Thanks for the very constructive thoughts. It's certainly nice to hear
feedback that is more thought out than "omg ads suck, you suck!". The
decision to move to an ad based model has been a long time coming.
When we launched version 1.0 back in September of 2008 in the App
Store's infancy, we were the only TV guide out there and users paid
$1.99 for this feature on the iPhone. As competitors started arriving
in the arena, they changed the game by introducing a similar app for
free. As soon as this occurred, we saw a nearly flat line of new
users. We obviously wanted to remain competitive and adapt to the
market so we went free to allow as many users as possible to use the
app. With the release of 2.0, we moved to an ad model because it was
really the only choice.
Even when we charged for the app, the amount we made only offset data
and bandwidth costs for a few months. We quickly realized that a "pay
once, use forever" model would never work as we added users because we
would use more bandwidth without getting any additional revenue from
the users. This is what makes our application different from a To Do
app or a game. They have no on going costs like we do.
We certainly considered the fact that some users that paid for the app
would now be served ads but we feel it's fair to say that you paid
$1.99 for a service that cost us $8-$10 to provide to you. We went
free in December 2008 so even if you purchased then, you've received
nearly a year of service. If we went to a paid model, we would render
ourselves out of business in just a few months. What it essentially
came to was ads are required for What's On? to continue.
We value all the feedback of users and certainly listen to each and
ever one. We've tried to make the ads as good as possible (allowing
you to close the ad if you're uninterested unlike our competitors) and
will certainly continue to tweak these to make them better. We're
looking into a subscription model that will hopefully appeal to users
like yourself while allowing us to at least break even on costs. If
you have any other feedback or concerns, we're always available here
and at
sup...@napkinstudio.com
Respectfully,
Andrew Gould
Napkin Studio - Co-founder