Different behavior on Android

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Leo Cavalcante

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Aug 30, 2017, 2:37:44 PM8/30/17
to Nape Physics
I'm playing around with Nape using OpenFl, doing this simple game: https://github.com/multisolution/haxe-game

It's working ok on Flash and HTML5, but when I build it to Android the jump (applyImpulse) is very inefficient, it looks like it jumped only a few 1 or 2 pixels.
Is this something related to DPI scale? How can I fix this?

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