Nba Scoreboard Download Fixed

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Vernon Butte

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Jan 21, 2024, 4:32:13 AM1/21/24
to nechdycomwa

Seriously why haven't they added a scoreboard during the game. If i need 300 kills with a pack a punched gun i wont no until i get the challenge. Just tell me my kill orogress. If you look at the multiplayer combat record it is almost as extensive as the black ops games. But no we dont even have a scoreboard for zombies. It makes camo grinding infintely harder.

nba scoreboard download


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I see SO many people complain about bad teammates by saying "I can't rank up and I'm always highest on the scoreboard." The scoreboard can SOMETIMES mean that you're a good teammate. If you have a fairly even number of assists, goals, and saves, you're probably rotating well and being a solid teammate. However, if you're just looking at the total points and not noticing that almost all of your points are from goals scored and touches on the ball, you're probably ball-chasing and not rotating. That isn't a fun teammate to play with and obviously won't help you rank up. I'm not saying the scoreboard can't be an indicator, just that it isn't always an indicator. If you're always highest on the scoreboard you're probably doing something wrong. If your teammate is the ball chaser than you have to adapt to that, play more defense, and in those situations you SHOULD be lower on the scoreboard. This is just my opinion, I'm curious if people agree or disagree with this assessment.

The Official KHSAA Scoreboard is a joint venture between the KHSAA and Frank T. Riherd and proprietary copyrights to the information are owned by the KHSAA and proprietary copyrights to the software are owned by Mr. Riherd. Any use of the scoreboard for other commercial gain, or any attempts to obtain the data, electronically or otherwise, without expressed written consent of all parties in this agreement is expressly prohibited. Schools / Officials, Remember to Call in scores to the scoreboard phone number at 800-453-6882

A good quality scoreboard is one of the most important features for me in this game. Its really sad if they fail it this because it would probably cause me to quickly get bored of the game. Its really dumb that they cant at least keep the same stats from their previous game that people have been playing and gotten used to for 4 years.

being bad at the game mechanics wont magically make you win more if you just stand next to your teammates. without a scoreboard a really bad player can stand next to great teammates and win and think they actually did good when in reality they just got hard carried.

Every argument I have seen against a scoreboard (yes, with kills and everything! gasp) is analogous to going to a party, and because out of 50 people one of them turns out to be a douchebag, the host deciding everyone should have a bag forcibly put over their head.

HiJoseph,

Please let me know how to use scoreboard across two instances of anenv. I've created two scoreboards-- one, to add what i transmitted andanother to add what i received in an env.Now i've created two instancesof it and the two env's are binded such a way that the output of env[0]is an input to env[1].

Pls let me know how should i proceed to check a packet i've transmittedin one env[0] with that in received scoreboard in env[1].

Thanks in Advance...

Regards,
Prabhu

Prabhuk, I assume that you have an instance of the monitor forcapturing transactions across the shared i/f between your 2 envs. Sothat monitor should be used to forward transactions to the 2 scorebardsin your 2 envs. If the monitor is instantiated in the envs themselves,then you'll need to find a way to disable one of them so that only 1monitor is talking to both scoreboards.

What exactly are you checking between the 2 envs, just that the top-level signals are correctly connected between the 2 devices?

Joseph

Hi Prabhu,

From my experience, there is no need to change your VE design by implementing the monitor outside the environment. Sometimes it is even necessary, e.g. when creating an interface eVC that typically has a monitor instantiated within the environment and you want to check it by cross-connecting two instances and simulate them. This way you will end up with a monitor in each environment instance and it seems to me that this is exactly what you are doing.

If so, I would suggest the following:

1) Provide hooks in your monitor when a packet is received/transmitted
This provides the flexibility to change the behavior of scoreboarding when your environment is integrated in a larger environment (e.g. system-level) or when using layered verification environments. You may then choose to disable scoreboarding, change its behavior, or even use a system-level scoreboard according to your requirements. This behavior can be set by extending the monitor instance through the hooks provided.

2) Instantiatiate your scoreboards separately from the rest of the environment
This is helpful in system-level verification or layered environment where you may have multiple instances of your environment running and you may want to place scoreboards only in strategic locations or even use a totally different scoreboard. Of course, you will have to provide a basic scoreboard unit as part of your environment.

3) Use separate configuration files according to the verification scenario
Doing so will allow you to specify the scoreboarding instantiation and functionality you wish to have from a block-level up to a system-level verification scenario with the maximum level of code reuse and the least amount of changes.

4) Provide some sort of synchronization
There is a potential problem with this configuration, when the monitor from one end will see a packet transmitted and the monitor from the other end will see a packet received at the same time. For example:

At time X:
Env[0]'s BFM will start transmitting a frame
At time X+Y:
Env[0]'s monitor will detect a frame transmitted and try to push it on the scoreboard
Env[1]'s monitor will detect a frame received and try to compare it against the scoreboard

Depending on the order of execution, Env[1]'s compare might run first, resulting in an empty scoreboard compare. So it is a good idea to sometimes delay the compare by one cycle, if this is permissible by the specification, or provide some sort of syncronization between the two.

This of course is mostly the case when cross-connecting two environment instances together. Usually, there is a delay between when the packet is transmitted and when it is received on the other end.

The eRM Developer Manual offers quite a few guidelines on scoreboards, including the ones mentioned above at Section 9.3, "Adding Scoreboards".

Hope that helps!

Regards,
--Iraklis.

I see a discrepancy between the ScoreBoard and the DFA when deciding on available resources. I think I can trace that down to DFAPacketizerEmitter.cpp not heeding the NextCycles field of the raw itinerary data. In essence I have two itineraries that can be scheduled in the same cycle. In scoreboard form:

The two empty slots of InsA are coded by NextCycles=2 in the first stage (actually 7, but this captures the essence). I run the PostRASched with ScoreboardHazardRecognizer on an example with just these two instructions and it schedules them in the same cycle, with the scoreboard in the debug output looking entirely sane. DFAPacketizer, run immediately after, says the reources are not available.

Thanks @bcahoon, that seems to confirm my findings. My problem is to code a register write conflict which has instruction dependent timing. So a load writes in later stage than a mul, which writes in a later stage than an add. My scoreboard has 8 independent FuncUnits and is seven deep. It will need all the time-shifted states to keep track of the register write conflict.

The scoreboard works amazingly well with OBS. Our scorekeeper has been very happy with how simple it is to operate and keep track. We have the output ran to a large TV and the audience is able to easily see the team names and score throughout our game.

As an educator I really appreciate how easy it is to update a points system in the middle of class, and I can embed the scoreboard into my school's LMS so all the students know where to go check their point totals.

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