The Battle for Middle-earth is a real-time strategy game. Warring factions gather resources, then use them to construct military bases and armies on-site. In The Battle for Middle-earth, buildings may only be constructed on the building slots of predefined plots. Plots range from farmhouses to full-fledged castles, with different slot arrangements and available buildings, and plots can be purchased when they're in the sole presence of a side's forces. The only resource are the nebulous "resources," which are produced inexhaustibly in dedicated buildings. Four factions on two sides wage the War of the Ring: Representing the Free Peoples are the horse-lords of Rohan, and Gondor with its forges and battlements. The Forces of Darkness are the fighting Uruk-hai of Isengard, and Mordor's orc hordes, bolstered by Haradrim, Mûmakil, and Trolls.
The good and evil forces of Middle-earth each have a campaign. They take place on an animated map of western Middle-earth, where each battle represents the defense/sacking of a territory. Armies and characters move on the map, and moving the cursor over them shows snippets of the movies (whereas battle cutscenes use the game engine).
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The critical response to The Battle for Middle-earth was fairly positive. The video game review aggregator GameRankings displays an average critic score of 82.5%, with about two-thirds of the reviews in the 80%s.[15] IGN praised the game for its visual flair and impressive audio, but pointed out its lack of depth in gameplay, giving out a score of 8.3 to the "decent, if not spectacular, game.[10] GameSpot, with a score of 8.4, also commented on the visuals and sound effects as well as its focus on large-scale battles that "befits the source material".[8] GameSpy gave 4 stars out of 5, calling the game "a perfect example of a license enhancing the final product."[9]
In addition to an epic tabletop release, The Lord of the Rings: Tales of Middle-earth arrives on MTG Arena June 20! From the One Ring and the temptation it offers to the story beats and characters we love in The Lord of the Rings, this release brings the same tabletop-Magic-meets-Middle-earth adventure to your PC and mobile phone.
Melchiah posted...
Easy is too easy it's boring I build my force up and destroy them and they are barely built themselves.
So I put them game on the next difficulty medium... and no matter what I do the CPU kills me in just mere minutes.
I tried first what I like to do stay at my own area and build it up and become all powerful for a mega battle later.. but the game doesn't allow that and sends a force that I cannot see how they could muster so fast to flatten me..
So then I try to zerg them I lay stables down first and train up a 3 battalions of Horse riders and send them to the enemy base.. but yet again the enemy base has far more stuff built and already a mass of troops (mostly this red armored orc that kills everything of mine with ease) I get maybe 1 or 2 of their structures destroyed and they've killed off all my troops then march on my base and flatten it. I try to zerg with regular troops but they are too slow and I end up getting trampled by the red orcs.. before I even get troops to them. I can't build farms if I spend the time doing so they just kill me with more ease..since I spent more time on that and less time building training areas. and take out the farms with them.
I call BS on Skirmish..
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I still remember running home with the first part disk in my hand ( -lord-of-the-rings-the-battle-for-middle-earth) after school and playing it all weekend. And when the second one came out I was blown away by the awesomeness of it. Thanks for the memories, maybe I will try to get my disk from the old house.
Glorfindel, Elrond, and the Elves prepare to lead a charge on the capital of Carn Dûm, in an attempt to destroy Angmar and give Arnor time to recover. The Witch-king lights a beacon to call Rogash, and some builders and Hwaldar begin setting up defenses. By the time the Elves attack, Carn Dûm is ready. Despite this, the battle originally goes ill for Angmar as more and more trebuchets and Elves pound on the assault. Just as Carn Dûm appears to be taken, Rogash and Morgomir arrive with armies of Trolls and Black Númenóreans. With these powerful new reinforcements, Carn Dûm is saved from the Elves. Glorfindel is defeated, but before he can be killed he is rescued by the Elves (later to launch a more successful invasion of Angmar. He is also one of the heroes in the good campaign of The Battle For Middle-earth II). In the meantime, however, Angmar is weakened but not destroyed, and the Witch-king continues to plan the next assault even as both Angmar and Arnor recuperate.
This game is an expansion pack, meaning that one must already own The Lord of the Rings: The Battle for Middle-earth II to play it. It is also a PC-exclusive, meaning it was never released for (nor is compatible with) the Xbox 360.
Chertsey, UK., January 13, 2006 - Electronic Arts (NASDAQ: ERTS) today announced that the highly anticipated PC game, The Lord of the RingsTM, The Battle for Middle-earthTM II will make its exclusive console debut when it ships in Summer 2006 on the Xbox 360TM. Players can now command epic Middle-earth battles presented in spectacular high-definition from the comfort of their very own couch. To add to the intensity of the experience, The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360 is the first game in The Lord of the RingsTM series that will be playable over Xbox LIVETM*. Players will be able to challenge friends online and engage in intense, action-packed real-time battles.
Based on the PC version of the same name, The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360 will bring players into the heart of Middle-earth to live the battles seen in the blockbuster New Line Cinema films and classic J.R.R. Tolkien literary fiction. The game boasts a new and intuitive console-specific control scheme that will allow novice players to enjoy the game's signature strategy gameplay while giving expert players the flexibility needed to engage in a deeply complex strategy experience. Players will directly control hundreds of units in an attempt to defeat enemy armies, conquer new lands, and seal the fate of Middle-earth.
The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360 has not yet been rated by PEGI and the PC version is rated 12+ by PEGI. For more information about either game, please visit: www.eagames.co.uk/thelordoftherings. For information about all of EA's games, please visit EA's press site at www.electronicarts.co.uk/press
Dwarves in Middle-earth have a reputation for being greedy, self-centered, and caring only for wealth. These attributes have been ascribed to them since the middle of the First Age, occasionally with good reason. As such, readers/viewers assume that the Dwarves are absent from The Lord of the Rings because they have no interest in defeating the Dark Lord of Mordor. However, that couldn't be further from the truth. In fact, the Dwarven kingdoms were busy fighting one of the largest battles of the entire War of the Ring, leaving only Gimli to aid the race of Men. So, where were the Dwarves in The Lord of the Rings?
In The Fellowship of the Ring, Elrond tells Gandalf that the One Ring can't stay in Rivendell. Because the Elves are leaving Middle-earth for their final journey into the West, Elrond asks, "Who will you look to when we've gone? The Dwarves? They hide in their mountains seeking riches, they care nothing for the troubles of others." The Elf-Lord of Rivendell isn't entirely incorrect to make such a harsh comment, and there's some merit to his opinions. That said, Elrond's words do a disservice to the Dwarves, who were simultaneously facing a battle of equal importance.
All the most prominent examples of Dwarven warfare in Middle-earth took place during the First Age, where they fought in the Nírnaeth Aronoediad and the First Battle of Beleriand. Unfortunately, the Dwarven greed for shiny things came to the forefront with Dwarves of Nogrod, who created a magnificent necklace known as the Nauglamír for Elu Thingol, the King of Doriath. With Silmaril glittering as the centerpiece, the Dwarves had the gall to demand the Nauglamír itself as payment for their work. Thingol refused, and the resulting series of battles essentially destroyed Doriath. It has been said that the Elvish-Dwarven rivalry will continue until the world is remade again.
On the other hand, some of the Dwarves participated in the Last Alliance of Elves and Men, hoping to eradicate Sauron's toxic influence from Middle-earth. The Dwarves of Khazad-dûm, led by King Durin IV, were known to have fought alongside their Elvish brethren during this massive war. That said, the vast majority of Dwarves were happy to sit atop their mounds of treasure, deep inside their mountain homes. It wasn't until the end of the Third Age that the Dwarves were dragged into a large-scale battle once more.
J. R. R. Tolkien's Middle-earth fantasy writings include many wars and battles set in the lands of Aman, Beleriand, Númenor, and Middle-earth. These are related in his various books such as The Hobbit and The Lord of the Rings, and The Silmarillion, Unfinished Tales and other posthumously published books edited by his son Christopher Tolkien.
This episode appears in Tolkien's earliest Middle-earth-related writings, published in The Book of Lost Tales. In the earliest surviving version, the "Noldoli" steal the ships of the "Solosimpi" without any fighting. When a concept of a battle was developed, the location was first called "Kopas Alqalunten".[1] In a late version of the legendarium, Galadriel fought on the side of the Teleri, her mother Eärwen's people, against the Fëanorians.
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