View this page "ReplicantBody를 위한 CCP"

2 views
Skip to first unread message

changh...@gmail.com

unread,
Jan 29, 2007, 11:14:18 PM1/29/07
to NAVER based on OSG

Click on http://groups.google.com/group/naver-based-on-osg/web/
replicantbody--ccp - or copy & paste it into your browser's address
bar if that doesn't work.

LeeMyoungHee

unread,
Jan 31, 2007, 8:37:14 AM1/31/07
to NAVER based on OSG
교수님 마지막부분의 맵핑에 관련된 부분을 제외하고
CCP에 대한 대부분을 작성했습니다.
맵핑관련된 문제는 2월 1일 오전중에 작성하겠습니다.
페이지를 확인하여 주시고, 코멘트해주십시요.
이상입니다.! ^^

changh...@gmail.com

unread,
Jan 31, 2007, 9:29:02 AM1/31/07
to NAVER based on OSG
material 이름을 배열처럼 맥스에서 지정

1) http://www.delta3d.org/article.php?
story=20051012191315564&topic=tutorials

There are some Cal3d exporter nuances to keep in mind when setting up
your character. Each material on the character you create must have
its own slot in the material editor and be tagged with numbers in
sequential order. Ie:

legs [0] // arms [1] // head [2] // body [3] // etc…

2) http://www.delta3d.org/forum/viewtopic.php?forum=13&showtopic=560

Material {
filename "face [0].CRF"

}
Material {
filename "Metal [1].CRF"
}
Material {
filename "CurassierHelmet[2].CRF"
}
Material {
filename "RedMaterial [3].CRF"
}
Material {
filename "CurassierHelmetCircle[4].CRF"
}
Material {
filename "blueFur [5].CRF"
}
Material {
filename "HorseMane [6].CRF"
}

changh...@gmail.com

unread,
Jan 31, 2007, 9:32:05 AM1/31/07
to NAVER based on OSG
http://osgcal.sourceforge.net/

2005-06-01: osgCal2 0.2.1 released! The previous file was wrong, use
this new version. I forgot also to mention that it has Jan Ciger's
changes, to improve rendering code and state management.

좀 옛날 것이지만 테스트할 필요는 있겟다

changh...@gmail.com

unread,
Jan 31, 2007, 9:43:36 AM1/31/07
to NAVER based on OSG
Reply all
Reply to author
Forward
0 new messages