Asa part of an Arduino project for my car, I would like to include a pleasant sounding chime. I like using modules when I can instead of making everything from scratch. For example, I'll use Pro Mini, step down power supply, and relay modules. Is there a chime module or IC that produces a more pleasant sound that a plain beep from a piezo element or buzzer, similar to what modern cars have for a headlight reminder or key-left-in-ignition reminder? My Googling has not been fruitful in searching for one.
How about go old school and strike a chime with a solenoid? A bit bulky and power hungry but you can't beat a real chime with any digital approximation. I used to have a "Zen Alarm Clock"(actually it was my GF's, who was into that sort of new agey stuff) that had this sort of thing with a tuned chime. The only problem was it made an annoying buzz sound as the thing pulled the striker back against a spring before letting it go for the strike, I usually woke up to that instead of the nice chime. I've seen doorbell chimes that didn't do that though, on those the solenoid provided the strike impulse and the spring retracted the striker.
That is a fun idea. A household wired door bell may work off of 12VDC with no modification. I'll have to try that and see what I get. I'll have to pick high tone or low tone and remove or dampen the chime bar I don't want, because I don't really want a ding-dong alert.
The Adafruit sound effects board could work, if I can get R. Lee Ermy from "Full Metal Jacket" or Miss Gladys Stevens from "Andromeda Strain" to record for me the appropriate reminder to turn off the headlights when exiting the vehicle. R. Lee Ermy yelling at me for leaving the headlights on may be more pleasant than an average plain buzzer. Not much room under the dash or under the hood for the Tibeten Temple bell, although that does sound interesting. Perhaps striking the front fender from inside the engine compartment would be just as good.
I wonder how many people were inspired to learn electronics because of that movie...
For me it was "The Forbidden Planet" (1956) (I saw it in the theater when I was about 8. Had nightmares about "monsters from the ID" for a couple of weeks. You can see my AVATAR in the trailer. (15.57 seconds) ("Welcome to Altair-IV, gentleman.....for your convenience, I am monitored to respond to the name Robby ...")
One thing I've done when I could only make simple tones was to make a "musical" 3-note rising melody for a "pass-sound" and 3-note "non-musical" melody for a "fail-sound". If you've got a piano or keyboard handy you can try-out a few notes to find a sequence you like, then translate the [u]notes to frequency[/u] and program them with the tone() function.
I paid a professional musician $40 to generate the sheet music for Star Trek Deep Space 9 from a tape recording of the theme at the beginning of the show. I took the sheet music to the library and looked up the frequencies for the 88-note equally tempered piano scale and used the frequencies to program a sound generator chip to play the entire 1 minute 35 second theme on a Heathkit ET-3400 for my DeVry Junior class Musical CLOCK project. i added a 3W audio amplifier chip and 6 inch speaker for "bells & whistles " credit.
This is a Skywalker Sound sound effect. It may be considered a stock sound effect, considering it was heard in projects Skywalker Sound didn't work on, and made its debut in Godzilla (1998) as the dinging noises of the Madison Square Garden elevators.
anyone know how i can get an elevator to work passing through ground level to a basement when i go down it just leaves me on the ground and the elevator keeps going. is there a tile that will get rid of ground or something i can check to let me pass through the ground as a non collision?
Afaik, that would be the only way to make it work, but it sounds like that's not the case here, which also would imply this basement is actually part of the exterior world, instead of its own interior cell.
A good example of how to do that could be the ol' 'Build your own vault' mod. Which uses the vault 111 platform (which you can place anywhere within a bunch of settlements) to get down into the vaults. (without the part where you actually see the elevator go down, like with vault 111)
To summarize all the answers, unfortunately no. The ground is absolute, so you can't punch through it. You would have to place a loading elevator which would transition you to a separate interior cell. That cell would not be an extension to your settlement because they can't combine exterior and interior cells.
To place that elevator you'd have to use the CK. However, there are several mods which allow you to place an inworld load door giving you access to interior cells with their own workshops. You could take a look inside one to see how to create your own version, something placeable in build mode.
ok thanks for the reply's, i will try with teleport then i guess , from what i understand load doors are only for going to another cell and there are other teleport doors for going in same cell, guess will give it a try, i can prob just look at croup manor and do what they do, thanks again for the fast reply's, it was really close to working i could ride up the elevator just not down, seems like they could have made so it was possible
In the CK just search for "load". There are several, pick the basic one. You'll need one on each side, then you link them together. It's pretty straightforward and easy to figure out. Just make sure to move the landing markers out in front of the doors or you might accidentally end up behind it instead of in front of it. This can be bad depending on where the door is located :)
Although you might get it to work, its a far cry from how it should be done. You really should "transfer" your basement to its own interior cell and teleport to and from it, instead of building it straight under the worldspace ground.
Except if he does it this way he can include that basement in the settlement since it is still technically an exterior cell, and settlers can path through a load door (but not an elevator, brooms and buttons are beyond them.) I use a "same cell teleport" in my Vault 75 mod, a hidden load door, so that settlers can get between the gear room and the rest of the vault; normally they wouldn't be able to because they'd have to use an elevator. Works fine, they go up and down without problem.
I appreciate the simplicity of the prydewn vertibird load door so used that techinique a lot. Instead of immersive (aka wasting my time) one stop elevators with zero g floating followers, an elevator load door and a >dingAgree. I do sometimes like the elevator ride, but only if it serves a purpose like reinforcing the idea that it's a looooong way down. Then again if you've done it once that's enough. I actually cheat and use my hidden load door in 75 rather than use the elevator lol
Think I'll go back and create an update, get rid of the stupid thing and the decoration blocking invisible door (I had to put it somewhere, unfortunately that's a wall where most people would put a bench), replace them both with the one shot solution.
I found this post after searching Google for hours. I have a Naida HA with the frequency transposition maxed out and the anti-feedback feature active. I searched Google because of the weird warbling effect with any kind of sustained sound, especially music. It DRIVES ME CRAZY.
I think that the warble is a problem with the Spice chipset. I tried to use the Audeo S Smart IX for almost 4 months from TWO different audis and never did get rid of the problem. I found that sounds in the 1000 to 1200 hz range were the worst causing the HAs to warble for 10 - 12 secs after the sound source was removed. A running tap, crinkled paper, car back-up alarm, cutlery on plates in a restaurant could all start the problem off. I finally gave up and am now trying Widex Clear 440 fusions. The are rock solid compared with the Phonaks.
There is something to be said for open platform hearing aids, a bug like this could be fixed by flashing the chip in the hearing aid with new software. But not an option when the program is hard wired into the device.
There is something to be said for open platform hearing aids, a bug like this could be fixed by flashing the chip in the hearing aid with new software. But not an option when the program is hard wired into the device.
The major manufacturers insist on keeping their platform (both firmware & the adjusting software) tightly closed. If you could convinced Starkey to use an open platform, people would have more tendency to agree with that statement.
As the anti feedback system kicks in it often creates an oscillating gain change that is perceived as a warble. (electronic time constants in the anti-feedback system determine the warble frequency)
The fact that a patient experienced this warble wiih two different brands is not surprising as the sound leakage could be the same.
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