MassEffect Galaxy is a Mass Effect spinoff developed for iOS mobile devices. With a more stylized art direction than the main series titles, this top-down shooter uses the mobile devices' accelerometer and touch screen functions. The story focuses on Jacob Taylor and Miranda Lawson, who appear together as squad members in Mass Effect 2.
The Mass Effect universe has landed on the iPhone and iPod Touch gaming platforms! Tales of human courage and individual human achievement resound throughout the galaxy. Here is your opportunity to play the story of Jacob Taylor - a new character in Mass Effect 2 - a biotic-powered super-soldier who stumbles across a plot to terrorize civilization's greatest beacon of hope.
In the year 2148, mankind discovered alien artifacts that unlocked the secrets of space travel. Over the decades that followed, humans joined the galactic community aboard an ancient space station called the Citadel. In this strange new galaxy, tales of human courage resound among the stars. This is one of those stories...
Sometime prior to Jacob Taylor's introduction to Cerberus in 2183, galactic tension is rising due to batarian ambassador Jath'Amon's arrangement of a meeting with the Citadel Council, with the intention of negotiating a peace between the batarians and the Alliance.
Jacob Taylor, a biotic soldier, is on vacation aboard the passenger liner Arcturian Jade when the ship is attacked by batarian terrorists. Jacob grabs his assault rifle retained from his former job as an Alliance marine, and a battle begins which will lead him to fight an unknown terrorist threat.
Mass Effect Galaxy is a top-down shooter where the player assumes the role of Jacob Taylor armed with a powerful arsenal as well as a variety of biotic and tech powers. As the game is only available for iOS devices, players must make use of touch-screen controls to aim weapons and deploy abilities while in combat. The combat consists of moving your character around by tilting the device and then tapping on characters to lock onto them. You fire automatically, but you can use your abilities on the right of the screen by tapping on them. Jacob can gather various items dropped by enemies during fights or found throughout the world. These items grant him temporary bonuses.
As in other Mass Effect games, the player is presented with branching conversation paths in a "conversation wheel" that displays available dialogue options. Unlike other games, the whole line of the dialogue is shown. Furthermore, a small icon shows the morality orientation of the dialogue path you may choose. The player can then choose to ask more questions, or act aggressively or kindly towards the encountered character. These choices impact how others react to Jacob. With this mechanism you can force or avoid certain situations even if some of your choices don't have much effect on the plot itself.
As in other games of the franchise, the player has the possibility to travel across the galaxy. The player can travel between mission and assignment areas with their personal shuttle by utilizing the Galaxy Map after finishing a major mission. In this mobile game, however, the Galaxy Map is limited to the mission destinations and the player cannot travel and explore the whole galaxy. On some occasions, it permits the player to choose the starting location for a series of major missions.
Mass Effect Galaxy's art style differs from the core trilogy's art direction significantly. While the main trilogy utilizes a mostly photo-realistic look, Galaxy has a "graphic novel" look to it. This include 2D animated cutscenes and dialogue phase between actual combat levels in the game as well as exaggerated character models. This art style was chosen both to meet the specific graphical limitations of the device the game was being developed for, but also to allow certain unique identity to separate Mass Effect Galaxy from the core titles. The effect for the cinematics is a presentation that resembles to what a Mass Effect cartoon might look like. The artist chosen to portray this new look was Joy Ang.[2]
If a player links their copy of Mass Effect Galaxy to their EA Online account through the games Extras menu and Stay Informed sub-menu and then completes a linked account, they receive the message "Your reward for completing the game is waiting for you in Mass Effect 2." EA confirms the reward as being extra dialogue with Ish. When playing Mass Effect 2, you must have Miranda and Jacob in your party to experience the additional dialogue.[3] This dialogue is heard in Mass Effect Legendary Edition without needing to meet any requirement other than having Miranda and Jacob in the party.
This section of IGN's Mass Effect wiki guide is all about the Galaxy Map, specifically detailing every cluster and system you can visit in the game, as well as any Discoveries and Collectibles you can find along the way.
While Mass Effect only requires you to visit 7 Systems in order to complete the game, there are 34 more Systems you can visit, all with their own Discoveries to make and many with worlds to explore in the Mako. You'll want to visit these worlds as they offer great amounts of opportunities to get XP, credits and loot from.
You can start exploring the galaxy as soon as you finish "Citadel: Expose Saren" and are able to depart the Citadel. However you won't have access to every Cluster or System right off the bat: several of them require you to complete one of the four main Mission Worlds first (Therum, Feros, Noveria and Virmire), progress Side Quest Assignments, or fill up enough of the Paragon or Renegade meters.
Mass Effect 3 planet scanning provides you with a way to amass war assets and increase your Total Military Strength, which you'll need if you want to be successful in the final battle with the Reapers. As you search around the various clusters you'll discover war assets, artifacts, intel, credits, and fuel locations that are all used to improve your military standing, and how much of this you can collect will directly have an impact on the Mass Effect 3 endings available to you. You also need to be on your guard while you go about planet scanning in Mass Effect 3, as the Reapers are constantly watching and will be alerted if you keep searching in the wrong places.
So, we know that these items are essential in the Mass Effect Legendary Edition, which means you want to gather as many of them as you can ahead of the big final fight. However, if you just scan every planet you see with reckless abandon, the Reapers will eventually get to full alertness and chase after you, meaning you'll have to leave the system immediately. The Reapers might look slow at first, but they quickly pick up speed and won't take long to catch you unless you hotfoot it out of there. In addition to this, once the Reapers have been alerted within a system, you'll have to go somewhere else and complete another mission before it will be safe to come back for further investigation. Therefore it pays to use our Mass Effect 3 planet scanning guide, so you know where to look and can slip in and out with (probably) no trouble.
As it will soon become apparent, not all of these clusters can be accessed in Mass Effect 3 planet scanning from the start of the game. There will be new clusters opening up as you progress through the story or complete side missions, while others do not become available until a specific quest, such as an N7 assignment, is received from Traynor. If a cluster listed here isn't available to you, then make some more progress through the campaign before taking another look to check if it's now unlocked.
Assets in this guide are listed as they appear in the images from left to right, and locations that have no planet at the center signify ship wreckages, which grant varying amounts of fuel upon investigation. Clusters are listed in alphabetical order for ease of locating, with the number of resources they contain shown in brackets after. If a particular cluster isn't featured in the list, then there are no useful items to be found there and you can safely skip over it.
Mass effect fields can be used alternately to power huge starships or to power gates that allow for easy faster-than-light (FTL) travel. Once humans learned to harness the power of mass effect fields, they discovered a network of gates called mass relays leading throughout the galaxy, each of which allowed for near-instantaneous travel to the far reaches of the Milky Way.
The original Mass Effect trilogy centered on a player-created human protagonist named Commander Shepard, who could be a woman or a man. Shepard led the human race and, eventually, the rest of the allied races of the Milky Way galaxy in a lengthy and escalating war against The Reapers, a race of powerful killing machines from beyond our galaxy. Andromeda picks up near the end of the events of Mass Effect 2, so the preceding backstory remains the same for both games.
Salarian scientists have been responsible for some incredible breakthroughs. They have also brought about horrible calamity. The show-tune loving scientist Mordin Solus is easily the most well-known salarian in the original trilogy, and one of the most beloved characters in any BioWare canon.
The krogan are a violent group of reptilian hardcases who look like what would happen if you crossed a horny toad with a stegosaurus. The krogan spent many years isolated on their brutal home planet of Tuchanka, where they evolved into the dominant species. They made their galactic debut thanks to the salarians, who enlisted their help to win a war against a deadly race of insect-like aliens known as the Rachni.
The krogan helped fight the rachni to near extinction, and in the process began to rapidly expand and conquer swaths of the known galaxy. That led to a war known as the Krogan Rebellion, which pitted the krogan against the other most powerful races in the Milky Way. The krogan rebellion was cut short when the turians deployed a devastating salarian-developed bio-weapon known as the genophage, which destroyed the krogan on a genetic level by causing almost all new krogan babies to be stillborn.
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