Click on http://groups.google.com/group/naver-based-on-osg/web/
replicantbody--ccp - or copy & paste it into your browser's address
bar if that doesn't work.
1) http://www.delta3d.org/article.php?
story=20051012191315564&topic=tutorials
There are some Cal3d exporter nuances to keep in mind when setting up
your character. Each material on the character you create must have
its own slot in the material editor and be tagged with numbers in
sequential order. Ie:
legs [0] // arms [1] // head [2] // body [3] // etc…
2) http://www.delta3d.org/forum/viewtopic.php?forum=13&showtopic=560
Material {
filename "face [0].CRF"
}
Material {
filename "Metal [1].CRF"
}
Material {
filename "CurassierHelmet[2].CRF"
}
Material {
filename "RedMaterial [3].CRF"
}
Material {
filename "CurassierHelmetCircle[4].CRF"
}
Material {
filename "blueFur [5].CRF"
}
Material {
filename "HorseMane [6].CRF"
}
2005-06-01: osgCal2 0.2.1 released! The previous file was wrong, use
this new version. I forgot also to mention that it has Jan Ciger's
changes, to improve rendering code and state management.
좀 옛날 것이지만 테스트할 필요는 있겟다