Scaling multiplayer

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Jason Foley

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Jan 23, 2013, 5:59:19 PM1/23/13
to Nashville Game Development
I found this about to scaling a game server to 1,000,000 users.
http://stackoverflow.com/questions/1919472/low-latency-large-scale-message-queuing

Has anyone worked with message queues, like RabbitMQ or 0MQ?

Ben Gotow

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Jan 23, 2013, 6:13:47 PM1/23/13
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Hey folks,

I've used Redis pretty extensively—it's not quite the same as ActiveMQ / RabbitMQ, but it allows you to create in-memory queues, lists, and key-value stores that you can query extremely fast. Pretty cool stuff! I'd be happy to help out if anybody has questions about it.

- Ben
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Matt Kenigson

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Jan 24, 2013, 12:56:04 AM1/24/13
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Redis is great for simple key-value stores but should not really be used for large, asynchronous message queueing.  I've had some success in projects with RabbitMQ, generally when you want more of an asynchronous bus architecture.
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