OpenFX Plugin Development

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Manuel Hüttel

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May 16, 2018, 3:58:28 AM5/16/18
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Hello,


i want to start develop my own OpenFX Plugin, but i am struggling with building my Development Enviroment and workflow.

  • currently i use Visual Studio 2017 with the Visual Studio 2015 (v140)  Toolchain for compiling
    • Plugins are compiling correctly
  •  But for easier development and bug finding i would like to use the VS Debugger
    • So i tried to attach natron-bin.exe and natron.exe to my debugger, but this didn't work
    • with resolve it worked this way


  1. so wich setup and workflow would you recommend?
  2. where can i find the console output made with
    std:cout
    printf
    ()
    OFX
    :log


thank you very much for your help

Manu

frederic.devernay

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May 16, 2018, 8:28:00 AM5/16/18
to Natron
Manu,

If you launch natron from the command-line, you should see the messages there.
OFX::log() logs by default to a file names ofxTestLog.txt, which may be located next to natron.exe or in the plugins dir, I don't remember. Look for that file.
I don't have a windows machine, so I can't help you more.
Natron is built with MSYS/MINGW, and I don't know if the VS debugger can be attached to an MSYS/MINGW binary. Try google.

Anyway, this forum is not active anymore, and you should ask your questions on the new forum at https://discuss.pixls.us/c/software/natron

There is also a discussion on building Natron for windows there: https://discuss.pixls.us/t/building-natron-on-windows-from-scratch/7580

Maybe Windows users will be able to help you

Manuel Hüttel

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May 17, 2018, 5:08:05 AM5/17/18
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thank you for your answer, i already moved this question to the new Forum

https://discuss.pixls.us/t/openfx-plugin-development-debugging-on-windows/7720
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