Sims 4 Cheat Polygamy

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Agnella Datson

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Aug 3, 2024, 2:04:24 PM8/3/24
to necfaurondesc

If you use the Free Love NAP you can do this, but be careful if they travel to areas not covered by the NAP (like, don't take both sweeties on a date to Sulani if Sulani doesn't have Free Love, for example). (Requires Eco Lifestyle.)

I had an accidental poly household. I had 6 single sims and they NEVER got upset when the others flirted with who they were kinda paired up with. The eco life NAP free love was on and I didn't know (it ruined the plot challenge for me but may work for you as an option as mine weren't meant to be poly)

Player is obtained upon reaching Level 4 of the Serial Romantic aspiration. Sims with this trait will never cause another Sim to get jealous of their actions, such as using a Romantic-type interaction on a different Sim in front of their spouse. Note that Sims with the Player trait can themselves still feel jealousy (unless the Sim who would make them jealous also has the Player trait).

I accidentally created a situation where a couple I'd created broke up because they had different life aspirations and the woman found a new man who she married and had kids with but since I had free will all the way up she kept going back to her ex because they were still technically soulmates? Anyway, I decided I wanted to keep the three of them together so I cheated to give both parts of the married couple the Player trait so that nobody would get jealous (traits.equip_trait trait_Player). It worked and now all three of them are able to do all the romantic interactions to the point that now the married couple are also both dating the third part of their poly couple. For good measure since I had the Get Together expansion I also added them all to a closed club that had them all have romantic interactions with each other but even before that nobody was jealous and they were all in relationships so all well that ends well.

I've found that the best way to make poly sims is to use the player trait but also, in the case of marriage with poly sims, you can use the cheat relationship.add_bit family_husband_wife on all of the people within the relationship so it registers them as married

Base game: Control-shift-c to open the console, testing cheats on , and then Traits.equip_trait Player. If you want extra satisfaction points as well, instead turn on testing cheats and then set their aspiration to Serial Romantic and type Aspirations.Complete_Current_Milestone until the aspiration is achieved and the game gives you the Player reward trait. Do this for all the Sims you want to be in the relationship.

Get Together: Press the U key to open the club interface (if you have Discover University it might show you university organizations instead, but there's a tab to show you clubs). Create a new club ("Polyamory club"?) and add the Sims you want to be involved. Add the club activity "Be romantic with" and choose for the target of that activty your club ("Polyamory club"?). I like to add banned action, "be mean" as well because that's the way I roll.

Eco Lifestyle: Shift-click the mailbox and choose Instant Add NAP (cheat) and choose the Free Love NAP. Just be careful, if this is the only one you're using, to only be romantic at home because the no jealousy part only works in the neighborhood.

I've had a number of sims I've worked through the Serial Romantic aspiration with, and even once they have the Player trait their other boyfriends or girlfriends still get upset when they see the Player sim being romantic with someone else - it's a hit to their romantic and friendly relationship bars and also to their reputation! Personally I don't believe a married sim has any right to get upset about their boyfriend or girlfriend having other lovers in the first place, but the Player trait being broken is really annoying.

Using Clubs and making "be romantic with" a club activity would only work while they're officially in a club meeting. Which wouldn't be a problem if you just stay home, but if you go out for the day you'd have to remember to announce a club meeting everywhere you went - I can see that getting very tedious.

If you really wanted, you can actually achieve it with cheats. As a matter of fact, my current household on Xbox consists of 3 sims that are all married to one another. There are various aspects of the UI that don't properly show it though, but when I look under the sim profiles they're all listed as a spouse to one another. I'd share how to do it, but I'm not sure how you feel about cheats. I'm also not sure what EA's stance is on this sort of thing, and knowing my awful luck they'd read my post then patch it out so I'm not sure if I should post that publicly.

Just out of curiosity, which way did you try because I have a feeling it's different than what I did. Heck I'll even explain how I got it to work. While I said I wasn't sure if I should or not, after the awful day I had yesterday I'm not sure I care about anything anymore so couldn't care less what EA thinks of my post. So anyway, here you go...

Start by entering the cheats testingcheats on and cas.fulleditmode because these need to be enabled. If you aren't sure how use cheats on PS4 press L1, L2, R1 and R2 all at the same time then you enter the cheats in the text box that pops up. Next you must make sure that the sims you want to be together are all living in the same household, because you are going to be editing their relationships in CAS and I'm not sure of any other way to edit the relationships. The first marriage is pretty simple as long as neither sim is already married, just do it as you normally would. For any additional marriages between sims, go into CAS mode and set the relationship to Fiancee for the sims you want to marry. Doing this will force the two sims to be engaged, and it seems to completely ignore any additional marriages those sims may already have which allows them to be married using normal methods.

I already mentioned that the user interface doesn't seem to show the multiple marriages anywhere, but there are some other things to keep in mind. A sim can only be engaged to one person at a time, meaning that if you want multiple sims to marry one another you will need to do each marriage one at a time. I also ran into a problem where the game wouldn't let me use a wedding arch for an additional marriage, it was telling me that their fiancee wasn't around when they actually were, but I was able to click on one of the sims and do the "elope immediately" interaction. After experimenting with a household of 5 sims I noticed that after around 7 to 10 marriages the game wasn't properly registering the relationship changes in CAS, and so I had to enter CAS a second time for it to work. You will also get some pretty messed up relationships without the Player trait from the Serial Romantic aspiration, which sure you could do the aspiration for each sim but you can also use the cheat traits.equip_trait Player on each sim to add it. One final thing to keep in mind is that since the actual marriages will be done normally, you'll want to make sure the relationships are pretty high.

You see when voting for what to add to the community you can vote for a free love thing and if it wins you can get into other relationships without your spouse or partner getting angry so by doing this you can make a polyamorous Relationship without sims getting angry about cheating however you can't marry each person in the relationship so in my game I just have my sim become the gf of father winter and another som and father winter is the bf of both my sim and the other and same goes for the other sims the can do everything a regular relationship would in the sims.

I'm Playstation 5 and right now I got 1 guy Mr. Price and he is married to his 1st wife and he is married to my sim. Her name is Octavia Lynn. I'm now wondering if you can have 3 wives with 1 guy. Lol male jigglo

I feel like Obsidian has a good track record with these things, so I'm inclined to say "If Obsidian thinks they've got a reason to." I don't feel like they would accept a Bethesda/Skyrim route of effectively marry practically any unimportant NPC you want, so long as you've done their quest. But I don't expect them to make shallow companion characters you can pick up on the street for 500 gold, either. If they made content around a relationship, I don't think it would be reduced to "here's the money from our store, and if you ask I'll give you food once a day" (or "can I have an allowance" interactions for adopted children.)

I wouldn't want them to have a whiteboard of features, checking off boxes on a list, but if the nature of the project lends itself to that... Hell, I could see an RPG with a Watcher love interest NPC (where the game asks you your preferences, and the PC/NPC both have male and female voice talent now that they've got Microsoft money) bound up in prophecy or some such nonsense. I don't feel like you'd hate such a thing if it was done well, especially if they didn't force you to develop any relationship (and why would they?) I felt like Enderal's Calia Sakaresh and Jespar Dal'Varek did a great job of being potential love interests, in a way that was so non-obtrusive the fact that romances are possible in the game could be missed.

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