | 0.0 | sponge right section width; dimension Z |
|spnb_dl(1) | real | _spnb:droplx | 0.0 | sponge left drop/rise section width; dimension X |
|spnb_dl(2) | real | _spnb:droply | 0.0 | sponge left drop/rise section width; dimension Y |
|spnb_dl(3) | real | _spnb:droplz | 0.0 | sponge left drop/rise section width; dimension Z |
|spnb_dr(1) | real | _spnb:droprx | 0.0 | sponge right drop/rise section width; dimension X |
|spnb_dr(2) | real | _spnb:dropry | 0.0 | sponge right drop/rise section width; dimension Y |
|spnb_dr(3) | real | _spnb:droprz | 0.0 | sponge right drop/rise section width; dimension Z |
I recommend to just check in the actual code, that is probably best to figure out what it means.
But in a nutshell: left is low coordinate values, right is high. Width is the size of the sponge, and rise/drop the length of the region where the forcing is smoothly increasing/decreasing.
Philipp
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