Size of Objects in Nape - How big can an objet be?

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david hollaway

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Jul 26, 2017, 2:40:02 PM7/26/17
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I'm new to Nape and was looking through the documentation and found this line in section 1.3:
"objects should be in most cases, somewhere between 2px at the absolute smallest up to 200px."

Do this mean that objects that I apply the physics to shouldn't be any bigger than 200 pixels? If so, is this width and height? Or does this apply to something else?

I don't understand this part.

I have an character that is 530 x 640 and would like to apply physics to it.

Luca Deltodesco

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Jul 26, 2017, 6:09:32 PM7/26/17
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There's no size limit, but various constants used around the engine, tuning precision, collision overlap etc against stability are designed around dynamic objects generally being in that size range. Aka smaller than that and weird things might happan, bigger than that, and stability may become an issue.

david hollaway

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Jul 28, 2017, 2:53:24 AM7/28/17
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Thanks!
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