I'm playing around with Nape using OpenFl, doing this simple game:
https://github.com/multisolution/haxe-game
It's working ok on Flash and HTML5, but when I build it to Android the jump (applyImpulse) is very inefficient, it looks like it jumped only a few 1 or 2 pixels.
Is this something related to DPI scale? How can I fix this?