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How hard is xcom apocalypse?

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Malcolm V. Grant

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Jan 3, 1998, 3:00:00 AM1/3/98
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I am thinking about buying Xcom Apocalypse, but need to know how hard it
is to win. I found xcom ufo defense ok, but Xcom2, Terror from the Deep,
almost impossible to win. Is xcom apocalypse even harder than Xcom 2,
less hard, or about the same? Any advice greatly appreciated.


--
Malcolm Grant, bq752


John Rowat

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Jan 3, 1998, 3:00:00 AM1/3/98
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Xcom 2 was hard, and Xcom Apocalypse is damn near impossible. I've had it
for six months, and I gave up on playing it fair after about four, and I
still haven't finished it, mostly because I haven't spent the time to go
and alter each of my soldiers into an unstoppable killing machine.

Xcom 3 is great, but the interface is very different, and sorta difficult
to get used to, and while individual missions are not hard, the important
ones on the alien world are damn near impossible sometimes.

-John
--
" Looking at the world / Through your innocent eyes
you're seeing the promises / No, they're only lies
And broken dreams."
-Black Sabbath, "Time Machine"


Hubert Sugeng

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Jan 6, 1998, 3:00:00 AM1/6/98
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X-Com Apoc is not hard! You just have to remember to always look for
scienctists everyday! The game is no way near as boring as Terror from the
Deep was. In Terror, after about a few days of playing it got boring,
because it was the exact same thing as UFO defense, except that they changed
the pictures, and name of weapons.

In X-Com Apoc, EVEYTHING, is different, the ufos, the weapons, the
interception craft, the interception missions, the missions are
different..etc. The interception of UFO's is also more fun than before,
instead of just sending 1 guys after a UFO, and looking at the screen while
it shoots, is very boring, in X-Com 3, you send like 1 interceptor, 2 hover
bikes, 2 hover cars, a tank, and a few cars after like 3 or 4 UFO's at a
time, so you have to carefully split up your group to effectively take them
all out. The interception craft also aren't as expensive, cause they made
it so you need more, so in the game it is damn near impossible to take out
all the UFOs with 1 craft (which is much better). The missions also arn't as
boring (if you played the demo, you'd understand). There is crawling,
ducking, running, jumping, and the turnbased mode isn't as crappy as it used
to be. Soldier have armour, so they don't die on 1 hit, but take 3 or 4 or
even more hits depending on his life, so the alien encounters aren't as
quick, and stupid. (It's not like, looks point, shot once with a heavy
plasma, or sonic gun, and kill the guy, but rather, shoot many shots with a
laser sniper, plasma gun, and hit the alien 5 or 6 times, before he's dead.

The best addition that made the game really good is real-time combat
missions. The UFO interception is more exciting to watch (you can even
control it manually), you actually see your guy fly dodge, return fire, and
all that stuff.

The alien dimension has 7+ stages, not like in the previous where you find
cydonia, or teleth, go there once, and the games over, but you have to first
research a craft that can go through the portal to check out the aliens,
research the buildings, find a weakness, blow up the building, then go back,
research the weakness to the next, and so on..

All the alien buildings are different, different setting, graphics, and
noises. The weapons look a lot cooler, and the game play, reasearch,
manufacturing, is all realistic. In base defense, you can build turrets in
your bases, and stuff. Defenately worth it to get it.

As a matter of fact, buy it from me! I've already finished it on all 5 or 6
levels, so I'm done with it, but don't get me wrong. Novice is easy, super
human, well.... it's not impossible like in the previous 2, it just takes a
lot of time, and practice!

I'm selling X-Com apoc for $40 (Box, manual, CD, registration card,
everything that was in the box, except for the poster-unless you want it, I
can always rip it off my wall, but I'd have to raise the price $5 cause the
poster is COOL.

The above price is negotiable, so e-mail me back!
John Rowat wrote in message <68m5rf$t...@freenet-news.carleton.ca>...

John Rowat

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Jan 7, 1998, 3:00:00 AM1/7/98
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> X-Com Apoc is not hard! You just have to remember to always look for
> scienctists everyday! The game is no way near as boring as Terror from the
> Deep was. In Terror, after about a few days of playing it got boring,
> because it was the exact same thing as UFO defense, except that they changed
> the pictures, and name of weapons.

I liked (and still like) X-com UFO defense. Terror from the deep really
sucked as a sequel, though.

> In X-Com Apoc, EVEYTHING, is different, the ufos, the weapons, the
> interception craft, the interception missions, the missions are
> different..etc. The interception of UFO's is also more fun than before,
> instead of just sending 1 guys after a UFO, and looking at the screen while
> it shoots, is very boring, in X-Com 3, you send like 1 interceptor, 2 hover
> bikes, 2 hover cars, a tank, and a few cars after like 3 or 4 UFO's at a
> time, so you have to carefully split up your group to effectively take them
> all out. The interception craft also aren't as expensive, cause they made
> it so you need more, so in the game it is damn near impossible to take out
> all the UFOs with 1 craft (which is much better).

You actually used the ground vehicles? I found they never got anywhere
near the ufos fast enough, so I used modified hovercars, Valkyries, and
heavier flying models.

> The missions also arn't as
> boring (if you played the demo, you'd understand). There is crawling,
> ducking, running, jumping, and the turnbased mode isn't as crappy as it used
> to be.

The turn-based mode in 3 is the single worst implementation of a decent
idea I have ever seen. In one and two it worked fine, but when you are
trying to control up to 36 troopers, I can't STAND the modificatinos made
to the turnbased mode.
Also, in X-com 3 if you use turn-based movement the Brainsuckers will get
you every time, because your guys won't support each other properly to
shoot them off each other's heads.

> Soldier have armour, so they don't die on 1 hit, but take 3 or 4 or
> even more hits depending on his life, so the alien encounters aren't as
> quick, and stupid. (It's not like, looks point, shot once with a heavy
> plasma, or sonic gun, and kill the guy, but rather, shoot many shots with a
> laser sniper, plasma gun, and hit the alien 5 or 6 times, before he's dead.

I never thought the missions in 1 were boring, though 2 got a little silly
while you were hunting down that last alien who was in a corner of a
sub-sub-basement of a storage shed in one corner.
Also, the aliens from before were better armored and smarter than the ones
in Apocalypse; The only reason they take more to kill is that the lasr
rifle REALLY sucks, and the plasma weapons aren't nearly as good as
disruptors or the big cannons.

> The best addition that made the game really good is real-time combat
> missions. The UFO interception is more exciting to watch (you can even
> control it manually), you actually see your guy fly dodge, return fire, and
> all that stuff.

Agreed wholeheartedly.

> The alien dimension has 7+ stages, not like in the previous where you find
> cydonia, or teleth, go there once, and the games over, but you have to first
> research a craft that can go through the portal to check out the aliens,
> research the buildings, find a weakness, blow up the building, then go back,
> research the weakness to the next, and so on..

I got stuck on the building where the aliens start using cloaking devices
and teleporters, and never quite returned to playing.

> As a matter of fact, buy it from me! I've already finished it on all 5 or 6
> levels, so I'm done with it, but don't get me wrong. Novice is easy, super
> human, well.... it's not impossible like in the previous 2, it just takes a
> lot of time, and practice!

The first two were incredibly easy in comparison, mostly because of
Psionics. In UFO defense, all you had to worry about was having enough
light to see the enemies so that your psychics (safely hidden in your
ship) could take control of them. In TFTD you had to worry about the
Terror creatures, but not the aliens. In Apoc, you have to be wary of
everything.

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