Is NaCl OpenGL taking advantage of that?
Is this technology available to Linux users?
Can users that run Linux with GPUs that don't have 3D acceleration, use 3D content?
Is the SwiftShader source code available on the Chromium repository?
From when I was working on Chrome on ChromeOS for tablets I built and worked a lot with the 3D acceleration components (for WebGL) and at that time at least there was a build option to build against MESA as a OpenGL backend and the command pipeline is the same as for NaCl afaik.
My point is that there should be support for running NaCl 3D (as well as WebGL) on Linux machines lacking a dedicated GPU (but I assume its SwiftShader specifically that's interesting here).
/Rickard Eneqvist
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