God Of War 2 Pc Controller Settings

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Maria

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Aug 5, 2024, 5:46:53 AM8/5/24
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Ita cunning plan to trick people to click on the submenu indicator thinking they will go to the controller settings* , while its just a break in the menu to indicate the controller settings menu part

if you enable disable it add/removes the 'refresh button ' in the top right => I bet you 10$ you didn't use that button once...... but that's not the point why would you want to add or remove it ??? The only thing I can thing of that at some point this button took to much space ( maybe on a mobil device ) and there is now a toggle to have that button.......


Yeah, it's definitely all over the place... Still don't see how to manually backup the hardware settings. Only Auto backup is available for me and it did back up to an empty USB storage I plugged in. And to the right of the auto back up I now see the retore option to restore from that auto back up.


As it's related to controllers, too, I'd like to reference to the always unable to load bug which about 30 people on Steam forums reported so far (also available as bug report here). Might be relevant while discussing the controller topic.


Played game back on PS4 and have 824 hours on PC playing with controller. Was ready to quit the first night I played 1.0 experimental because the controller updates are so bad. Agree 100% with OP, bumping to vote for a revert.


Glad this has already been reported. New controller layout is slow and non intuitive. I have issues playing with mouse and keyboard so controller is always the best bet. Starting up with the new setting almost made me quit before an hour had passed.


A million percent agree. I hope its reverted soon because I'd really love to be able to play without the frustration. Also to not die trying to click over to my weapons (was this a sick trolling idea by whomever redid the new controller figuration, seriously?)


As a long-time player, my wife and I are unable to fathom why TFP decided to overhaul the controller scheme but some how make it worse. The radial menu is welcome, but everything else is very much a downgrade. It feels like the wrong target group was chosen to test controller support (did these people even play with controllers on


Let me get this out there: There are many issues with this new layout, but let me give one example. If you took away the ability for KBM players to push 1, 2, 3, ... N to quickly swap between slots on their toolbelt/hot-bar, they'd be rightfully @%$#ed. That's what you've done with the D-pad for controller players. Many players, including myself, used the first 3 slots as "hots" so in combat or the heat of the moment I can flip to 3 important things with those directly accessible buttons on my pad. Time is precious in this game during intense moments and you've effectively hamstrung players who use a controller for this game. Everything takes longer, almost everything has one extra step. Meanwhile, traditional KBM players get to play business-as-usual.


I'm going to refrain from any other input, other than the following, about this V1.0 release because I feel this issue is so incredibly game-breaking for many PC players using controllers: ***Please bring back the legacy controller controls from A21 and prior.***At a *minimum* allow players to choose the legacy mode. Whatever "legacy" mode the UI let's me change to is _not_ what I was expecting when I wanted to use the controls on A21I am deleting 1.0 and heading back to alpha 21 until they fix the controller settings. This is ridiculous. It feels like they dont care about the controller users. Im seeing little bugs being fixed daily but the one thing that has left a large portion of players unable to try 1.0 without throwing our controllers at the wall is being ignored. Thats a shame cause we are the ones who would be buying the ps5 version.


I _hope_ that what is going on is some planning around how they're going to re-introduce the cursor concept, remap the hot D-pad buttons (I'd even settle for these being remappable to 1, 2 or 3 etc) with this new engine change and more. I read another post where, while the radial menu is a nice add, but it fails to be a hot D-pad replacement since it 1.) stops your movement or activity while using it and 2.) is clunky. The quick-swap is just simply broken, period.


Example: in Astroneer (which I don't think has great controller support BTW, but it's OK) uses the concept of holding the LT or RT to "activate" a cursor so one can move around quickly when doing things across the UI. While I would prefer to have the cursor activated at all times in the UI, at the very least this would be welcome so I can zoom around the UI and do/move things in a pinch. Seriously TFP, you can't take away my ability to quickly move stacks and/or move between from box bag and not create dedicated controller combos for this. Just bring back a cursor, please.


I just want to reiterate a specific feature that I believe was lost from the old control scheme: sprint auto-toggling off when you stop walking. I had to rig that up myself using Steam Input, which I didn't have to do in a21.


Yes! Please allow for controller based mouse support like it has been since controller support was introduced. If 1.0 has the same controller support as the previous alphas then it would be perfect! The way it is now is forcing a hybrid mouse/keyboard + controller. It's damn near unplayable with controller. Why break something so fundamentally important to controller players like this? It didn't need to be changed at all. I'll be installing any mod that gives me back A15-A21 style controller support.


Another bug for you @funpimps, since the new controller set up i cannot even play on controller because it keeps stop working after about a minute in game if i'm lucky. But the controller still works in menu's. Yes i have tried many things to fix like..change controller, change lead to controller, checked it all configured correctly, uninstalled steam and reinstalled steam, uninstalled 7dtd and reinstalled, played other games on pc with said controller with no issues on steam games and non steam games. I can't be the only player with this issue.


And I recently did the latest update for LightBurn. My last project was non-rotary and I am doing a rotary now, so I went to machine settings to load my saved rotary settings and there is nothing there. It just says communication with controller failed. So I tried loading the default settings and I cannot not get those back either. I tried re-starting the program, turning the laser on and off, disconnecting from the laser. Nothing seams to work and I cannot load any of my saved settings.

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