Hello! I'm posting back here since i solved the issue. The problem was with the "ZPP" hidden classes, more precisely with the automatic object pooling of ZPP_Vec2. Whenever i was switching back and forth between scenes ("menu scene" <-> "game play scene"). The Vec2 pool was increasing with every switch ( and was never disposed). Using this disposal method helped releasing the pools from memory:
_physicsSpace.bodies.empty();
_physicsSpace.clear();
_physicsSpace = null;
Debug.clearObjectPools();
PS: Kudos to Luca for the speed, ease of use, and memory handling of this engine :D