StickFight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet. Fight it out against your friends or find random sticks from around the world!
Features
- 2 to 4 players in either Local or Online Multiplayer
- Physics-Based Combat System
- 100 Highly Interactive Levels
- Lots of weapons!
Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply.
nintendo.com/switch-online
I like to think of myself as a party game aficionado. While my spouse has a closet full of board games, I always have a drawer full of XBOX controllers and a steam library full of crazy indie games. One of my all time favorites was Stick Fight: The Game. A physics based multiplayer fighting game published by Landfall Games. Now with its release on the Nintendo Switch, you can bring the party to your home console.
Stick Fighter is a fighting game where you take control of one six characters, all of whom have completely different move sets! Run the gauntlet in the single player mode taking on each of the other characters in an attempt to prove yourself as the ultimate Stick Fighter! If you prefer something a little more real, jump in with a friend and fight 1v1 to finally decide who is the top dog! Are you going to choose one character to main, or will you become a master of all?
SM: The stick figures also feature rag-doll physics, so when an opponent blasts you in the face with a rocket, your poor little stick guy will go flying off into the distance, his corpse unceremoniously bouncing around until it collapses into a lifeless heap. This ridiculousness helps lessen the pain of failure, and vindication is always right around the corner.
Thicker and/or heavier blunt weapons such as clubs or the mace are outside the scope of "stick-fighting" (since they cannot be wielded with such precision, so sheer force of impact is more important), as are more formed weapons such as the taiaha used by the Māori people of New Zealand, and the macuahuitl used by the Aztec people of Mesoamerica in warfare.
Although many systems are defensive combat techniques intended for use if attacked while lightly armed, others such as kendo, arnis, and gatka were developed as safe training methods for dangerous weapons. Whatever their history, many stick-fighting techniques lend themselves to being treated as sports.
In addition to systems specifically devoted to stick-fighting, certain other disciplines include it, either in its own right, as in the Tamil martial art silambam, or merely as part of a polyvalent training including other weapons and/or bare handed fighting, as in Kerala's kalaripayattu tradition, where these wooden weapons serve as preliminary training before practice of the more dangerous metal weapons.
Stick-fights between individuals or large gatherings between sub-tribes where men fight duels were an important part of the anthropological heritage of various cultures[original research?]. On tribes such as the Surma people of Ethiopia, donga stick-fighting is an important cultural practice and the best means of showing off to look for a bride, nude or nearly so, and their more warlike neighbors, the Nyangatom people, Pokot people , Turkana people who fight duels bare-chested, the aim being to inflict visible stripes on the back of the adversary, using not plain staffs but sticks with a flexible, whipping tail-end.[original research?][citation needed]
Traditional European systems of stick-fighting included a wide variety of methods of quarterstaff combat, which were detailed in numerous manuscripts written by masters-at-arms. Many of these methods became extinct but others adapted and survived as folk-sports and self-defence systems. Examples include Portugal's jogo do pau, the related juego del palo of the Canary Islands, France's canne de combat or la canne, Poland's palcaty and Italy's scherma di bastone. Giuseppe Cerri's 1854 manual Trattato teorico e pratico della scherma di bastone is influenced by masters of the Italian school of swordsmanship, Achille Marozzo and perhaps Francesco Alfieri.
The French system of la canne is still practiced as a competitive sport. A self-defense adaptation of la canne developed by Swiss master-at-arms Pierre Vigny in the early 1900s has been revived as part of the curriculum of bartitsu.[1]
In the US during the early years of the 1900s, fencer and self-defense specialist A. C. Cunningham developed a unique system of stick-fighting using a walking stick or umbrella, which he recorded in his book The Cane as a Weapon.
Singlestick was developed as a method of training in the use of backswords such as the cavalry sabre and naval cutlass. It was a popular pastime in the UK from the 18th to the early 20th century, and was a fencing event at the 1904 Summer Olympics. Although interest in the art declined, a few fencing coaches continued to train with the stick and competitions in this style of stick-fighting were reintroduced into the Royal Navy in the 1980s by commander Locker Madden. The art continues to gain a small following amongst the martial art community in the UK, Australia, Canada and the US.
Sticks and staves of various sizes are common weapons in Asian martial arts, in which they vary in design, size, weight, materials and methodology, and are often used interchangeably and alongside open-hand techniques. For example, eskrima or arnis of the Philippines uses sticks traditionally crafted from rattan or from butterfruit tree and may be wielded singly or as a pair.
Most guns in Stick Fight: The Game can be categorized into 7 categories: Pistols, Rifles, Explosives, Snake, Lava, Melee and Other. There are also the 2 map-only guns (the Lightsaber and the Pumpkin Gun).
The pistol is one of the weakest guns in the game and has a poor accuracy. It has a medium fire rate (0.1) and an ammunition of 15. Similar to the revolver, the best way to use this gun is to shoot slowly to maintain accuracy. PistolDamage25 (body shots)Rate Of FireMedium (0.1)Ammunition15
The revolver is one of the more unsteady weapons in the game. While its fire rate depends on how fast you can click, hitting shots is more dependent when firing slowly. It takes 3 shots to kill (2 for headshot) and has 6 bullets.
The Desert Eagle (also known as the Deagle) is essentially a higher powered pistol with more recoil but more damage. It is larger than a normal pistol, takes 2 shots to kill (1 shot to the head) and has 15 rounds.
The Gold Pistol is a very rare weapon that looks like a pistol but glowing yellow. It can be shot as fast as your mouse can click, when the bullets hit a surface they create a small explosion that can knock or even destroy the pistol in the wielder's hand if one of these explosions lands close to them. It takes 3 shots to kill and has infinite bullets.
The cumshot is a highly advanced weapon created for one purpose: getting your sticky wet cream all over your enemies to do small damage and slow them. It takes twelve shots to kill but the slows stack.
The M-16 is a burst assault rifle, with a high rate of fire and a solid amount of ammunition, and has a small knockback. It takes 7 shots to kill (shots not bursts) (4 for headshot) and has 90 bullets (30 3 bullet bursts)
The appears to look like a basic rifle. It can be fired quickly almost like an AK-47. Precise aim, medium damage and high accuracy makes this a good weapon for eliminating players from afar. It takes 3 shots to kill (2 for headshot) and has 8 bullets.
Although it has a low fire rate and has a small magazine, the sniper has a laser sight mounted on it, so you can more easily see where you're aiming. It takes 2 shots to kill (1 for headshot) and has 5 bullets.
This is seen as a very scary gun due to it's obvious line of fire and high damage. It's high accuracy makes headshots more likely, so more often than not, players who encounter a sniper-wielding-foe will not survive - given that the foe is trained with the sniper.
The military shotgun is a relatively accurate gun and has a small kickback - this is made up with it's small damage, as well as spread shots. It has a spread of 5 pellets, and takes roughly 15 pellets to kill, and is equipped with 10 shots.
The Sawed Off is like a rocket gun in any other gun game - in the way of the rocket jump strategy, just in Stick Fight The Game style. The Sawed Off has a good amount of damage and a spread of 5 pellets, which go much wider than the military shotgun. This causes it to be a very inaccurate gun from afar, but can also kill a player up close. The kickback however will send you flying by a ballistic amount - many have been known to wipe out from shooting themselves off the map (this is also said about the snake shotgun). The Sawed Off has 10 shots and is often seen being used to propel one across the map or into the air - a smart decision if you're dealing with rising lava, breaking ice, a snake infestation or a lowering amount of platforms.
The Bouncer is a unique rifle that fires purple bullets which will ricochet many times around the level. These bullets deal a fair amount of damage and have low-medium knock back to players they hit. It takes 3 shots to kill and has 30 bullets. Be careful, you can easily kill yourself with this one though. The bullets will also carry over into the next round, which can be a deadly surprise should the map be an ice or chain one.
Explosives are weapons such as rockets or grenades that can deal medium-high A.O.E. (area of effect) damage. Weapons that fall under the explosives category are the Grenade Launcher, Thruster and the RPG.
The Grenade Launcher fires grenades in an arc, that detonates after a short duration and deals damage in a large area. It has a relatively high rate of fire (for a grenade launcher), and a pretty big magazine. It is somewhat common. It has six shots.
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