Our little party of travelers awakened the next morning refreshed and full of hope, and Dorothy breakfasted like a princess off peaches and plums from the trees beside the river. Behind them was the dark forest they had passed safely through, although they had suffered many discouragements; but before them was a lovely, sunny country that seemed to beckon them on to the Emerald City.
To be sure, the broad river now cut them off from this beautiful land. But the raft was nearly done, and after the Tin Woodman had cut a few more logs and fastened them together with wooden pins, they were ready to start. Dorothy sat down in the middle of the raft and held Toto in her arms. When the Cowardly Lion stepped upon the raft it tipped badly, for he was big and heavy; but the Scarecrow and the Tin Woodman stood upon the other end to steady it, and they had long poles in their hands to push the raft through the water.
They got along quite well at first, but when they reached the middle of the river the swift current swept the raft downstream, farther and farther away from the road of yellow brick. And the water grew so deep that the long poles would not touch the bottom.
They were all tired out when they reached the shore at last and stepped off upon the pretty green grass, and they also knew that the stream had carried them a long way past the road of yellow brick that led to the Emerald City.
So, when they were rested, Dorothy picked up her basket and they started along the grassy bank, to the road from which the river had carried them. It was a lovely country, with plenty of flowers and fruit trees and sunshine to cheer them, and had they not felt so sorry for the poor Scarecrow, they could have been very happy.
So the big bird flew into the air and over the water till she came to where the Scarecrow was perched upon his pole. Then the Stork with her great claws grabbed the Scarecrow by the arm and carried him up into the air and back to the bank, where Dorothy and the Lion and the Tin Woodman and Toto were sitting.
They now came upon more and more of the big scarlet poppies, and fewer and fewer of the other flowers; and soon they found themselves in the midst of a great meadow of poppies. Now it is well known that when there are many of these flowers together their odor is so powerful that anyone who breathes it falls asleep, and if the sleeper is not carried away from the scent of the flowers, he sleeps on and on forever. But Dorothy did not know this, nor could she get away from the bright red flowers that were everywhere about; so presently her eyes grew heavy and she felt she must sit down to rest and to sleep.
On and on they walked, and it seemed that the great carpet of deadly flowers that surrounded them would never end. They followed the bend of the river, and at last came upon their friend the Lion, lying fast asleep among the poppies. The flowers had been too strong for the huge beast and he had given up at last, and fallen only a short distance from the end of the poppy bed, where the sweet grass spread in beautiful green fields before them.
They carried the sleeping girl to a pretty spot beside the river, far enough from the poppy field to prevent her breathing any more of the poison of the flowers, and here they laid her gently on the soft grass and waited for the fresh breeze to waken her.
This document was downloaded from Lit2Go, a free online collection of stories and poems in Mp3 (audiobook) format published by the Florida Center for Instructional Technology. For more information, including classroom activities, readability data, and original sources, please visit -wonderful-wizard-of-oz/2754/chapter-8-the-deadly-poppy-field/.
Poppy Playtime is a 2021 episodic survival horror video game developed and published by American indie developer Mob Entertainment.[a] Set in the year 2005, a former employee of toy-making company Playtime Co. revisits its abandoned toy factory a decade after the company's staff mysteriously disappeared, and must solve puzzles, some requiring a gadget named the GrabPack, to progress while avoiding various enemies.
The first chapter was released on Steam for Microsoft Windows on October 12, 2021, and later ported to Android and iOS on March 11, 2022, the PlayStation 4 and PlayStation 5 on December 20, 2023, and the Nintendo Switch on December 25. The second chapter was released for Microsoft Windows, iOS and Android 2022, and the third chapter was released on Windows in January 2024; a fourth chapter is planned. All chapters after the first are premium downloadable content.
The first three chapters of Poppy Playtime garnered positive reviews for their horror, gameplay, story and animation, although they were criticized for their numerous bugs, particularly in the second chapter. The game faced several controversies, mainly due to its aesthetics and character design's similarities to that of children-oriented media resulting in popularity among younger-than-intended demographics. The announcement of in-game non-fungible token content in December 2021 received harsh criticism, resulting in the developers reversing all profits from the tokens to charity.
Poppy Playtime is a horror video game where the player controls a former employee of toy-making company named Playtime Co., who returns to the company's abandoned toy factory after its staff mysteriously disappeared 10 years earlier.[2] The employee discovers that the factory is filled with toys who are alive and malicious towards them,[3] and starts looking for a way to escape the premises.[4] Various VHS tapes can be found throughout the factory, each one giving a more in-depth explanation of the story.[5]
The employee navigates through a first-person perspective. The game features multiple puzzles throughout, which the employee must solve in order to progress further, with some requiring a gadget named the GrabPack, a backpack that can be equipped with two extendable hands which can be used to pull and reach objects from a far distance, conduct electricity, and access certain doors.[6][7][8] In "Chapter 2", it can also be used to swing across gaps and, with a green hand obtained during gameplay, transfer electricity between sources. In "Chapter 3", the employee obtains an improved version of the GrabPack, the GrabPack 2.0, that comes with longer wires, jet boosters to enable falling safely from great heights, and the ability to switch the green hand with a purple hand that allows them to jump long distances and an orange finger gun hand that doubles as a flare gun. They also acquire a gas mask to help them navigate areas exposed to the dangerous "Red Smoke".[9]
In 2005, a former employee of a toy-production company named Playtime Co. receives a package containing a note and a VHS tape advertising the company's Poppy Playtime doll and tours of their toy factory before abruptly cutting to spliced-in footage of graffiti of a poppy and a letter from the missing staff, requesting them to "find the flower". After watching the tape, the employee complies and returns to the toy factory to do so.
Arriving at the now-abandoned factory, the employee acquires a one-handed GrabPack to access the lobby. There, they encounter Huggy Wuggy, a seemingly giant statue toy on display in the room's center. While trying to unlock another door, the power goes out. Though the employee restores it, they find that the Huggy statue has disappeared. Upon obtaining a second hand for their GrabPack, they use a conveyor belt to reach the factory's "Make-a-Friend" section, where they manufacture a toy to progress further. Suddenly, a monstrous Huggy appears and chases them into the vents before they send him falling to his death to the bottom of the factory. Soon enough, the employee finds the graffiti, which leads to a room containing a Poppy Playtime doll inside a glass case. Upon unlocking the case, Poppy acknowledges them before the employee passes out.
Upon awakening, the employee finds Poppy gone and explores the factory's rear halls before eventually locating Playtime founder Elliot Ludwig's office. There, they re-encounter Poppy, who thanks them for freeing her and offers to help them escape by providing the activation code for the factory's train. However, she is grabbed and pulled deeper into the factory. As they approach the Game Station and the train, they encounter a giant spider-like monster called Mommy Long Legs, who steals a hand from their GrabPack, reveals she is holding Poppy hostage, and challenges the employee to win three games in the Game Station in exchange for the train's code, threatening to kill them if they break the rules. After locating and crafting a new hand for their GrabPack, the employee proceeds through the Game Station.
They successfully complete the first two games, obtain two-thirds of the train code, and briefly encounter a friendly version of Huggy called Kissy Missy before they are forced to escape into subterranean tunnels during the third game upon realizing that Mommy intentionally rigged it to ensure their demise. An enraged Mommy accuses them of cheating and pursues them back into the factory until they trap her in an industrial grinder and activate it, killing her. A needle-fingered hand, later revealed to belong to an experiment called the "Prototype", subsequently collects her body. The employee rescues Poppy, obtains the third part of the train code, and nearly escapes. However, Poppy diverts the train, refusing to let them leave as she requires their help. Before she can explain further, the train runs out of control and derails near a sign pointing to "Playcare", knocking the employee unconscious.
Following the train derailment, the employee reawakens as a giant cat-like monster called CatNap throws them into a trash compactor, but they escape and head to Playtime's on-site orphanage, Playcare. Along the way, they find a toy phone and receive advice from a voice referring to himself as "Ollie", who warns them that CatNap, Playcare's guardian and a recalled member of Playtime's "Smiling Critters" line, will try and kill them. On Ollie's instructions, the employee attempts to reroute power from Playcare's many facilities to power the Gas Production Zone and divert a hallucinogenic gas called the "Red Smoke", which CatNap can produce.
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